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Degraded performance w/ vsync enabled

User is offline   Mr. Death 

#1

Hi,

I've noticed when I enable vsync in the newer builds of eduke32, my game stutters & skips constantly- it's unplayable. I've also tried forcing vsync through my nvidia control panel like it suggests in the menu, but I get the same results...

Here are my specs:

AMD Athlon 64 X2 4600+ (2.4GHz)
Geforce 9800GT (512MB)
4GB RAM
Windows Vista 32-bit

I know my PC is a total dinosaur, but previous builds seemed to run flawlessly on it.

Thanks for any help :(

This post has been edited by Mr. Death: 04 September 2019 - 09:02 PM

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User is offline   Mr. Death 

#2

So I've tried the newest build (8090) and I get the same results.

It seems that the stuttering only occurs when enemies are on screen, when walking around an empty environment it's smooth.

I played for a bit w/ the fps counter on and the frame rate when vsync is enabled is all over the place, going 3-4 frames above and below my monitors refresh rate constantly. I then tried playing w/ vsync disabled and the frame rate limiter set to 240 and I never experienced a single drop.

Is anyone else having this problem?
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