RedneckGDX
#1 Posted 10 September 2018 - 11:16 AM
At this time RR Rides Again not support, but I will add it later.
It's also written on Java with Libgdx, but Libgdx v1.9.8. I will update my other ports to this version too in future.
So, you can try it here
http://m210.duke4.ne...a/52-redneckgdx
#3 Posted 10 September 2018 - 11:24 AM
#4 Posted 10 September 2018 - 11:46 AM
https://files.fm/f/5d37gfy2
Edit: a video of one of the skyboxes https://gfycat.com/U...uetickcoonhound
This post has been edited by Phredreeke: 10 September 2018 - 12:25 PM
#6 Posted 10 September 2018 - 11:58 AM
icecoldduke, on 10 September 2018 - 11:24 AM, said:
Since you are back, does that mean PolymerNG is back too?
#8 Posted 10 September 2018 - 12:00 PM
Hendricks266, on 10 September 2018 - 11:58 AM, said:
Why 48 hours?
As I promised I will release it, but I don't know how long I will be busy
#9 Posted 10 September 2018 - 12:04 PM
M210, on 10 September 2018 - 12:00 PM, said:
As I promised I will release it, but I don't know how long I will be busy
Releasing a GPL program without the source code available immediately upon request violates the license. Right now you're technically in violation, but the open source community prefers to give projects a chance to voluntarily achieve compliance.
#10 Posted 10 September 2018 - 12:15 PM
M210, on 10 September 2018 - 12:00 PM, said:
As I promised I will release it, but I don't know how long I will be busy
It doesn't take long to put your code up on a github repository :/. I've done it plenty of times for my releases.
Jim, on 10 September 2018 - 11:58 AM, said:
Yes I'm doing some new things and I'll show some new stuff soon, however this thread isn't the place to talk about my stuff.
This post has been edited by icecoldduke: 10 September 2018 - 12:16 PM
#11 Posted 10 September 2018 - 12:18 PM
icecoldduke, on 10 September 2018 - 12:15 PM, said:
No, I already have it on gitlab, but I'm lazy to add GPL patterns to each file
#12 Posted 10 September 2018 - 12:20 PM
M210, on 10 September 2018 - 12:18 PM, said:
What's the link?
#13 Posted 10 September 2018 - 12:29 PM
Jim, on 10 September 2018 - 11:58 AM, said:
How many times do I need to fight the same battle? Ice will not follow our instructions and that makes the existence of his forks unacceptable.
#14 Posted 10 September 2018 - 12:35 PM
Hendricks266, on 10 September 2018 - 12:29 PM, said:
I don't want to derail m210's thread(were still waiting on the github link). However since I'm starting from scratch, I'll follow all your coding standards and instructions. If you'd like to send me over a list of specifics that can I follow, so I don't have to redue work, that would be much appreciated .
This post has been edited by icecoldduke: 10 September 2018 - 12:36 PM
#15 Posted 10 September 2018 - 12:36 PM
#16 Posted 10 September 2018 - 12:36 PM
icecoldduke, on 10 September 2018 - 12:35 PM, said:
You've used up all your chances. I have no reason to believe that this time would be any different. Leave us in peace.
#17 Posted 10 September 2018 - 12:36 PM
icecoldduke, on 10 September 2018 - 12:20 PM, said:
Project is private at this time
#18 Posted 10 September 2018 - 12:38 PM
Hendricks266, on 10 September 2018 - 12:36 PM, said:
Sigh.
M210, on 10 September 2018 - 12:36 PM, said:
You need to release the code with or without the GPL headers on top of the source files.
This post has been edited by icecoldduke: 10 September 2018 - 12:42 PM
#19 Posted 10 September 2018 - 12:45 PM
icecoldduke, on 10 September 2018 - 12:38 PM, said:
I will release it with headers....soon. As Hendricks266 said, within 48 hours
#21 Posted 10 September 2018 - 01:04 PM
Newken, on 10 September 2018 - 12:49 PM, said:
I think there is need to rename BloodGDX forum to BuildGDX or something like that, and make a subforums for Blood, Redneck and other GDX ports
#22 Posted 10 September 2018 - 01:42 PM
M210, on 10 September 2018 - 01:04 PM, said:
Rename forum yes, add subforums no.
#23 Posted 10 September 2018 - 01:46 PM
icecoldduke, on 10 September 2018 - 12:38 PM, said:
What was it you were thinking of working on? What are your goals? There is a big difference between working with us within the confines of our methodology and forking and doing your own thing; one is amenable to our own goals and the other isn't.
#24 Posted 10 September 2018 - 02:12 PM
TerminX, on 10 September 2018 - 01:42 PM, said:
Agree, there are only a handful of active threads here anyway
#25 Posted 10 September 2018 - 02:23 PM
M210, on 10 September 2018 - 11:16 AM, said:
You are the best! Thanks!
#27 Posted 10 September 2018 - 03:02 PM
M210, on 10 September 2018 - 12:45 PM, said:
Sweet I love forward to taking a look and seeing what you did .
TerminX, on 10 September 2018 - 01:46 PM, said:
I reached out in a PM .
#28 Posted 10 September 2018 - 06:23 PM
I noticed a few problems: there are visual bugs (textures can flicker), some enemies can act up (I noticed that the mosquitoes and the "S&M chicks" don't do damage sometimes) and some sprites seem to clip through the environment but it's been such a long time since I played the original game that I dunno which bugs are original and which are caused by RedneckGDX.
Mechanically the game is still dodgy of course but at least now that we have a port improving that aspect is actually possible.
#29 Posted 10 September 2018 - 10:01 PM
The main page mentions support for RR66. How do I play that in this port?
#30 Posted 10 September 2018 - 11:04 PM
The Kins, on 10 September 2018 - 10:01 PM, said:
The main page mentions support for RR66. How do I play that in this port?
You need to make different folder with RR66 (with Redcneck.grp, game.con, new Art-files (should have tilesxxx.art name), anm files, etc)