[RELEASE] Cosmetic Duke version 1.6 is up!
#32 Posted 16 September 2018 - 10:18 PM
Phredreeke, on 16 September 2018 - 10:05 PM, said:
Kinda figured but I thought it best to ask.
My other two points still remain though.
#33 Posted 17 September 2018 - 11:00 AM
There is a flamethrower if you are interested (obviously it needs corrections for WT): http://www.nitro404....d=phaser_cannon
Edit: another one: http://www.nitro404....=flamethrower_2
This post has been edited by The Battlelord: 17 September 2018 - 11:10 AM
#34 Posted 17 September 2018 - 01:57 PM
Ninety-Six, on 16 September 2018 - 06:54 PM, said:
Three notes, though:
1.) the download link for the voice patch doesn't work for me for some reason
Try this: http://www.mediafire..._patch.zip/file
Ninety-Six, on 16 September 2018 - 06:54 PM, said:
It depends on the map design. Some maps use the waterfall animation on horizontal surfaces and then set them up so they move sideways. With the default waterfall this looks cool, but this new one it looks crappy. This is why I disabled the new horizontal waterfalls in e.g. BDP and 25th Century Duke. I'm also thinking about doing it in the base CosmDuke.
This post has been edited by December Man: 17 September 2018 - 01:57 PM
#35 Posted 17 September 2018 - 02:30 PM
December Man, on 17 September 2018 - 01:57 PM, said:
Thank you. This one worked.
December Man, on 17 September 2018 - 01:57 PM, said:
I would recommend that. Toxic Dump has it pretty bad.
This post has been edited by Ninety-Six: 17 September 2018 - 02:31 PM
#36 Posted 17 September 2018 - 04:44 PM
Ninety-Six, on 17 September 2018 - 02:30 PM, said:
I just checked it and it does look bad. I'll take it out for the next version.
#37 Posted 17 September 2018 - 07:14 PM
I hope I'm not too much of a bother, but I think they're all a bit quiet...
#38 Posted 18 September 2018 - 02:11 AM
Ninety-Six, on 17 September 2018 - 07:14 PM, said:
I hope I'm not too much of a bother, but I think they're all a bit quiet...
You mean the ones I downsampled or all of the original Duke Talk files?
#39 Posted 18 September 2018 - 02:52 AM
December Man, on 18 September 2018 - 02:11 AM, said:
All.
#40 Posted 18 September 2018 - 01:27 PM
#41 Posted 19 September 2018 - 02:17 PM
Ninety-Six, on 17 September 2018 - 07:14 PM, said:
Here you go: http://www.mediafire..._patch.zip/file
#42 Posted 19 September 2018 - 03:59 PM
December Man, on 19 September 2018 - 02:17 PM, said:
Thank you so much. You're a real trooper.
#43 Posted 28 September 2018 - 02:56 AM
#44 Posted 02 February 2019 - 07:23 AM
Duke it out in D.C.
https://gamesdb.laun...es/images/87296
http://jamespaddockm...-pack-released/
Duke Caribbean:
https://gamesdb.laun...es/images/87295
Duke Nuclear Winter:
https://gamesdb.laun...es/images/87313
#45 Posted 02 February 2019 - 07:53 AM
And Firefly_Trooper repaired two damaged tiles: https://forums.duke4...post__p__312071
This post has been edited by Fantinaikos: 02 February 2019 - 07:54 AM
#46 Posted 02 February 2019 - 08:19 AM
This post has been edited by Besli: 02 February 2019 - 11:37 AM
#47 Posted 02 February 2019 - 12:15 PM
#49 Posted 08 April 2019 - 02:42 AM
#51 Posted 19 May 2019 - 08:52 AM
#52 Posted 19 May 2019 - 09:04 AM
include duke3d_maphacks.def include duke3d_voxels.def
(didn't try with the WT stopgap but I don't see any reason why it wouldn't work)