Build 2 Source Code Released by Ken Silverman
#1 Posted 13 June 2019 - 01:32 PM
BUILD 2 Source Code Released !!!
Our idol Ken Silverman has released the source code of BUILD 2
Source Code
http://advsys.net/ke...dsrc/build2.htm
#2 Posted 13 June 2019 - 02:10 PM
I wish I was better at programming. I have no clue what I'm doing.
EDIT: Ah but this is just the map editor right? This doesn't affect the fact that we can't yet save....or does it? Is that connected more to EVALDRAW?
This post has been edited by MusicallyInspired: 13 June 2019 - 02:27 PM
#3 Posted 13 June 2019 - 03:21 PM
This post has been edited by Paul B: 13 June 2019 - 07:06 PM
#4 Posted 13 June 2019 - 03:55 PM
In the meantime, the AMC TC is being ported over to Build 2, which will be used for all future development. Stay tuned!
#5 Posted 13 June 2019 - 04:23 PM
Micky C, on 13 June 2019 - 03:55 PM, said:
Well, at least it's not Kex Engine
#6 Posted 13 June 2019 - 07:03 PM
Micky C, on 13 June 2019 - 03:55 PM, said:
Lmao
#7 Posted 14 June 2019 - 01:19 AM
Looks very Unreal engine and other non-duke games engine
PS
I think is similar to Doom Engine today, that uses TROR etc
This post has been edited by Zaxtor: 14 June 2019 - 01:19 AM
#8 Posted 14 June 2019 - 05:39 AM
Micky C, on 13 June 2019 - 03:55 PM, said:
when I read that I checked my calendar to see if it was April 1st.
#9 Posted 14 June 2019 - 01:36 PM
Quote
I guess he was speaking in base 2 lol.
This post has been edited by MusicallyInspired: 14 June 2019 - 01:37 PM
#10 Posted 14 July 2019 - 04:20 AM
#11 Posted 14 July 2019 - 05:29 AM
This post has been edited by MusicallyInspired: 14 July 2019 - 05:29 AM
#12 Posted 14 July 2019 - 07:33 AM
#13 Posted 14 July 2019 - 10:20 AM
Would it not be possible to add OpenGL support or anything else into Evaldraw given how Build 2 was itself made to compliment Evaldraw?
#14 Posted 14 July 2019 - 12:18 PM
#15 Posted 14 July 2019 - 08:46 PM
MusicallyInspired, on 14 July 2019 - 10:20 AM, said:
Given the relatively large number of abandoned hardware-accelerated renderers for eduke32, I think we can assume adding one to Build 2 would not be a trivial case.
#16 Posted 15 July 2019 - 06:54 AM
This post has been edited by Gaydar: 15 July 2019 - 10:04 AM
#17 Posted 15 July 2019 - 07:22 AM
I wish I acclimated to programming as easily as I did to music.
This post has been edited by MusicallyInspired: 15 July 2019 - 07:23 AM
#18 Posted 15 July 2019 - 01:53 PM
added;
Now that I think about it more I'm not too sure any hardware accelerated language would handle the 6 degrees of freedom that Build2 is designed around.
This post has been edited by Photonic: 15 July 2019 - 01:58 PM
#19 Posted 28 July 2019 - 05:40 PM
I cannot figure out voxels to save my life. I've tried Slab6 and other tools but it's just not as intuitive as I had imagined it would be. I pictured something like a 3D modeler with multiple perspectives except instead of drawing lines you draw pixels. Why isn't there anything like that?