Wrath: Aeon of Ruin "Formerly "3DRealms is working on a new game""
#301 Posted 10 September 2019 - 10:49 AM
#302 Posted 10 September 2019 - 10:52 AM
#303 Posted 10 September 2019 - 12:21 PM
Putrid Pete, on 10 September 2019 - 10:38 AM, said:
Use Alt-Tab.
#304 Posted 10 September 2019 - 12:31 PM
Zaxx, on 10 September 2019 - 12:21 PM, said:
Hey, I tried that in Ion Fury and my whole screen went black! Had to restart my PC. Next 3DR game I do that on will probably explode on me or something!
#305 Posted 10 September 2019 - 01:14 PM
Zaxx, on 10 September 2019 - 02:30 AM, said:
So it IS a Quake game without a quicksave!
#306 Posted 10 September 2019 - 01:30 PM
Tea Monster, on 10 September 2019 - 01:14 PM, said:
3DR had to retract their original, clever add campaign.
Quake became quake-1 tech, and Quake Veterans became Quake-Scene Necromancers.
In short, you’ll get a typical 3DR game, very soon, best ever etc. ignore those petty little details like quick save.
#307 Posted 10 September 2019 - 01:36 PM
Hank, on 10 September 2019 - 01:30 PM, said:
A typical *modern* 3DR game, from the people who have nothing in common with the people who brought you Duke Nukem, Shadow Warrior, Prey, etc except the name.
Sigh.
EDIT: excepting, of course, for IF
This post has been edited by Tea Monster: 10 September 2019 - 01:37 PM
#308 Posted 10 September 2019 - 01:45 PM
Tea Monster, on 10 September 2019 - 01:36 PM, said:
Sigh.
FIFY.
#309 Posted 12 September 2019 - 09:53 AM
But to me, for some reasons I just can't ignore that and try to limit me to save less and it became punishment to me(keep lost progress due to stupidity, tired or something else surprised me), because I just want to get more score points... I know I should ignore that but I just can't resist...
---
I just hope they make a switch to turn on/off the checkpoint system but since they're 3DR I just...whatever...
This post has been edited by Player Lin: 12 September 2019 - 09:55 AM
#310 Posted 15 September 2019 - 09:54 AM
Notice the "Progress Saved" on the corner.
I don't think Soul Tethers or shrines will work like traditional "save points", i think they'll work like the Vita-chambers from Bioshock, if you die you will respawn on your last used soul tether/ shrine, with all your weapons/ ammo/ artifacts as they where when you died, maybe it will respawn some enemies too?.
Of course, i could be totally wrong.
EDIT: nevermind, i'm an idiot. At around the 20 minutes mark the guy died and respawned with the same health and ammo he had when he used the soul tether. How could i miss that the first time i watched it i don't know.
This post has been edited by Lazy Dog: 15 September 2019 - 10:22 AM
#311 Posted 15 September 2019 - 10:19 AM
#312 Posted 15 September 2019 - 02:21 PM
#313 Posted 15 September 2019 - 05:29 PM
Wrath: Aeon of Ruin is one of the most exciting titles of Gamescom 2019
from
https://twitter.com/...610024175099904
#314 Posted 16 September 2019 - 03:50 PM
Hank, on 15 September 2019 - 05:29 PM, said:
Because Hate and Negativity keep us alive!
#315 Posted 17 September 2019 - 09:54 AM
--
It's looks good...too bad I won't try this game until I have proper time to play and finish my IF......
#316 Posted 17 September 2019 - 10:19 AM
That's already two rock-solid reasons to get the game right there.
This post has been edited by NightFright: 17 September 2019 - 10:22 AM
#317 Posted 17 September 2019 - 10:35 AM
NightFright, on 17 September 2019 - 10:19 AM, said:
Says volumes about how much the industry is fucked up if normal pro-consumer behavior became such a big selling point of video games these days.
#319 Posted 16 October 2019 - 10:46 AM
t800, on 10 September 2019 - 10:49 AM, said:
They don't need to completely erase it, they just need to add // in front of the line that calls it.
VGA, on 15 September 2019 - 02:21 PM, said:
That only confirms that the problem is real.
Taamalus, on 15 September 2019 - 05:29 PM, said:
Because ignoring a problem doesn't make it go away.
This post has been edited by Altered Reality: 16 October 2019 - 10:57 AM
#320 Posted 16 October 2019 - 05:25 PM
So i don't think that the lack of auto saving is deal breaker....
Yes i understand most of us are players from the dawn of fps and we are used to quick saving but sometimes a change is not that bad.
This post has been edited by Wild Dog: 16 October 2019 - 05:29 PM
#321 Posted 16 October 2019 - 05:58 PM
Wild Dog, on 16 October 2019 - 05:25 PM, said:
Far Cry was a 9/10 game for its graphics. With great graphics AND manual save, it would've been a 10/10 game.
Wild Dog, on 16 October 2019 - 05:25 PM, said:
A change that causes a user to relinquish control is never good. Imagine Microsoft tomorrow decides there won't be a Save button in the next version of Word, a document will only be autosaved when you hit a checkpoint (like a certain number of keypresses), and you'll have a limited amount of saves per document. Would you be okay with that?
This post has been edited by Altered Reality: 16 October 2019 - 06:54 PM
#322 Posted 16 October 2019 - 09:15 PM
Altered Reality, on 16 October 2019 - 10:46 AM, said:
Problems? FPS - no save feature, no sale, problem solved.
p.s. That previous post of mine was directed at VGA. If you look forward to a game, and the save feature is not relevant for yourself, change the subject and talk about what is good.
This post has been edited by Taamalus: 16 October 2019 - 09:18 PM
#323 Posted 16 October 2019 - 09:42 PM
#324 Posted 16 October 2019 - 10:00 PM
#325 Posted 17 October 2019 - 02:42 AM
Zaxx, on 16 October 2019 - 09:42 PM, said:
The irony is that Postal 2 has quicksave feature and they don't force you to limit yourself.
I don't remember if they showed number of saving in stats though or if it affects unlockables in some way.
Taamalus, on 16 October 2019 - 10:00 PM, said:
Too much efforts anyway. It's easier just to remove the feature altogether instead of encouraging people not saving too often by implementing something interesting, kinda like old RE games did.
I wonder if they going to lazily design difficulties too, following typical "the higher the difficulty the more bulletsponge enemies are" bs design. Would be a huge deal breaker for me.
This post has been edited by Sledgehammer: 17 October 2019 - 02:47 AM
#326 Posted 17 October 2019 - 04:32 AM
Altered Reality, on 16 October 2019 - 05:58 PM, said:
Don't give them ideas...
This post has been edited by Lazy Dog: 17 October 2019 - 04:40 AM
#327 Posted 17 October 2019 - 04:35 AM
This post has been edited by MusicallyInspired: 17 October 2019 - 06:43 AM
#328 Posted 17 October 2019 - 06:04 AM
Altered Reality, on 16 October 2019 - 05:58 PM, said:
This has got to be the dumbest comparison I've read all year.
#329 Posted 17 October 2019 - 05:08 PM
Zaxx, on 10 September 2019 - 05:38 AM, said:
The weird thing is that as much as you want to see this as a console limitation this is actually a very PC game thing to do. For example in Project IGI 2 (also called IGI 2: Covert Strike in other places) you could only save a certain number of times per mission. Why? Because it was a tactical FPS so they wanted to eliminate save scumming. Remedy did the same thing on Max Payne 2's highest difficulty. It was also a pretty common thing that a game didn't let you to save when enemies were nearby (again: anti save scumming) so just stop the hissy fit and instead learn to properly play videogames without abusing the save system (or if you're that desperate: we've already discussed that the game is using Darkplaces so modding unlimited saves in will be easy).
Save scumming? What? Stop shilling for these guys. Please.
#330 Posted 17 October 2019 - 05:40 PM
This post has been edited by Taamalus: 17 October 2019 - 05:46 PM