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custom sounds missing in latest revisions

User is online   Mark 

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#1

Somewhere between 7622 and today's revision has caused a bunch of the custom sounds to stop playing in the HHR project. No errors in the log for them.

I'll find which revision started it later this morning and to see if it affected other projects.

EDIT: 7754 was the last working revision. Next public release of 7765 was bad. In the change log, 7758 shows a change made to sounds. So far only HHR seems to be affected. I tested 2 other projects and they were fine. The poster of a very recent HHR playthrough video on Youtube had the same problem so its not something on my end.

This post has been edited by Mark: 13 August 2019 - 06:07 AM

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User is online   Trooper Dan 

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#2

This makes me worry about my own projects. Do the non-playing sounds have anything in common? Could you post the definesound lines for them?
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User is online   Mark 

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#3

I should mention, some of the non playing sounds are same name as the originals with an .ogg extension. In those cases the original file plays and not the new ogg version. I'll have to check if sounds above the stock 397 (or whatever it is) are playing or not.

This post has been edited by Mark: 14 August 2019 - 05:23 AM

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User is online   Mark 

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#4

Its confusing so I'll have to double check. Custom sounds after the stock 397 are playing fine.
Example for sound 400: definesound NOWAY sounds/noway.ogg 0 0 255 0 0

Sounds using the folder "sounds" in the pathway and are replacing an original sound, when used in the menus are playing fine. But if they are used during the map, the original sounds play instead of the new.

This post has been edited by Mark: 14 August 2019 - 05:56 AM

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User is online   Mark 

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#5

Hey TD. Did you check to see if any of your mods were affected?

From the lack of attention, if its only affecting HHR then I'll let it drop even though some revision update broke it.
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User is offline   LeoD 

#6

View PostMark, on 24 August 2019 - 11:07 AM, said:

From the lack of attention, if its only affecting HHR then I'll let it drop even though some revision update broke it.
No. If something gets broken after working for years, it's up to the devs to fix or to explain why it's you who needs to adapt your stuff. Way too many of these things have slipped through unfixed. Please keep pushing. (Lack of attention: it's Ion Fury time...)
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User is online   Trooper Dan 

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#7

View PostMark, on 24 August 2019 - 11:07 AM, said:

Hey TD. Did you check to see if any of your mods were affected?

From the lack of attention, if its only affecting HHR then I'll let it drop even though some revision update broke it.


Oh man, I'm really sorry but I completely forgot to reply to this thread. You see, I had a similar problem several months ago, found a workaround and then forgot to tell you about it. I thought about it the next day after my previous reply and then got distracted by other things.

In my case, I had the regular USER.CON sounds, and then I had a separate NEWSOUNDS.CON that loaded later in the includes order. So to fix the problem, I moved ALL sound definitions to a single CON file (for me that was NEWSOUNDS.CON). I'm guessing the game is ignoring sound definitions it gets to later, maybe because it allocates sound memory based on the first CON file that it finds sound definitions in....I really have no idea what is going on but putting all the sound definitions in one file fixed it for me.
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User is online   Mark 

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#8

Its been 3 months and nobody new has posted any issues with other mods. Either they were not affected or not many older mods are still being played. I guess I'll let it drop and hope that players will use the included eduke32 version with HHR.
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User is online   Trooper Dan 

  • Duke Plus Developer

#9

Did you try the suggestion implied by my last post?
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User is offline   TerminX 

  • el fundador

  #10

This issue was fixed a while back.
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User is online   Mark 

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#11

OK. I'll give the new revision a try. I didn't see any post from a dev so I had to assume it went un-noticed.
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User is offline   TerminX 

  • el fundador

  #12

Nah, it was something we had known about for a while as it was causing issues with Ion Fury while the game was in development. We worked around the problem for version 1.0 and fixed it around the time we released 1.01/1.02.
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User is online   Mark 

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#13

It must have been a different sound issue fixed. Its still broken in the latest. Many wrong and missing sounds in HHR
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User is online   Mark 

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#14

View PostTrooper Dan, on 21 November 2019 - 01:26 PM, said:

Did you try the suggestion implied by my last post?


No I didn't. Because I narrowed down the offending revision I left the project alone in hopes the fix would be made.
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