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Ion Fury Mapping

User is offline   Forge 

  • Speaker of the Outhouse

#61

looks nice. You should make a release thread for it so it gets more visibility and can be found easier at a later date.
1

User is offline   LeoD 

  • Topic #3513

#62

View PostTruck Stop Santa Claus, on 03 October 2019 - 01:05 PM, said:

Map is ready to be played
Zombie Fury
First(?) Ion Fury user map. Congrats. A little easy, maybe. Btw., instead of using the console, you can also start the map via command line parameter: "fury -map zombiefury.map"
Add "-s1" - "-s4" for difficulty, if implemented in map.
I got stuck and had to noclip out of here:
Attached Image: zombiefury-stuck1.jpg Attached Image: zombiefury-stuck2.jpg
And there's a one-sided lamp pole:
Attached Image: zombiefury-lamppole-onesided.jpg
Not Zombie Fury related lamp pole issue:
Attached Image: zombiefury-lamppole-bulletholes.jpg
0

User is offline   Mblackwell 

  • Evil Overlord

#63

Why flat?

Those are all multi sided sprites that connect.
0

#64

View PostForge, on 05 October 2019 - 05:59 AM, said:

looks nice. You should make a release thread for it so it gets more visibility and can be found easier at a later date.

sure
were would I put it?
0

User is offline   Forge 

  • Speaker of the Outhouse

#65

under "height of gaming excitement" with the blood, sw, and other non-duke3d releases, I suppose.

still my opinion that Ion Fury should at least get it's own topic under the "free hosted forum subforum".
Then it might be worth scouring the 3dr discord and collecting all the maps and mods from there, since there'd be an actual place to post them individually.

This post has been edited by Forge: 05 October 2019 - 08:59 PM

1

User is offline   Romulus 

#66

View PostLeoD, on 05 October 2019 - 12:08 PM, said:

First(?) Ion Fury user map


No. The first user map is Olipro's Ion Piercer.
0

User is offline   Vagan 

#67

Another vote for an Ion Fury section/topic/sub-subforum!
2

User is offline   Romulus 

#68

Yep. Seems you guys are detached from the modding scene.
1

#69

Thanks for pointing out some of the bugs, I'll make sure to fix them in an update.
Right now I'm working on a Sven Coop map and another Ion Fury map. I'll update Zombie Fury for the Steam Workshop release
1

User is offline   Forge 

  • Speaker of the Outhouse

#70

3dr discord & moddb

https://www.moddb.co...s/ion-fury/mods

This post has been edited by Forge: 15 October 2019 - 05:08 AM

1

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#71

Fuck Discord.
4

User is offline   Forge 

  • Speaker of the Outhouse

#72

Maybe the dev team doesn't want to create a mapping and modding center here. It would attract outside attention to the toxic environment that is so prevalent throughout this site.
-1

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#73

View PostSpitfire, on 16 October 2019 - 08:07 AM, said:

That would be retarded. This website isn't toxic.

As if it would be the first retarded thing that was done. :o

But maybe forums are not "hip" enough anymore. Maybe shit like Discrod is where all the "cool" kids at. :D

This post has been edited by Sledgehammer: 16 October 2019 - 10:21 AM

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User is offline   Hank 

#74

View PostSledgehammer, on 16 October 2019 - 10:20 AM, said:

But maybe forums are not "hip" enough anymore.

I see now an Ion Fury Mapping Section - this forum is still hip. :o

https://i.imgur.com/WNaxbeF.jpg
2

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#75

We're just old men, we're the power, we're the future.
2

#76

New Forum
Nice :o
0

User is offline   Tekedon 

#77

Trying my hand at this. Not sure if it'll turn into anything but if it does it does. :o

Attached thumbnail(s)

  • Attached Image: ionfurymaptest.jpg

5

#78

looks good to me
0

User is offline   Tekedon 

#79

Thanks! Couple of more shots. :o

Attached thumbnail(s)

  • Attached Image: capt0000.png
  • Attached Image: capt0001.png

2

#80

Yep
look kinda realistic
0

User is offline   Tekedon 

#81

Is there any SoundFX list for all the sounds anywhere? Also how can I extract the maps from the game to check how things were done in Mapster?
0

User is offline   Lazy Dog 

#82

View PostTekedon, on 16 November 2019 - 08:05 AM, said:

Is there any SoundFX list for all the sounds anywhere? Also how can I extract the maps from the game to check how things were done in Mapster?


Sound definitions are in fury.grp/scripts/sounds.con.
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User is offline   Tekedon 

#83

View PostLazy Dog, on 16 November 2019 - 08:17 AM, said:

Sound definitions are in fury.grp/scripts/sounds.con.


How do you open it? Extract it using kextract.exe from duke3d?
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User is offline   Lazy Dog 

#84

View PostTekedon, on 16 November 2019 - 10:29 AM, said:

How do you open it? Extract it using kextract.exe from duke3d?


Not needed, fury.grp is a renamed zip file. I open it with 7zip.
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User is offline   quakis 

#85

View PostTekedon, on 16 November 2019 - 08:05 AM, said:

Is there any SoundFX list for all the sounds anywhere?

In 2D mode, press F2. You'll get a list of every defined sound. They can also be previewed with the Enter key. The list can be sorted in different ways after pressing S, the sound list will grey out, with options for sorting at the very bottom: (S)oundnum and (D)ef are useful.


View PostTekedon, on 16 November 2019 - 08:05 AM, said:

Also how can I extract the maps from the game to check how things were done in Mapster?

An alternative method in 2D mode: Press ESC then (L)oad. In this file list menu, press CTRL F. This'll switch from Local File System mode to Game File System mode. On the left side list should now be a "maps" folder with all the official levels (including preview campaign).

This post has been edited by quakis: 17 November 2019 - 12:38 AM

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User is offline   Mblackwell 

  • Evil Overlord

#86

Try using blend 129 to get more variance out of your blends as it has a much softer ramp. Then using N (disables the sprite from getting the sector shade) will let you use + and - to get the light intensity you want generally. Blend 255, because of the lack of shades in the palette (only around 24ish until black), ends up giving you a white crush if you aren't careful.
1

User is offline   Tekedon 

#87

View PostMblackwell, on 17 November 2019 - 01:58 AM, said:

Try using blend 129 to get more variance out of your blends as it has a much softer ramp. Then using N (disables the sprite from getting the sector shade) will let you use + and - to get the light intensity you want generally. Blend 255, because of the lack of shades in the palette (only around 24ish until black), ends up giving you a white crush if you aren't careful.


Thanks for the tip. Having a problem with some door sounds not playing. For example, swinging doors seem to work fine. (screenshot 1)

Rising doors don't seem to play sounds, nor does sliding doors. (screenshot 2)

Attached thumbnail(s)

  • Attached Image: swing.jpg
  • Attached Image: garage.jpg

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User is offline   Mblackwell 

  • Evil Overlord

#88

Place a DS inside those doors.
0

User is offline   Tekedon 

#89

Thanks, works now. What does the DS do actually?
0

User is offline   Mblackwell 

  • Evil Overlord

#90

https://furymap.lerp...tes#page-toc-20
1

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