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Is Redneck Rampage actually a good game?

User is offline   thricecursed 

  • 27

#61

View PostK1n9_Duk3, on 10 January 2019 - 01:58 PM, said:

I'm not sure how anyone else feels about this, but my opinion on what frame rate is "alright" or even "acceptable" has changed drastically in the last decades. I still have the PCs on which I first played Duke 3D, Shadow Warrior and Blood. I remember playing them in 800x600 back in the day, but nowadays even 320x200 seems too slow on these machines.


You could be right. And I still have low standards in that regard, haha.
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User is online   Zaxx 

  • 410

#62

I love looking at old benchmarks from the early days of 3D acceleration and guys, the internet existed in those days too so it's easy to find that stuff just by using Google or archives. It's insane to find out some of your old framerates and thinking about that at that time you considered them absolutely smooth and playable. :D To think about how many hours I've played Doom locked at 35 fps while nowadays I get in a bad mood if I see Quake Champions drop below 120...
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User is offline   leilei 

  • 521

#63

Even PCem plays Quake2 faster on emulated slow 97 machines+Voodoo than your DF BS video.claim.. I'm done playing "debunk-the-dork", someone else can pick up the pieces (or eviscerate to the trash)

Posted Image

This post has been edited by leilei: 10 January 2019 - 06:55 PM

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User is online   Zaxx 

  • 410

#64

 leilei, on 10 January 2019 - 06:52 PM, said:

Even PCem plays Quake2 faster on emulated slow 97 machines+Voodoo than your DF BS video.claim.. I'm done playing "debunk-the-dork", someone else can pick up the pieces (or eviscerate to the trash)

Wow, this discussion turned unpleasant quickly. What is wrong with you people? And what's with the emulation BS? I run Wii games on Dolphin better now than a lot of shitty PC ports, what does that prove? I gave you a lot of stuff to back up my claim about Q2's performance and this is your answer? :D

Anyway I'm done, I don't like it if a discussion turns into insulting the other guy and I don't want to escalate shit either. Been there, done that, regretted it.

This post has been edited by Zaxx: 10 January 2019 - 10:05 PM

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User is offline   thricecursed 

  • 27

#65

 leilei, on 10 January 2019 - 06:52 PM, said:




Huh, what an interesting project. Got a bunch of games I'm curious to try out.
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User is offline   AlexeyM 

  • 12

#66

Why did I care about Redneck to begin with I hear you asking ? Well its a lot of things, but mainly music, textures, the overall environment and a peculiar premise without forgetting teethcrushing realism.
I picked up Redneck back in 1998 from one of the market stalls in my hometown of Ekaterinburg. I was specifically looking for a shooter and made decisions based solely on box art. I ended up getting a decent copy of the original (90s in Russia were dominated by pirated material) with the original soundtrack. The disc also contained other Inteplay demos which was quite neat. Back then I remember the game appealed to me much as it did with the rest of the fans, however it lacked a certain polish, some shaky sprites here and there, awkward controls (who can forget climbing stairs), limited feedback from the gunplay and even those silly invisible keys. The worst part was the first level , I went through it back-to-back only to end up scratching my head as to how on earth am I meant to finish it, given that I didn't understand a word of English. It took me a couple of years to realize that I needed to whack Bubba on the head to end each level - EPIC FAIL !

What I loved about it is that the game had no resemblance to any of the others in those days, hilarious hillbilly styles and themes, a relatively "open" world. A lot of players hated level maps and design, but you have to agree that they were based off real-life locations and logically they appeared sound. Redneck utilized Build engine to its full potential thanks to mostly realistic textures and sprites (imho RRRA is the pinnacle of Build engine) and I didnt just enjoy the game by itself but also that funky original soundtrack ! I am a big fan of Prodigy and other electronic genres, but I never anticipated that I would enjoy cowpunk and psychobilly as much as I did !

TLDR everyone has a title thats close to their heart on a particular platform which stays with you through the years and somehow remains poignant. For PC - for me it will always be RR , hence I am super excited to re-imagine RR using Unreal Engine :)
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User is online   Zaxx 

  • 410

#67

AlexeyM: I think the game like that for me is Outcast: it's a wonderful game from 1999 and even though it has a few issues especially compared to modern standards there was no other title that could match that sense of immersion for me.

And that reminds me:
https://thqnordic.co...iginal-creators

And when it comes to RR sure, I don't consider it a good game by any means but when it comes to charm it certainly has loads of that. I think that's why we're still talking about it honestly.

This post has been edited by Zaxx: 11 January 2019 - 12:56 PM

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User is offline   Kerr Avon 

  • 7

#68

The game that I like that most people dislike would be Timeshift;




Timeshift is a first person shooter from 2007, released on the PC, XBox 360, and PS3, that garnered mediocre reviews and not many people seem to have played it, and those who have played it don't seem to look on it too fondly. But I like it (some parts much more than others, though) and I've played through it quite a few times, and will probably do so a few more times in the future.

The in-game story is *very* badly told. In reality, the game went through at least two re-writes before release, with lots of asset-changes (such as the main character, and style of graphics), and in at least one of the earlier versions, the player-character spoke, but in the release version of the game, the character you control is silent, just like Gordon Freeman in Half-Life. And the story is by far the biggest victim of the re-writes, it seems cut to pieces.

Anyway, in the game, the character you control seems to be part of a scientific research team, who are creating a battle-suit for the military (it seems), the suit being about to control time, albeit it only briefly for a few seconds before it requires a twelve or so persiod of recharging. The suit also has a rechargeable shield to protect you from enemies, and a radar that somehow knows if an NPC is a friend or an enemy.

When you start the game, you see the head of the project (I think) steal one of the new suits, and use it to travel back in time. You arrive at the research laboratories just as he is time-jumping, and you climb into another suit and time-jump, a fraction of a second before a bomb, placed by the time-jumping traitor, destroys the laboratories, killing everyone else in the building.

You start the game in 1939, but this 1939 has been formed by the traitor's earlier arrival and his becoming a dictator, so that the world you now enter is partially controlled by him, and his Nazi-like system of government and his oppression of anyone who opposes him. There's more to the story, but it's so badly told, using literally ten second or so long cut-scenes that feel disjointed and create far more questions that answers, that I'd honestly say that Timeshift easily tells it's story worse than any other FPS I can name offhand. I've completed the game maybe half a dozen times, but I still don't know all that went on in the story, or why it happened, and I have to surmise a lot of the rest.

Other than the story, the only other bad part of the game is the level layouts. Some are OK, some are good, a few are great, but too many are just long and tedious. If the game had been delayed for a few weeks, to concentrate on stream-lining the game's levels, then this game would have been a lot better. Plus, some of the levels feel very linear (most FPSs are linear, but the good ones tend to fool you into not noticing it), which doesn't help.

But almost everything else about the game is mostly very good. The weapons are great, the game mechanics (shooting, running speed, hit-detection, etc) are great, the graphics are good (with an almost-but-not-quite other Earth look, that does seem like an alternate time-line version of our world), and the marvellous suit powers you have. You can't time-jump, for some reason (even though you did at the beginning of the game), instead you can only pause time, or slow down time, or reverse time, but you mostly have the freedom to choose when and where to use these powers, and they are *fantastic* in how well they work. They also look great, when it's raining if you pause time then it looks fantastic with all the raindrops hanging in the air, and if you reverse time then you can see rain going upwards, water flowing up into a drainpipe, people who died a moment before coming back to life as their bodies jerk back to the standing position. If you pause the game and shotgun someone in the face, then when you un-pause the game, then they fly backwards from the force of the shot. Etc.

The feeling of power when you use the time-control powers is great! You can pause the game world, or put the world into slow motion, and even reverse time, though not for more than a few second, and then you have to wait for your time control mechanism to recharge (which takes about twice as long as the pause/slow motion/rewind function lasts).

Combat feels great, and you can choose at any time to use or not use the time powers to help you.

On the minus side, the game has a recharging health (I'm not a fan of that), a weapon carrying limit (I hate that, though at least it's three weapons in this game, not two), and the game's ending makes you want a sequel, which never came since this game was advertised so poorly, and sold so badly.

On the plus side, the game is often a lot of fun, the weapons are great, the alternative timeline is pretty atmospheric, and the time powers are a lot of fun to use. Plus, if you like weather effects (I do), the rain is great in this game, very realistic, and looks fantastic when you pause, slow or reverse time.
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User is online   MusicallyInspired 

  • 3,206

#69

I was so disappointed in Timeshift. I was just expecting something more...substantial. I came to it right off of Portal so my expectations were quite high. But I won't go on that rant again. One interesting bit of trivia though is that in the early demo Jon St. John did a lot of voice work.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble

This post has been edited by MusicallyInspired: 16 January 2019 - 03:35 PM

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User is offline   Besli 

  • 52

#70

View PostTekedon, on 29 December 2018 - 08:17 AM, said:

I put the classic build games like this:

1. Blood
2. Duke Nukem 3D
3. Shadow warrior
4. Redneck Rampage
5. Rest of the build games

So in fourth place. it's not the worst for me. I enjoy some aspects of it, but other things I hate.


Reminds me on this wallpaper:
Posted Image
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User is offline   supergoofy 

  • 54

#71

Now that I would like to see: a mod/TC game that it will have the 3 heroes
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