Prodeus "Another retro shooter that looks awesome"
#31 Posted 18 November 2018 - 12:25 PM
#32 Posted 20 November 2018 - 11:04 PM
This post has been edited by Mr. Tibbs: 20 November 2018 - 11:07 PM
#33 Posted 21 November 2018 - 04:20 PM
But can you spoiler those gifs so they don't load each time I visit the thread on my phone?
#34 Posted 22 November 2018 - 12:00 AM
VGA, on 21 November 2018 - 04:20 PM, said:
But can you spoiler those gifs so they don't load each time I visit the thread on my phone?
Sorry, VGA, I can't edit my post anymore - I'll try to be mindful of gif size in the future though!
#35 Posted 25 November 2018 - 11:42 AM
#38 Posted 25 November 2018 - 06:26 PM
MusicallyInspired, on 25 November 2018 - 05:17 PM, said:
I dunno, I'd pretty much consider stuff like BioShock 1-2 retro too these days. They just don't make 'em like they used to, those games were pretty much the last hurrah for the "story-driven shooter without dumbed down mechanics" category.
This post has been edited by Zaxx: 25 November 2018 - 06:27 PM
#39 Posted 25 November 2018 - 07:10 PM
#40 Posted 25 November 2018 - 07:27 PM
#41 Posted 25 November 2018 - 07:32 PM
MusicallyInspired, on 25 November 2018 - 07:10 PM, said:
I may get some rocks thrown at me for this but Doom 3? I think that game is absolutely a precursor to the so called modern military shooter with its metallic / grey, colorless aesthetic, rather slow gameplay and emphasis on "atmosphere" instead of tight FPS mechanics. In my book the early era of FPS is about shooting shit and exploring levels and Doom 3 simply does not focus much on those things (D3 is basically a severely dumbed down version of System Shock 2 mixed with Half-Life 1... what a classic!). When it comes to level design for example the first two Bioshock games are closer to stuff like Duke 3D and Blood than you might think.
This post has been edited by Zaxx: 25 November 2018 - 07:38 PM
#42 Posted 25 November 2018 - 09:48 PM
It bleeds over to both eras in some ways. In a better way than DNF did sometimes, for instance.
This post has been edited by MusicallyInspired: 25 November 2018 - 09:49 PM
#44 Posted 26 November 2018 - 02:12 PM
brullov, on 26 November 2018 - 02:03 PM, said:
Right? It doesn't really have anything to offer. It's competently designed, the levels look like they're well designed, everything looks technically good... But it doesn't really have anything, even a gimmick ,that really makes it stand out. It looks like a hybred of Doom 4 and Doom 3 with a pixel filter on it. All the good throwbacks are also bringing their own unique spin to things to really helpt hem stand apart. IE Dusk has the unlocked mouse-look when you fly through the air. Ion Maiden has the Bowling Bombs and other Duke-ish unique weapons. .. This really just feels like a bog standard tech-base FPS game.
#45 Posted 26 November 2018 - 08:58 PM
MusicallyInspired, on 25 November 2018 - 09:48 PM, said:
#46 Posted 28 November 2018 - 06:19 AM
Grand Admiral Thrawn, on 26 November 2018 - 08:58 PM, said:
You play the modern Deus Ex games for the story and the power trip fantasy of playing an augmented badass. There is nothing special about their gameplay and they aren't real shooters.
#48 Posted 28 November 2018 - 05:57 PM
VGA, on 28 November 2018 - 06:19 AM, said:
This post has been edited by Grand Admiral Thrawn: 28 November 2018 - 06:12 PM
#49 Posted 28 November 2018 - 06:25 PM
I think the last game I can recall with polygon models lack of precise angles was one of the dos Lucasfilm Games flight sims ~1990. That problem was already sorted out and dealt with before the dawn of FPS games.
This post has been edited by leilei: 28 November 2018 - 06:38 PM
#50 Posted 03 April 2019 - 09:48 PM
Quote
https://twitter.com/...483479206060032
I'd want to thank everyone who's backed the kickstarter already and also to those that have put forward fair criticism - you're all doing your part in making a better game. I can tell you that the developers are very keen on listening to good feedback, so keep it coming!
So who is Dragonfly? He is one of the current best mappers in Doom community. His doom projects include masterpieces such as Skulldash and Eviternity.
#51 Posted 11 April 2019 - 05:00 AM
The aesthetic still seems sloppy and random, like they're making some kind of bro shooter (Brodeus?) that tries to also capitalize on the retro fad while it lasts. The plebs seem to be loving it, though.
This post has been edited by thricecursed: 11 April 2019 - 05:01 AM
#52 Posted 11 April 2019 - 08:52 AM
I can appreciate the effort but... why ?
#55 Posted 11 April 2019 - 10:39 AM
#56 Posted 11 April 2019 - 10:55 AM
#57 Posted 11 April 2019 - 11:22 AM
Lazy Dog, on 11 April 2019 - 09:28 AM, said:
Yeah I was like "is this Metroid Prime?"
#58 Posted 11 April 2019 - 11:36 AM
AlektorophobiA, on 11 April 2019 - 10:55 AM, said:
You're not wrong there.
Kai Kubicek
11 hours ago
Holy Shit!!! OMG, this makes Ion Maiden look like garbage, I wish I could refund it and give you the money I spent on it. Prodeus looks freaking incredible, you can totally tell you guys are not just Devs but are also hard core gamers for real / legit \m/ it show in the game. Man, the quality is off the chain you guys should be really God damn proud of what you accomplished. I am going to hard core pass the word around as much as I can, the proj deserves massive respect.
#59 Posted 11 April 2019 - 12:01 PM
This post has been edited by NightFright: 11 April 2019 - 12:03 PM
#60 Posted 11 April 2019 - 12:03 PM
This post has been edited by Lazy Dog: 11 April 2019 - 12:07 PM