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Wrath: Aeon of Ruin "Formerly "3DRealms is working on a new game""
#391 Posted 28 November 2019 - 01:41 PM
This post has been edited by Radar 100 Watts: 28 November 2019 - 03:01 PM
#392 Posted 28 November 2019 - 01:53 PM
#393 Posted 28 November 2019 - 02:55 PM
NightFright, on 28 November 2019 - 01:53 PM, said:
As you can see, there are four different savefiles, autosaves, shrines, tether and quicksave.
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Number of downloads: 9
My guess is, that they implemented their save features, but didn't remove the quicksave function inherited from the original darkplaces source. They may remove quicksave from future releases, but in this initial release they are still there.
Seems, that KP take modding very serious, all data are completely uncompressed (no pak of pk3 files) in the kp1 folder. I was able to successfully import the enemy models in Blender, seems to be pretty standard md3 stuff. Many, if not all variables, like health levels, damage potential, etc. are located in plain text files. these are even commented to a certain level.
Sounds like there are some serious opportunities for modders.
#394 Posted 29 November 2019 - 03:00 PM
#395 Posted 01 December 2019 - 09:52 AM
#396 Posted 06 December 2019 - 12:40 PM
#397 Posted 07 December 2019 - 08:56 AM
#398 Posted 07 December 2019 - 12:44 PM
MusicallyInspired, on 07 December 2019 - 08:56 AM, said:
Yeah, took me about the same time to complete as IF's preview campaign. Both also have secrets, but I guess IF comes out on top in that sense.
#400 Posted 10 June 2020 - 08:11 PM
I like it a lot, looking forward to the final release.
I felt there was a bit too much copy paste, made it a bit hard to figure out where I've been or whats new (more so when a new path intersects with an older path you were on before) but I do like that the levels are huge. They just need more unique landmarks.
I really like that texture filtering is off by default
#401 Posted 27 June 2020 - 04:18 AM
1. The 3D Realms that is selling this game is in no way shape or form anything like the 3D Realms who sold Duke Nukem, Prey or Max Payne. They purchased the brand name and don't even own any of the IPs. The one that they did own they somehow mysteriously lost in a bizzare legal case.
2. The 'real' 3D Realms would give away the first 5 levels or so and then charge for the rest. That is how REAL 90's shooters did it.
This post has been edited by Tea Monster: 27 June 2020 - 04:18 AM
#402 Posted 27 June 2020 - 11:29 AM
There's also no telling if they're going to release a demo or not when the final game is out. The whole reason for early access is to get feedback and fix the game up before its 'finished'.
#403 Posted 08 July 2020 - 05:05 AM
#404 Posted 08 July 2020 - 04:10 PM
Uhhh not even old 3DR created Max Payne.
#405 Posted 08 July 2020 - 05:07 PM
NightFright, on 08 July 2020 - 05:05 AM, said:
yeah me neither. Looks interesting, but i'm not buying until it's out of Early Access.
This post has been edited by Lazy Dog: 08 July 2020 - 05:13 PM
#406 Posted 09 July 2020 - 09:42 AM
jimmy is a stupid fuck, on 08 July 2020 - 04:10 PM, said:
3DR was just publisher of Max Payne so whoever claim they made that just problematic, new 3DR included. /facepalm
This post has been edited by Player Lin: 09 July 2020 - 09:43 AM
#407 Posted 09 July 2020 - 01:38 PM
Developed by Remedy
Produced by 3D Realms
Co-published by Godgames and Take 2
So depending on your definitions of the words "produce" and "make" or "create" (or whatever the original quote from new 3DR was), that statement might have some truth to it. After all, I think it was Scott Miller who picked the name "Max Payne" instead of "Max Heat" and "Dark Justice", and he is still involved with new 3DR.
#409 Posted 09 July 2020 - 05:57 PM
Kristian Joensen, on 09 July 2020 - 02:09 PM, said:
I somehow missed/not read carefully on your post, shit, thanks for remind.
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#410 Posted 20 July 2020 - 11:13 AM
#411 Posted 03 September 2020 - 12:50 PM
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This post has been edited by Lazy Dog: 03 September 2020 - 12:56 PM