Interesting... Does that mean the unlimited ammo crate would be absent? Will any gun be able to hurt the bosses? I thought the 2-weapon system was fun because I had to keep looking for a gun when my ammo was low, and when an ammo crate wasn't around. The Hive was fun because of that reason, and those octobrains don't drop weapons.
One idea I had was removing the ammo crate entirely, and increase the max capacity of certain guns, say the RPG can go up to 50. Each RPG can still count has 5 shots, and it'll build up until 50. That way, hopefully its enough for to fight the bosses. The throwables are different because you needed it, but in Duke3D if you needed one. they'll leave you some and if you used them all you're stuck. Maybe you can up the capacity of the throwables too
.
I just remembered the guns in the final Cycloid Emperor battle were solely from enemy drops, aside from the pistol. Do you have plans for that battle?