TekWarGDX Port
#1 Posted 31 May 2019 - 03:34 AM
Since this is being done in java for reasons unknown and I won't be using it for any other game, plus the in game music was working on that port a year ago and apparently isn't supported on the all encompasing build version, it's a far better solution for my use case.
This post has been edited by Avenger: 31 May 2019 - 03:34 AM
#3 Posted 03 June 2019 - 04:29 AM
Music should work in BGDX. You sure you selected midi driver in the launcher settings?
#4 Posted 04 June 2019 - 06:29 AM
fgsfds, on 03 June 2019 - 04:29 AM, said:
Music should work in BGDX. You sure you selected midi driver in the launcher settings?
What is the naming scheme for the music tracks supposed to be? What file format does the music need to be converted to?
Does a MIDI driver need to be used? Currently when I select "MIDI” under the audio options I receive an "initialization failed" message...
The reason I would prefer just the TekWar solo port is because I won't be utilizing BuildGDX for any other game since I already have alternate ports for them, so between having to install an unnecessary java library plus all the additional files in the launcher for games that I won't be using, I end up with a ton of wasted storage space to just place launch one game...
#5 Posted 04 June 2019 - 06:46 AM
#6 Posted 04 June 2019 - 06:56 AM
If launcher bothers you you can extract it in the same directory as TekWar and it should auto detect and switch to portable mode.
#7 Posted 04 June 2019 - 08:20 AM
Avenger, on 04 June 2019 - 06:29 AM, said:
You don't have to convert anything for MIDI music. CD music is currently not supported.
For MIDI you need to select MIDI driver in the launcher. Gervill should work, but if it doesn't, try the rest.
Screenshot (6).png (99.06K)
Number of downloads: 21
Avenger, on 04 June 2019 - 06:29 AM, said:
You don't have to install anything extra compared to standalone port.
#8 Posted 04 June 2019 - 08:44 AM
#9 Posted 04 June 2019 - 03:51 PM
fgsfds, on 04 June 2019 - 08:20 AM, said:
For MIDI you need to select MIDI driver in the launcher. Gervill should work, but if it doesn't, try the rest.
Screenshot (6).png
You don't have to install anything extra compared to standalone port.
That took care of it.
Thank you.
#10 Posted 04 June 2019 - 03:55 PM
Phredreeke, on 04 June 2019 - 08:44 AM, said:
I grabbed the Java Portable Launcher so it's at least bearable now.
It's not that it was missed but rather wondering why the odd choice to build around java instead coding in a C variant for example.
#13 Posted 28 August 2021 - 06:37 PM
MidKnight91939, on 19 March 2021 - 01:04 PM, said:
Yeah. In your Tekwar data folder, paste the "SMK" folder from your CD-ROM and you're good to go. :-)
The folder is typically located at: <CDROM Drive Letter>:\TEKWAR\
Just copy the SMK folder from that directory location directly to your Tekwar Data folder.
This post has been edited by jkammueller: 28 August 2021 - 07:05 PM
#14 Posted 02 September 2021 - 07:27 AM
Java is cancer and the most recent version of DOSBox still has an audio issue during the cutscenes and obviously no native mouselook support.
#15 Posted 02 September 2021 - 07:46 AM
#16 Posted 02 September 2021 - 10:12 AM
This post has been edited by LeoD: 02 September 2021 - 10:14 AM
#18 Posted 04 September 2021 - 12:20 PM
If you wanna check'em out, click here. (No support)
This post has been edited by LeoD: 04 September 2021 - 12:21 PM
#19 Posted 04 September 2021 - 05:47 PM
LeoD, on 04 September 2021 - 12:20 PM, said:
If you wanna check'em out, click here. (No support)
What does "kinda playable" mean?
What's missing or broken?
#20 Posted 04 September 2021 - 06:44 PM
#21 Posted 06 September 2021 - 04:20 AM
Phredreeke, on 04 September 2021 - 06:44 PM, said:
Same could be said about a lot of DOS era games in general.