Tea Monster, on 12 May 2019 - 08:05 AM, said:
Also, in his defence, when the video for the Borderlands reveal went south repeatedly, he kept his cool under fire. Nobody on the board will look past that, and the success with Boredomlands 3. To the people who make the decisions, he's golden.
Also, there are a load of Boredomlands fanboys out there, calling for restraint in buying their products will fall on deaf ears. You might as well lobby for a boycott on Epic due to Fortnite crunch and the dodgy dealings of their online store. It aint gonna happen. All those sad little tennyboppers will run down to Gamestop with their Dad's credit card in their hands for every DLC and new game that comes out.
The AAA games industry badly needs an upset, if not a complete Atari-style reset-button mashing event. They keep pushing the envelope out with shoddy game making, bad business practices and more of an eye on finances than actual game design. It's going to happen, the question is when will the gaming public take note and vote with their (Dad's) wallets? God only knows.
It's always been about business.
In case you're referring to this "Video game crash", Games pushed out on a2600 are nothing like what you get today, not even remotely close. That system was very underpowered for anything more than very basic games that generally reached their peak already at the 5min mark. They simply lost the public interest due to shovelware mediocrity and the initial "wow" of videogames fading away and this novelty was no longer enough to hold the interest of the public. At least with modern bad games you can still have enough redeeming features to keep you interested on it's own weight (like a nice B movie). Atari equal of today would be if we only had cruddy asset flips to play with, which is not the case.
Europe got even shittier games and none of that crash happened here, remember that this was US-only. But Nintendo? That was all about business. They were quite awful blackmailers with a monopoly (I'm not even overstating, they were pretty bad behind the scenes) While they did have good games but not without a platform control and rules that put even apple-like lockdown to shame. I am not denying their great catalogue but NES, despite it's flaws, was simply just the right system at the right time, nintendo was really lucky to get a few good games during this time that propelled their share and allowed their plan to shine.
Once your team and goals grow, things inevitably become more corporate-like and a lot of creativity gets squashed, this is not just limited to gaming but it works well enough and makes money, so it keeps happening.
What many seek is something you can find in indie gaming, not necessarily even indie anymore but more like cool games with a smaller controlled scope, unique concept and funds to do so. AAA games as it was 15 years ago still exists, the reference point in comparison just keeps changing each year as the bar goes higher.