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Wrath: Aeon of Ruin "Formerly "3DRealms is working on a new game""
#212 Posted 17 April 2019 - 05:41 PM
Also: am I the only one who hates the sound of that fang gun? The weapon is shooting fangs, man, that's a great idea but a generic and stupidly loud "boom-boom" sound puts no emphasis on that, it literally sounds like the original Quake nail gun with a slower firing rate.
This post has been edited by Zaxx: 17 April 2019 - 05:53 PM
#213 Posted 17 April 2019 - 08:31 PM
Gotta say I really like the level layout design, though. Especially the outside. I was a little worried about the inside graveyard parts being too long, too frequent, and samey everywhere but it's not looking that way, especially if the concept art is anything to go by.
As for the rest, I'm just holding out hope that the game will amp up as it goes on.
#214 Posted 17 April 2019 - 09:15 PM
Zaxx, on 17 April 2019 - 05:41 PM, said:
Probably because it is fun to gib zombies!
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Zaxx, on 17 April 2019 - 05:41 PM, said:
I love it. Machine guns in both classic and retro shooters tend to sound pretty weak, so it is good to hear one that packs a punch for once.
This post has been edited by johnnythewolf: 17 April 2019 - 09:34 PM
#215 Posted 18 April 2019 - 02:45 AM
Zaxx, on 17 April 2019 - 05:41 PM, said:
Yup. The zombies are the most boring zombies I've ever seen. I like everything else, but they need to get the gameplay right ASAP.
#216 Posted 18 April 2019 - 03:51 AM
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The only similar stuff I can mention is Doom 2016's zombies: they were weak as hell and there was a 0.0% chance that they'll damage you but they had a purpose as "glory kill heath pickups" during combat.
#217 Posted 18 April 2019 - 06:04 AM
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As for the Quake zombies, if you do not have any explosive ammo left, you just cannot kill them, unless there is a convenient Quad Damage item located nearby. Again, not really my idea of fun. And I would rather not get into my strong dislike of Doom 2016 and its decision to make glory kills a core gameplay mechanic among other things.
All in all, I do not see the problem with the WRATH zombies as they are, especially if the weapons you can use against them are all satisfying; it is just one enemy type and being in a retro shooter does not mean they necessarily have to have some annoying quirk.
This post has been edited by johnnythewolf: 18 April 2019 - 08:24 AM
#218 Posted 18 April 2019 - 06:51 AM
10 minutes ago
Agreed. this is the last you'll see of the zombies in this manner. I can't reveal anything other than it will be cool
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#219 Posted 18 April 2019 - 04:53 PM
johnnythewolf, on 18 April 2019 - 06:04 AM, said:
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It sounds like you’re not playing the game as it’s meant to be played. The Blood zombie enemy mechanics have more depth to them than you might have appreciated.
If you shoot them with both barrels of the double barrel shotgun (the alt-fire), it will typically kills them so they stay dead. 2 shotgun shells to kill the zombies doesn’t sound like a waste of ammo to me!
Of course, whenever the game throws a group of them at you, they basically intend for you to throw a stick of dynamite at them.
#220 Posted 19 April 2019 - 06:29 AM
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And yes, I did throw sticks of dynamite at them, but since they move fast, it is easy to miss or get injured in the process and if I use the alternative fire, to have the dynamite go off too soon or too late.
Blood's Zombies are definitely not the worst zombies in a first-person shooter; that title goes to, Turok 2's Deadmen, as far as I am concerned. However, I still find no enjoyment in fighting them.
This post has been edited by johnnythewolf: 19 April 2019 - 06:35 AM
#221 Posted 19 April 2019 - 06:46 AM
It seems like you don't understand the basic mechanics of the game.
This post has been edited by Zaxx: 19 April 2019 - 06:47 AM
#222 Posted 19 April 2019 - 09:28 PM
Zaxx, on 19 April 2019 - 06:46 AM, said:
Plenty of reasons... For instance, I did not see a zombie coming and I must backtrack and circle-strafe to avoid getting injured by my own dynamite bundle.
Zaxx, on 19 April 2019 - 06:46 AM, said:
To blow up several zombies at once by having the dynamite detonate at the center of the group?
Zaxx, on 19 April 2019 - 06:46 AM, said:
You yourself were describing Blood's Zombies as "pretty fast, their axes hit you hard and they had a nice amount of HP" just a few comments ago.
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#223 Posted 19 April 2019 - 10:20 PM
johnnythewolf, on 19 April 2019 - 09:28 PM, said:
Even if an enemy is at point blank range ONE well timed jump backwards will get you out of the dynamite's splash damage. You don't have to do anything fancy, jumping is super powerful in Blood... but with that said I think that anyone with a basic sense of hand-eye coordination can aim while circle strafing.
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That's not how the alternate fire of the dynamite works at all.
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My point wasn't that they are tough enemies to fight (they are not) but that they are a lot more interesting than what WRATH's zombies offer. They pack a punch, sure, but they are easy to avoid and kill because Blood's mechanics and weapons are strong, to me that's a well designed "trash mob" in an FPS.
As for me saying that you don't understand the basic mechanics: I did not mean it as an insult, I just stated an obvious fact. If you don't utilize the game mechanics given to you by the developers then you have a lack of understanding of how said mechanics work. That's not a problem by default but it becomes a problem when you come to a false conclusion based on that. Compared to a lot of classic shooters Blood can be a bit weird at first so not getting its flow can happen and that's cool as long as you don't start shitting on it simply because you don't know how to play it.
This post has been edited by Zaxx: 19 April 2019 - 10:23 PM
#224 Posted 20 April 2019 - 07:22 AM
Zaxx, on 19 April 2019 - 10:20 PM, said:
"Nothing fancy", just something that I would normally never think to do in a classic shooter outside of maybe Serious Sam.
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And I am not even going to comment on your suggestion that I somehow cannot aim...
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Zaxx, on 19 April 2019 - 10:20 PM, said:
But it does work; you just have to time your throw correctly, which is the annoying part. To be fair to the game, it does give you a Remote Detonator eventually, which makes things considerably easier.
Zaxx, on 19 April 2019 - 10:20 PM, said:
But WRATH has a fast zombie variant too: you can even see it on the video's thumbnail image; it is the monster on the left. I reckon it could be made to look more distinct, but it is there.
Zaxx, on 19 April 2019 - 10:20 PM, said:
No every game has to be like Blood and there is nothing wrong with having a basic enemy type that is just there to serve as target practice/figurative punching bag, especially in a game like WRATH where even the basic melee weapon looks super satisfying to use thanks to the dismemberment mechanic.
Zaxx, on 19 April 2019 - 10:20 PM, said:
"I did not mean it as an insult, yet I am going to double down on talking to you in an insulting and condescending manner!"
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And I am not "shitting on" anything here, I just do not find Blood's Zombies to be fun to fight.
This post has been edited by johnnythewolf: 20 April 2019 - 07:33 AM
#225 Posted 20 April 2019 - 10:44 AM
johnnythewolf, on 20 April 2019 - 07:22 AM, said:
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How is me saying that based on your comments I'm 100% sure that you don't understand how the game works an insult? That's my conclusion, I'm sorry if it offends you but that's how it is, don't be a fucking snowflake. Hell, I even admitted that Blood is not the easiest FPS to get: your pistol is not a pistol but a flare gun, the gameplay relies unusually heavily on the usage of dynamite, the shotgun's alt fire is really its primary firing mode most of the time etc., it's not as obvious to pick up and play as something like Doom.
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That's what I mean by shitting on it: I mean how can you have a negative opinion on that specific enemy if you don't even know how to approach them? Sure, if you pitchfork them to death every single time then that's shit but you know, that's not how the game plays, it's just a thing you can do in a worst case scenario or at the start of the game where your resources are quite limited.
The same goes for stuff like you saying that jumping backwards never even occured to you. I mean you start playing and the first time you press the jump button it becomes obvious that jumping is king in the game, it's super floaty and covers great distance... and then I'm supposed to say that "sure, your opinion on zombies is a legit argument"? It's fucking not, mate, that's like when I though that Alien Isolation was a shit game because "stealth just doesn't work as it should". Why did I think that? Because I didn't understand the xenomorph's AI so I couldn't utilize the game's mechanics properly, once I figured that out it became an amazing game. I was wrong, not the game, it happens.
This post has been edited by Zaxx: 20 April 2019 - 10:46 AM
#227 Posted 20 April 2019 - 08:04 PM
johnnythewolf, on 20 April 2019 - 07:22 AM, said:
Obviously, I meant to say "Not every game" there.
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This post has been edited by johnnythewolf: 20 April 2019 - 08:05 PM
#229 Posted 11 June 2019 - 10:34 AM
#230 Posted 11 June 2019 - 12:53 PM
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Actually that would make a neat expansion. Dead, Wrath, and Beyond(/Aeon?).
This post has been edited by MusicallyInspired: 11 June 2019 - 12:54 PM
#232 Posted 17 June 2019 - 05:08 PM
MusicallyInspired, on 11 June 2019 - 12:53 PM, said:
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Actually that would make a neat expansion. Dead, Wrath, and Beyond(/Aeon?).
Bed Bath and Beyond's lawyers would probably sue, knowing how greedy lawyers generally are.
#234 Posted 18 June 2019 - 03:05 AM
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STRAFE did it and even if the final product turned out to be not so great after all, it was still very much appreciated.
Zaxx, on 20 April 2019 - 10:44 AM, said:
Yes!
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Again, I just do not find Blood's Zombies to be fun to fight, even when I do it the "right" way, whereas I cannot wait to get my hands on WRATH. That is just my opinion, man!
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Zaxx, on 20 April 2019 - 10:44 AM, said:
I would argue that Alien Isolation is indeed a "shit game" even when played "properly" (to use your terms), but that is a subject for another time...
This post has been edited by johnnythewolf: 18 June 2019 - 03:23 AM
#235 Posted 09 July 2019 - 12:14 PM
Mack, on 17 June 2019 - 04:46 PM, said:
Yay! More zombie yawnfest!
3:23 ZOMG that's so totally not a Scrag!
3:48 For a game that claims to take us back to 1990s PC gaming, that soul tether sure reminds me of limited saves on CONSOLES!
#236 Posted 11 July 2019 - 12:26 AM
#237 Posted 11 July 2019 - 01:43 AM
Altered Reality, on 09 July 2019 - 12:14 PM, said:
3:23 ZOMG that's so totally not a Scrag!
3:48 For a game that claims to take us back to 1990s PC gaming, that soul tether sure reminds me of limited saves on CONSOLES!
Lol it looks worse every time they show it. I really don't understand what they're going for anymore.
#238 Posted 11 July 2019 - 04:58 AM
thricecursed, on 11 July 2019 - 01:43 AM, said:
At this point, it's safe to assume they're going for a bland game with purposefully bad graphics and exploit the myth that worse graphics automatically mean more fun and better gameplay.
Let's also add that my 2-days experiment with Darkplaces looks better than that game:
This post has been edited by Altered Reality: 11 July 2019 - 05:04 AM
#239 Posted 11 July 2019 - 05:26 AM
#240 Posted 11 July 2019 - 10:38 AM
This post has been edited by AlektorophobiA: 11 July 2019 - 10:38 AM