No. That was actually one of the few things I thought was a downside to Oblivion. But it didn't ruin the game for me either. I do consider Morrowind superior in that area. But it's such a small qualm I don't really care.
I'm primarily a shooter fan when it comes to FPS games. That's why I prefer the combat systems of Oblivion and Skyrim to the dice-roll classic RPG approach of Morrowind because I like player agency. It's also why I prefer The Legend of Zelda to Final Fantasy or Secret of Mana for instance. So things like scaling bad guy leveling is not really something that's on my radar of important game elements to worry about.
I understand why Morrowind and RPG fans in general were disappointed with Oblivion and even more with Skyrim. The whole "it's basically just an action/adventure game now with upgrade mechanics" viewpoint. I respect and sympathize with that, but for me personally it works quite nicely. That said, I DO kind of miss the class system from Oblivion. But the new "choose your own path" skill approach was a really interesting take as well. I wouldn't mind at all if there was a new TES game with the older class structure, though.
MrFlibble, on 26 March 2019 - 06:21 AM, said:
I get it that you can enjoy a lot of scenery this way but man, the time spent on walking is disproportionate IMO.
Scenery? Lol you mean the areas of land contained within the aura of low-draw-distance fog that surrounds you? That's not a problem now with modern mods and patches, but back then you wouldn't see very much ahead of you than a few meters (Oblivion had this problem as well, though not as much). All I recall was a bunch of flat swampy hills with the odd trees and mushrooms with drab green and brownish colours. To its credit, that
did make the game seem way larger than it actually was (worked great for sandstorm weather effects too!). In fact, now when I play Morrowind with modern patches that increase draw distance I find it really odd that you can just glance down the street from Pelagiad or Fort Moonmoth (or whatever was in that area around Balmora) and see the city of Vivec which, to me back in the day, always seemed like a huge journey to reach it. It doesn't feel right that it should be that close. Oblivion, again, was better about this, but you increase the draw distance with mods in that game as well and you can see the White Gold Tower from Kvatch or something silly like that. Skyrim seemed to get away with finally a proper far draw distance system and hiding other cities with clever terrain design.