Futuretime23, on 24 May 2022 - 01:00 PM, said:
So I decided to test out if it was indeed only movers that generally caused 01 campaign maps to crash in 2011 (per crash logs)...and it was. I removed the mover brushes and they now worked in 2011.
Here are some shots with some added lighting here and there:
https://media.discordapp.net/attachments/974189682130837544/978755242315354222/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978755669752701018/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978755788908658738/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978757190749929482/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/973724832430719046/978753034031099934/unknown.png?width=1146&height=674
Barring the last one from z1l1_3, the rest are all z1l1_4.
Shockingly enough, it turns out that level exits still work just fine - the exit to z1l1_4 took me to z1l1_5.
Here are some shots with some added lighting here and there:
https://media.discordapp.net/attachments/974189682130837544/978755242315354222/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978755669752701018/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978755788908658738/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/309184341861335042/978757190749929482/unknown.png?width=1146&height=674
https://media.discordapp.net/attachments/973724832430719046/978753034031099934/unknown.png?width=1146&height=674
Barring the last one from z1l1_3, the rest are all z1l1_4.
Shockingly enough, it turns out that level exits still work just fine - the exit to z1l1_4 took me to z1l1_5.
That actually blows my mind...