Hi,
I've noticed when I enable vsync in the newer builds of eduke32, my game stutters & skips constantly- it's unplayable. I've also tried forcing vsync through my nvidia control panel like it suggests in the menu, but I get the same results...
Here are my specs:
AMD Athlon 64 X2 4600+ (2.4GHz)
Geforce 9800GT (512MB)
4GB RAM
Windows Vista 32-bit
I know my PC is a total dinosaur, but previous builds seemed to run flawlessly on it.
Thanks for any help
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Degraded performance w/ vsync enabled
#1 Posted 04 September 2019 - 08:49 PM
This post has been edited by Mr. Death: 04 September 2019 - 09:02 PM
#2 Posted 09 September 2019 - 11:18 AM
So I've tried the newest build (8090) and I get the same results.
It seems that the stuttering only occurs when enemies are on screen, when walking around an empty environment it's smooth.
I played for a bit w/ the fps counter on and the frame rate when vsync is enabled is all over the place, going 3-4 frames above and below my monitors refresh rate constantly. I then tried playing w/ vsync disabled and the frame rate limiter set to 240 and I never experienced a single drop.
Is anyone else having this problem?
It seems that the stuttering only occurs when enemies are on screen, when walking around an empty environment it's smooth.
I played for a bit w/ the fps counter on and the frame rate when vsync is enabled is all over the place, going 3-4 frames above and below my monitors refresh rate constantly. I then tried playing w/ vsync disabled and the frame rate limiter set to 240 and I never experienced a single drop.
Is anyone else having this problem?
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