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tror exiting from under water
#1 Posted 22 April 2019 - 03:16 PM
eduke32_win64_20190420-7618
windows 10 x64
fx 8320
gtx 650ti
16 gb ram
7200 rpm HDD
occurs when emerging from an underwater tror section and the up/jump button is held.
- odd visual issues still flash briefly onto the screen if the up/jump button isn't held
- the player stops drowning/leaves underwater environment once the up/jump button is released
windows 10 x64
fx 8320
gtx 650ti
16 gb ram
7200 rpm HDD
occurs when emerging from an underwater tror section and the up/jump button is held.
- odd visual issues still flash briefly onto the screen if the up/jump button isn't held
- the player stops drowning/leaves underwater environment once the up/jump button is released
#3 Posted 24 April 2019 - 08:50 PM
DavoX, on 24 April 2019 - 08:27 PM, said:
Transparent TROR water is not really supported atm for polymost.
that was in classic, sorry for not including that bit of info.
classic mode, full screen, 1920x1080
This post has been edited by Forge: 24 April 2019 - 09:23 PM
#8 Posted 26 July 2019 - 03:28 PM
Doom64Hunter and myself took some time investigating this today. A tempfix was suggested and applied by terminx, this is now 'fixed' in r7849.
'Fixed' in quotes because, while I don't personally notice this effect, you still every so briefly get snapped to the same height as before. For AMC TC it's not going to be noticeable I think because there's an effect that takes up the entire screen when you surface, masking this problem.
In any case you'll no longer have seconds of airtime.
edit - forgot to mention I tested this in polymost and it works there
'Fixed' in quotes because, while I don't personally notice this effect, you still every so briefly get snapped to the same height as before. For AMC TC it's not going to be noticeable I think because there's an effect that takes up the entire screen when you surface, masking this problem.
In any case you'll no longer have seconds of airtime.
edit - forgot to mention I tested this in polymost and it works there
This post has been edited by Sangman: 26 July 2019 - 03:31 PM
#9 Posted 26 July 2019 - 04:09 PM
i tested it in polymost & classic - the brief flash of the upper layer ceiling while surfacing & submerging is noticeable, but it's a lot better than the alternative - which was having to manipulate up/jump keys to surface.
This post has been edited by Forge: 26 July 2019 - 04:10 PM
#10 Posted 26 July 2019 - 04:13 PM
I tested it in my Graveyard TC ( polymer ) because it has a couple of tror water areas. Like mentioned before, the transition glitch is noticable but I also appeared at the ceiling of the top layer a few times and had trouble submerging a couple of times. I'd say 90 percent of the time the transition worked. So its not quite back to what it was yet.
This post has been edited by Mark: 26 July 2019 - 04:14 PM
#11 Posted 26 July 2019 - 04:43 PM
Hm interesting. I might take another look at it at some point.
This post has been edited by Sangman: 26 July 2019 - 04:43 PM
#12 Posted 01 August 2019 - 03:07 PM
TROR water transitions are back to normal ( thats a good thing ) using the latest, 7874.
This post has been edited by Mark: 01 August 2019 - 03:08 PM
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