SIGIL "Split from "John Romero and Adrian Carmack's new FPS""
#151 Posted 17 December 2018 - 11:35 AM
I'd developed a custom camera set-up in Blender to get the different sprite angles rendered. I could also animate the lights so that firing animations would properly light up the model on the right frames. You could also get backlighting on the sprites and all sorts of other cool lighting effects that you just couldn't do with a game model. Once you had that, just hit F12 and wait for the sprites to be deposited into the correct folder.
The only real problem that I had was getting the pallete swap to work on the rendered images. Blender kicked out 256 RGB images and converting them to Duke/Doom palette was problematical. Thankfully, the Duke Spookem sprites converted quite well without serious issues. If I were to do this to professional standard, I'd want there to be a clear WYSIWYG pipeline that would give me exactly the colours I wanted. There was a paid-for add-on that addressed this, but I wanted some back-up from the community before I plumped down the dosh for it. As you can see from the Doomworld thread, and even here, that never happened. There is probably some other way of dealing with the palette issue, but with the response I got (and that Duke Spookem never regained consciousness) I never investigated further.
#152 Posted 09 February 2019 - 03:37 PM
#153 Posted 09 February 2019 - 04:41 PM
Nothin'.
#154 Posted 09 February 2019 - 11:16 PM
My guess is they are shipping soon and when they start to the release will be announced/released
#155 Posted 10 February 2019 - 01:12 AM
#156 Posted 10 February 2019 - 11:14 AM
#157 Posted 13 February 2019 - 04:09 PM
Nancsi, on 10 February 2019 - 11:14 AM, said:
Got mail, saying shipment is delayed until sometime in april.
#159 Posted 13 February 2019 - 06:09 PM
cybdmn, on 13 February 2019 - 04:09 PM, said:
Da fuq? Will this affect the release of the map pack itself?
This post has been edited by Zaxx: 13 February 2019 - 06:09 PM
#160 Posted 13 February 2019 - 09:12 PM
I know he wants the Buckethead music to be going on while playing the maps, but I don't want to wait another two months just to play them. I can easily wait for my physical beast box, I'd rather not have to wait for the levels.
#161 Posted 15 February 2019 - 07:42 AM
#162 Posted 16 February 2019 - 12:41 AM
This post has been edited by fgsfds: 16 February 2019 - 03:55 AM
#163 Posted 16 February 2019 - 10:10 AM
This post has been edited by NightFright: 16 February 2019 - 10:11 AM
#164 Posted 16 February 2019 - 03:14 PM
This post has been edited by HulkNukem: 16 February 2019 - 03:15 PM
#165 Posted 16 February 2019 - 03:39 PM
#166 Posted 16 February 2019 - 03:57 PM
#167 Posted 16 February 2019 - 04:09 PM
#168 Posted 17 February 2019 - 12:53 AM
#169 Posted 17 February 2019 - 09:32 AM
Also, if Romero did this SPECIFICALLY to release SIGIL on the week before (or OF) Easter....
This post has been edited by Major Tom: 17 February 2019 - 09:35 AM
#170 Posted 17 February 2019 - 10:14 AM
NightFright, on 17 February 2019 - 12:53 AM, said:
The initial offering was a pre-order that funded production. It appears they made more than how many were pre-ordered which is smart business to be honest.
#171 Posted 24 March 2019 - 01:03 AM
Quote
#173 Posted 24 March 2019 - 05:37 PM
#174 Posted 24 March 2019 - 10:51 PM
Looks like that Sigil delay will pay off after all. But if that conversation was from last Wednesday, this means the game still isn't finished? O.o
This post has been edited by NightFright: 24 March 2019 - 11:00 PM
#175 Posted 24 March 2019 - 11:12 PM
Also if he's asking for music then maybe it's in the final stages?
#176 Posted 24 March 2019 - 11:51 PM
#179 Posted 25 March 2019 - 01:03 AM
Since this is the exact same Jimmy I was negotiating with about the DukeDC 2.0 soundtrack (still have his PMs in the mailbox over at Doomworld), I can say with 100% certainty that it is THE James "Jimmy" Paddock we are talking about.
This post has been edited by NightFright: 25 March 2019 - 01:06 AM
#180 Posted 25 March 2019 - 02:41 AM
NightFright, on 24 March 2019 - 10:51 PM, said:
Makes sense. Like I said I think they just expect box owners to play the CD music seperately while playing the game, since afaik Doom sourceports have no CD music support, so I'm glad they're doing this, now each map and menu will have a track assigned to it specifically.
This post has been edited by MetHy: 25 March 2019 - 02:42 AM