Well, I feel weird for some reasons but still thanks for credit me...

(BTW, the guys who originally gave the image file of his physical copy to me had been disappeared totally and the account has been removed so I guess it's not matter if you guys still credit the guy who release the image...I didn't know who actually he(?) was but now untraceable too...whatever.)
Oh good, looks like you guys do changed something in-game...does that still runs original exe, right?
mr-edit, on 24 February 2019 - 01:11 AM, said:
@Player Lin
I remember that you don't know that this mode already works. If you see, he worked. But he is very buggy. I think the developers
had not so much time to polish it. In the new setup that was extra written for the fan release you can start all hidden mulitplayer maps too.
There is one map, the developers copyed a quake 1 level, just in bad. Really weired
enjoy

I found related textures in the converted WAD file when make the translation text file(it's not perfect I guess but it's good to make your "own" implementations about the plot/lore if you guys like), and the MP maps does exist too just not finished so it's fine if it's very buggy.
(Maybe the game just cancelled but the publisher still try to make some money hence it did still released with boxes but very unknowingly, it explains why the whole game just buggy and looks unfinished...oh and then nobody cared, even the publisher never said they did had this game after a while, but they cannot lie to me since I found the texture about a game boxart that from the publisher[it was a Chinese game too, strategy turn-based RPG, like...uh...Final Fantasy Tactics I think] LOLOLOLOL...but whatever, too.

)
I'm not sure but the engine guy(who did came here) did said they converted some DooM maps to test when made the engine, so I'm not really surprised the shitty Quake map existed. As the engine used idtech1-based spec and levels from Quake may can be converted but the result just not good as their engine may not supported something Quake maps needed.