Yep, sorry folks. We only posted what we did to get help for the project (which, we got a few people to help out). If anyone else wants to help in the meantime, submit your request via PM along with a few examples of your work. Also if anyone has semi-technical questions we can probably answer some of them, but we definitely can't reveal more about the story.
Announcing: Project Blue Skies "A new mod in development by Diehard and Mblackwell"
#61 Posted 26 October 2009 - 08:31 AM
#63 Posted 09 October 2010 - 11:53 PM
Nope. At least not public ones. It's still being worked on though.
My last post (from a year ago) still applies.
My last post (from a year ago) still applies.
This post has been edited by Mblackwell: 09 October 2010 - 11:53 PM
#64 Posted 11 June 2011 - 11:16 AM
A certain nameless individual was bugging me to update this thread. These screenshots (purposefully) don't show much but they hopefully show that things are still in progress. Things are starting to come together nicely.
#65 Posted 11 June 2011 - 11:35 AM
Those screens look very nice, although the interiors are mostly empty. Of course we can't tell how much progress that represents or when it was done.
#66 Posted 11 June 2011 - 11:38 AM
You can if you see the screenshots at the start of the thread from a few of the same areas. The interiors aren't empty, I'm just not showing the characters (except the one shot) and am keeping signs out of view.
I'm basically trying to avoid spoilers wherever possible.
Edit: What do you mean, "when it was done" btw?
I'm basically trying to avoid spoilers wherever possible.
Edit: What do you mean, "when it was done" btw?
#67 Posted 11 June 2011 - 05:39 PM
I think he means that we don't know when those pics were taken.
This post has been edited by Marked: 11 June 2011 - 05:43 PM
#68 Posted 11 June 2011 - 05:48 PM
I've been looking forward to playing this project, it's nice to hear progress is still being made
#69 Posted 11 June 2011 - 08:09 PM
Marked, on 11 June 2011 - 05:39 PM, said:
I think he means that we don't know when those pics were taken.
Ah well, they were taken right before they were posted so... 6/11/11 @ 2:08PM from revision 454 committed by Marked on 6/9/11 @ 7:36PM.
#71 Posted 12 June 2011 - 06:41 AM
#72 Posted 12 June 2011 - 06:52 AM
Looks really nice and dark, more like a modern GZDoom mod than EDuke3d... very interested how it will turn out!
#73 Posted 29 December 2012 - 07:10 PM
A lot has changed/been updated and there's still more to do. Marked has been going back and been (mostly for fun/atmosphere) adding Polymer lighting. So here's some quick shots with it present:
Not very much new revealed however, since we're trying to avoid spoiling things as much as possible.
Not very much new revealed however, since we're trying to avoid spoiling things as much as possible.
#74 Posted 29 December 2012 - 07:26 PM
Yay, so glad this is making progress. Those polymer lights add a subtle but very nice touch too.
#75 Posted 29 December 2012 - 07:39 PM
What is in the foreground off image 0005.png? It looks off, if it supposed to be a light reflection. Other then that wow, looks super.
#76 Posted 29 December 2012 - 08:15 PM
Ah, it's the flashlight. The area was rather dark without it.
#78 Posted 02 May 2020 - 07:10 AM
Mark, on 02 May 2020 - 03:51 AM, said:
Is it done yet?
Looks like you still have a bit more of a wait.
Mblackwell, on 03 June 2009 - 06:36 AM, said:
Project Blue Skies
2201 A.D.
2201 A.D.
This post has been edited by Kyanos: 02 May 2020 - 07:11 AM