Rednukem - Redneck Rampage & Duke3D/64 port with focus on accuracy "Now with official autobuilds on first post"
#91 Posted 16 November 2018 - 03:36 AM
Here the Colour Correction Bug in Show , and i can't change to 256 Voices !
I have a Sound Blaster Omni 5.1 USB !
And i have some Errors found in Rednukem.log File !
VIXEN.CON:600: warning: `nullop' found without `else'
VIXEN.CON:668: warning: `nullop' found without `else'
VIXEN.CON:668: warning: empty `ifspritepal' branch
BUBBA.CON:207: warning: `nullop' found without `else'
Sound flush.voc(#79) not found!
Sound grind.voc(#148) not found!
Sound whisper.voc(#442) not found!
Sound droppie.voc(#460) not found!
WARNING: invalid sound #213
TP555
This post has been edited by TP555: 16 November 2018 - 03:48 AM
#92 Posted 16 November 2018 - 09:43 AM
1. It it's more accure than the original EDuke32, what changes have been made? Specifically, is there something that your source port cannot do in comparison?
2. I have tried version 1.0 and for some reason demos from RR don't play (they did in beta version).
3. Is RR fully moddable through Rednukem?
3. What is your motivation to make the source port? Would you want to broaden the compatibility with other games?
Thank you.
#94 Posted 16 November 2018 - 10:14 AM
TerminX, on 16 November 2018 - 09:54 AM, said:
Oh. Does that mean that it isn't possible to change weapons with scripts? That's bummer. I was happy that this source port has surfaced because for me it was an opportunity to try and rebalance weapons/enemies and make the game overall more enjoyable. Well, there's still RedneckGDX but I was happy there is an option that doesn't require JRE.
This post has been edited by Paar: 16 November 2018 - 10:14 AM
#95 Posted 16 November 2018 - 10:31 AM
Hendricks266, on 15 November 2018 - 03:28 PM, said:
This post has been edited by Forge: 16 November 2018 - 11:09 AM
#96 Posted 16 November 2018 - 02:35 PM
Paar, on 16 November 2018 - 10:14 AM, said:
RedneckGDX has no advantage here.
Forge, on 16 November 2018 - 10:31 AM, said:
just a recommendation.
#97 Posted 16 November 2018 - 03:40 PM
TP555, on 16 November 2018 - 03:36 AM, said:
Here the Colour Correction Bug in Show , and i can't change to 256 Voices !
I guess there are some technical limitations. EDuke32 is most likely affected as well.
TP555, on 16 November 2018 - 03:36 AM, said:
VIXEN.CON:600: warning: `nullop' found without `else'
VIXEN.CON:668: warning: `nullop' found without `else'
VIXEN.CON:668: warning: empty `ifspritepal' branch
BUBBA.CON:207: warning: `nullop' found without `else'
Sound flush.voc(#79) not found!
Sound grind.voc(#148) not found!
Sound whisper.voc(#442) not found!
Sound droppie.voc(#460) not found!
WARNING: invalid sound #213
TP555
Just ignore them
#98 Posted 16 November 2018 - 03:56 PM
Paar, on 16 November 2018 - 09:43 AM, said:
1. It it's more accure than the original EDuke32, what changes have been made? Specifically, is there something that your source port cannot do in comparison?
2. I have tried version 1.0 and for some reason demos from RR don't play (they did in beta version).
3. Is RR fully moddable through Rednukem?
3. What is your motivation to make the source port? Would you want to broaden the compatibility with other games?
Thank you.
1. I guess you've meant "accurate"? Well, accuracy to original versions(and demo compatibility) is my main goal(especially for RR games). In order to do it i've basically reverted game logic to original DOS version. Also decision to remove EDuke32's CON extension eased process a lot.
2. Are you sure that you've put DEMOx.DMO files in your Rednukem directory?
3. No.
4. I was more interested on reverse engineering part of the project which was inspired by Chocolate Strife project. Porting process was less fun.
#99 Posted 16 November 2018 - 11:11 PM
@Hendricks266: Any chance of using the reversed engineered code in EDuke32?
#100 Posted 17 November 2018 - 01:15 PM
Paar, on 16 November 2018 - 11:11 PM, said:
Yes, that's the plan.
#101 Posted 17 November 2018 - 01:40 PM
#102 Posted 17 November 2018 - 02:28 PM
#103 Posted 17 November 2018 - 03:27 PM
Paar, on 17 November 2018 - 02:28 PM, said:
Rednukem plays RR internal demos correctly. Same happens in original game as well.
#104 Posted 17 November 2018 - 10:35 PM
This post has been edited by Paar: 17 November 2018 - 10:35 PM
#105 Posted 18 November 2018 - 02:00 AM
Paar, on 17 November 2018 - 10:35 PM, said:
Weird. Mine is from GOG too.
#106 Posted 18 November 2018 - 02:11 AM
#107 Posted 18 November 2018 - 03:05 AM
#108 Posted 18 November 2018 - 06:32 AM
Redneck Rampage DOS (GOG v1.01, DOSBox 0.74):
Rednukem v1.0:
#109 Posted 18 November 2018 - 09:25 AM
This post has been edited by Paar: 18 November 2018 - 09:26 AM
#110 Posted 18 November 2018 - 09:41 AM
Paar, on 18 November 2018 - 09:25 AM, said:
Glad to hear that you've resolved it.
#111 Posted 18 November 2018 - 10:21 AM
#113 Posted 01 December 2018 - 09:46 PM
Tekedon, on 01 December 2018 - 01:27 PM, said:
No big changes are planned ATM. I've fixed some small issues(polymost ROR glitch strikes again). See GitHub repository for more details.
#115 Posted 05 December 2018 - 03:35 PM
Forge, on 16 November 2018 - 10:31 AM, said:
I wonder if they'll at least attempt to add Shadow Warrior support after they finish Ion Maiden, since Shadow Warrior is also open source like Ion Maiden. We all know Blood's unfortunate legal hell, after all...
This post has been edited by Master O: 05 December 2018 - 04:10 PM
#117 Posted 05 December 2018 - 06:27 PM
This post has been edited by MusicallyInspired: 05 December 2018 - 09:16 PM
#118 Posted 05 December 2018 - 06:36 PM
VGA, on 05 December 2018 - 06:14 PM, said:
I remember reading on this forum that once Ion Maiden is released, so will its source code.
#119 Posted 06 December 2018 - 03:43 AM
#120 Posted 09 December 2018 - 10:02 AM
... but I cannot enable the launcher to play the Route66 addon. I remember I had it working before.
What were the steps again to play it?