Ninety-Six, on 27 May 2019 - 03:58 PM, said:
Out of curiosity, for those who played it, what source port and compatibility settings were used during your playthrough?
I only use GZDoom. My first playthrough was with the hardware renderer, 1920x1080, eye-candy (AF, AA, bloom, dynamic lights, brightmaps, lightmaps), no texture filtering (pixel look), Buckethead music. Compat settings were set to default IIRC, I never touch those, anyway. One should definitely see the game with max details at least once, bloom makes the lava lakes and red glows in the dark quite impressive.
Will do another round with "Crispy Doom emulation" (software renderer, 640x400, no visual enhancements, OPL music) for that classic experience. I have a separate config file ready for this purpose at all times. Why not 320x200, some may ask. Well, it's simply too low-res for me by now, recently played Dark Forces in DOS and it gave me headaches. SVGA is the new VGA.