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Announcing: Project Blue Skies  "A new mod in development by Diehard and Mblackwell"

User is offline   Mblackwell 

  • Evil Overlord

#61

Yep, sorry folks. We only posted what we did to get help for the project (which, we got a few people to help out). If anyone else wants to help in the meantime, submit your request via PM along with a few examples of your work. Also if anyone has semi-technical questions we can probably answer some of them, but we definitely can't reveal more about the story.
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User is offline   Green 

  #62

Any updates?
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User is offline   Mblackwell 

  • Evil Overlord

#63

Nope. At least not public ones. It's still being worked on though. ;)

My last post (from a year ago) still applies.

This post has been edited by Mblackwell: 09 October 2010 - 11:53 PM

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User is offline   Mblackwell 

  • Evil Overlord

#64

A certain nameless individual was bugging me to update this thread. These screenshots (purposefully) don't show much but they hopefully show that things are still in progress. Things are starting to come together nicely.

Posted Image Posted Image Posted Image Posted Image
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User is online   Danukem 

  • Duke Plus Developer

#65

Those screens look very nice, although the interiors are mostly empty. Of course we can't tell how much progress that represents or when it was done.
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User is offline   Mblackwell 

  • Evil Overlord

#66

You can if you see the screenshots at the start of the thread from a few of the same areas. The interiors aren't empty, I'm just not showing the characters (except the one shot) and am keeping signs out of view. :dukecry:

I'm basically trying to avoid spoilers wherever possible.

Edit: What do you mean, "when it was done" btw?
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User is offline   Mark 

#67

I think he means that we don't know when those pics were taken.

This post has been edited by Marked: 11 June 2011 - 05:43 PM

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User is offline   Micky C 

  • Honored Donor

#68

I've been looking forward to playing this project, it's nice to hear progress is still being made :dukecry:
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User is offline   Mblackwell 

  • Evil Overlord

#69

View PostMarked, on 11 June 2011 - 05:39 PM, said:

I think he means that we don't know when those pics were taken.



Ah well, they were taken right before they were posted so... 6/11/11 @ 2:08PM from revision 454 committed by Marked on 6/9/11 @ 7:36PM. :dukecry:
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User is offline   Mark 

#70

Oh, a wise guy eh? Nyuk Nyuk.
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User is offline   Mblackwell 

  • Evil Overlord

#71

View PostMarked, on 12 June 2011 - 06:02 AM, said:

Oh, a wise guy eh? Nyuk Nyuk.



I laffed
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#72

Looks really nice and dark, more like a modern GZDoom mod than EDuke3d... very interested how it will turn out!
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User is offline   Mblackwell 

  • Evil Overlord

#73

A lot has changed/been updated and there's still more to do. Marked has been going back and been (mostly for fun/atmosphere) adding Polymer lighting. So here's some quick shots with it present:
Posted Image Posted Image Posted Image Posted Image Posted Image



Not very much new revealed however, since we're trying to avoid spoiling things as much as possible.
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User is offline   Micky C 

  • Honored Donor

#74

Yay, so glad this is making progress. Those polymer lights add a subtle but very nice touch too.
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User is offline   Hank 

#75

What is in the foreground off image 0005.png? It looks off, if it supposed to be a light reflection. Posted Image Other then that wow, looks super.
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User is offline   Mblackwell 

  • Evil Overlord

#76

Ah, it's the flashlight. The area was rather dark without it.
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User is offline   Mark 

#77

Is it done yet? ;)
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User is offline   Kyanos 

#78

View PostMark, on 02 May 2020 - 03:51 AM, said:

Is it done yet? ;)

Looks like you still have a bit more of a wait.

View PostMblackwell, on 03 June 2009 - 06:36 AM, said:

Project Blue Skies

2201 A.D.


This post has been edited by Kyanos: 02 May 2020 - 07:11 AM

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User is offline   Mark 

#79

It will be REALLY old school FPS by then. ;)
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