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Wrath: Aeon of Ruin "Formerly "3DRealms is working on a new game""
#91 Posted 14 January 2019 - 10:03 PM
#92 Posted 22 January 2019 - 12:06 PM
Jimmy 100MPH, on 14 January 2019 - 10:03 PM, said:
So? It wouldn't be on the Unreal engine either.
DukeNukem64, on 09 January 2019 - 09:45 PM, said:
Sure. And maybe you have also seen Polybius, Starcraft Ghost, Half-Life episode 3, Commander Keen: The Universe Is Toast and the original version of Doom 4. And they were all running on the Phantom console!
This post has been edited by Altered Reality: 22 January 2019 - 12:15 PM
#93 Posted 23 February 2019 - 08:46 PM
https://twitter.com/...256043815792640
Seems misleading as the Voodoo2 didn't work in Darkplaces for over a decade since the GL2/DX10/SDL2 backend overhaul long ago. Earlier footage in this thread indicated Darkplaces usage to me, so I want to call this out before it gets out of hand with false hopes of actual new 3dfx-supporting games (which would obviously be commercially foolish to do as only scalping collectors would get hyped for it)
This post has been edited by leilei: 23 February 2019 - 08:50 PM
#94 Posted 06 March 2019 - 10:23 AM
This post has been edited by SonicWind: 06 March 2019 - 10:24 AM
#96 Posted 07 March 2019 - 01:32 AM
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https://store.steamp...H_Aeon_of_Ruin/
This post has been edited by Mr. Tibbs: 07 March 2019 - 01:39 AM
#98 Posted 07 March 2019 - 01:56 AM
#99 Posted 07 March 2019 - 02:05 AM
15 levels doesn't sound like much, but it's hard to tell how large they will be. Also I guess/hope it will be moddable so there will be more eventually.
Curiously enough, I found that the name of the game had already been registered by KillPixel Inc. since 2015. Not that it needs to mean anything, but still interesting...
This post has been edited by NightFright: 07 March 2019 - 02:12 AM
#100 Posted 07 March 2019 - 02:17 AM
NightFright, on 07 March 2019 - 02:05 AM, said:
The name of the game is no secret, it's been shown off on Doomworld and Quakeworld and is even in this thread here https://forums.duke4...tro-fps-corner/
#101 Posted 07 March 2019 - 02:24 AM
This post has been edited by NightFright: 07 March 2019 - 02:24 AM
#102 Posted 07 March 2019 - 02:31 AM
#104 Posted 07 March 2019 - 04:43 AM
#105 Posted 07 March 2019 - 05:22 AM
NightFright, on 07 March 2019 - 02:05 AM, said:
For me it looks more like a mix of Quake and Hexen II.
Promising, i keep an eye on it.
#106 Posted 07 March 2019 - 06:26 AM
#107 Posted 07 March 2019 - 06:45 AM
#108 Posted 07 March 2019 - 07:21 AM
#109 Posted 07 March 2019 - 07:56 AM
I don't think we have to worry about it being on GOG or the 3DR store, if their track record is anything to go by.
#110 Posted 07 March 2019 - 07:56 AM
NightFright, on 07 March 2019 - 07:21 AM, said:
According to a thread over at DW, development started in Darkplaces. Not sure, if that has changed.
#111 Posted 07 March 2019 - 07:58 AM
MusicallyInspired, on 07 March 2019 - 07:56 AM, said:
That's what my hopes are based off.
#113 Posted 07 March 2019 - 10:52 AM
Now, one more mystery remains: what the hell is Techno Cop?
#114 Posted 07 March 2019 - 10:53 AM
The vibe does seemingly resemble more Wheel of Time/House of the Dead2 on Naomi/Model2/System22 hardware than anything else on the PC in babby terms of naming gratuitous video game references for babbies. If it were the alleged "Voodoo2 game" it'd be slow, blurry as shit and coronas and thick fog would be everywhere. On that note Fresch needs to dial his inner Oshry down a few notches for reputation's sake, as this game does not look and play like pc game reference fodder from what I see.
This post has been edited by leilei: 07 March 2019 - 11:09 AM
#115 Posted 07 March 2019 - 11:06 AM
Altered Reality, on 06 December 2018 - 01:06 PM, said:
I completely agree with him, and the lack of what he described is one of the things I'm afraid about. I'm afraid that this game will use nostalgia as a crutch, to remind the players about the "fun" they'll have while playing a game that doesn't let them do anything besides running, shooting and bumping buttons... when instead, back in the day, developers felt that kind of interaction was insufficient and struggled to make games that let you do more than that.
#116 Posted 07 March 2019 - 11:28 AM
Altered Reality, on 07 March 2019 - 11:06 AM, said:
That is not true at least as far as Quake is concerned, and the point here is to be like Quake. Quake was all about keeping things as simple as possible, you can't crouch, you can't fly, there is no alt fires, moving geometry is kept to a minimum, barely any interaction as there isn't even a use key for christsakes, enemies are one dimensional (vs Duke enemies which could fly, jump, crouch etc) etc etc.
Weapons switching on the fly with no animation should be enough of an indicator to tell you Quake was all about trimming down things as much as they could get away with.
Duke and the other 'main' Build games were all about adding as much stuff as they could, but Quake was all about keeping it as simple as possible. It almost feels like they challenged themselves to make it as simple as possible, let's remember for a second that Doom had a use key and Quake doesn't.
This post has been edited by MetHy: 07 March 2019 - 11:31 AM
#117 Posted 07 March 2019 - 11:55 AM
MetHy, on 07 March 2019 - 11:28 AM, said:
Weapons switching on the fly with no animation should be enough of an indicator to tell you Quake was all about trimming down things as much as they could get away with.
Duke and the other 'main' Build games were all about adding as much stuff as they could, but Quake was all about keeping it as simple as possible. It almost feels like they challenged themselves to make it as simple as possible, let's remember for a second that Doom had a use key and Quake doesn't.
True. It's quite astonishing how truely bare bones Quake as a shooter is. It is as simple as effective. Remarkable.
On topic : this looks good ! I'm intrigued.
This post has been edited by axl: 07 March 2019 - 11:56 AM
#118 Posted 07 March 2019 - 11:57 AM
This post has been edited by leilei: 07 March 2019 - 12:10 PM
#119 Posted 07 March 2019 - 12:32 PM
Altered Reality, on 07 March 2019 - 10:52 AM, said:
A space setting as in what? Just curious what you have in mind.
Edit: more gameplay footage:
Too many zombies IMO.
This post has been edited by thricecursed: 07 March 2019 - 12:57 PM