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custom sounds missing in latest revisions

User is offline   Mark 

  • Honored Donor

#1

Somewhere between 7622 and today's revision has caused a bunch of the custom sounds to stop playing in the HHR project. No errors in the log for them.

I'll find which revision started it later this morning and to see if it affected other projects.

EDIT: 7754 was the last working revision. Next public release of 7765 was bad. In the change log, 7758 shows a change made to sounds. So far only HHR seems to be affected. I tested 2 other projects and they were fine. The poster of a very recent HHR playthrough video on Youtube had the same problem so its not something on my end.

This post has been edited by Mark: 13 August 2019 - 06:07 AM

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User is online   Trooper Dan 

  • Duke Plus Developer

#2

This makes me worry about my own projects. Do the non-playing sounds have anything in common? Could you post the definesound lines for them?
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User is offline   Mark 

  • Honored Donor

#3

I should mention, some of the non playing sounds are same name as the originals with an .ogg extension. In those cases the original file plays and not the new ogg version. I'll have to check if sounds above the stock 397 (or whatever it is) are playing or not.

This post has been edited by Mark: 14 August 2019 - 05:23 AM

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User is offline   Mark 

  • Honored Donor

#4

Its confusing so I'll have to double check. Custom sounds after the stock 397 are playing fine.
Example for sound 400: definesound NOWAY sounds/noway.ogg 0 0 255 0 0

Sounds using the folder "sounds" in the pathway and are replacing an original sound, when used in the menus are playing fine. But if they are used during the map, the original sounds play instead of the new.

This post has been edited by Mark: 14 August 2019 - 05:56 AM

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