What do you feel about Gearbox taking over? "Everything Duke Nukem"
#1 Posted 04 September 2010 - 10:09 PM
Personally i'm trilled about having DNF almost finished, but i'm not quite sure about Gearbox running the Duke Nukem Franchise. Don't get me wrong, Gearbox is a great development studio and probably the best choice to take over Duke Nukem since most of the ex-3DR employees work there. I guess i just don't like someone other then 3D Realms owning the Duke Nukem IP.
Also, i don't like the fact that they basically move the 3DR forums there, it seemed like an unnecessary thing to do at that time. Besides the Gearbox forums seem too busy, like there isn't really a close community like the 3D Realms forum community was.
This post has been edited by ReaperMan: 04 September 2010 - 10:36 PM
#2 Posted 04 September 2010 - 10:16 PM
#4 Posted 04 September 2010 - 10:37 PM
The composition of the Duke team also changed many times (note: before George Broussard and Allen Blum reshaped the series, it had been Todd Replogle's baby), so I don't think any one person can claim to be the rightful developer.
This post has been edited by TJR: 04 September 2010 - 10:38 PM
#5 Posted 05 September 2010 - 02:19 AM
It more or less treats the same subject.
#6 Posted 05 September 2010 - 03:23 AM
#7 Posted 05 September 2010 - 03:43 AM
Lotan, on Sep 5 2010, 03:23 AM, said:
Almost? Are we sure they didn't actually ruin it already? The way I see it, DNF is JUST pimped by Gearbox but not touched by them. So as George said, DNF is just being patched and sold by Gearbox. So the game itself is already polished and done by 3drealms and their independent devs studio.
With that in mind, having almost 200MB worth of high res screenshots of DNF + gameplay videos and other kinds of leak material on my hdd and knowing that the game is getting released with that stuff that I've already seen just a tad more polished than It was in those pics, I already fear for the sales of this game.
#8 Posted 05 September 2010 - 07:33 AM
3dwizard, on Sep 5 2010, 07:19 AM, said:
It more or less treats the same subject.
I want to know other people's opinion on the subject, besides that your thread is just all full of wining, bitching and moaning about how you think DNF going to suck.
#9 Posted 05 September 2010 - 09:38 AM
(And I'm lazy to register on Gearbox forum. )
This post has been edited by Player Lin: 05 September 2010 - 09:40 AM
#10 Posted 05 September 2010 - 09:54 AM
If you want to bitch at Gearbox, send them an e-mail. You're polluting the atmopshere here.
#11 Posted 05 September 2010 - 10:02 AM
ReaperMan, on Sep 5 2010, 11:33 AM, said:
I'm starting to think maybe he was right. And I'm pissed off that I think I was wrong, that never fucking happens to me.
#12 Posted 05 September 2010 - 10:51 AM
Spirrwell, on Sep 5 2010, 02:02 PM, said:
About what? Are you serious?
I don't think we have to worry about DNF. It looks like it's going to be the game we would have gotten from 3DR (and still are in a way).
Now what happens in the future...
This post has been edited by Zor: 05 September 2010 - 10:52 AM
#13 Posted 05 September 2010 - 03:07 PM
#14 Posted 05 September 2010 - 03:17 PM
#15 Posted 05 September 2010 - 03:55 PM
ReaperMan, on Sep 5 2010, 08:33 AM, said:
Very well, but don't put a subjective tag on my topic please. I tried to make that topic as objective as I could and did try to gather all the info posted everywhere and connect it to form an idea out of it and as much as it seemed to be bitching, whining and moaning the theory made by me in that topic just got confirmed by that ex DNF developer Tramell Isaac that said gearbox is whoring the game and not giving proper credit.
I was more right than I could have imagined and his blog proves everything!
So instead of ditching me, I think you should actually give me credit for being the first on the forum to actually tackle probably the most important problem that is going on right now with DNF!
Make no mistake, DNF might be getting released but right now it seems there are contradictory issues between former developers and new developers that are splitting the dnf community in a very radical way!
Rusty Nails, on Sep 5 2010, 10:54 AM, said:
If you want to bitch at Gearbox, send them an e-mail. You're polluting the atmopshere here.
Dude, wake up. This is no longer a debate between me and you or us on this forum, there is a serious problem between tryptych games and gearbox and it seems it's all derived from their big egos. This is not me bitching at Gearbox or being a fanboy of 3drealms or tryptych, this is actually a problem that is causing DNF fans to start contradictory debates. I don't hate Gearbox nor 3drealms nor Tryptych and I don't intend to hate or take anybody's side but recently, a hidden war has made it's way out in the public in case you didn't hear and it doesn't sound good at all for Gearbox!
What I criticized about Gearbox based on my own views and gathered infos got confirmed by former DNF dev Tramell Isaac to be actually very real!
Spirrwell, on Sep 5 2010, 11:02 AM, said:
I was right about one thing. Gearbox is whoring the game and calling it theirs even though the pc version of the game was 95% done or as Tramell Isaac put it, the game could have even been released in that stage! So what gearbox is doing now is porting the game to 360 and ps3!
Did anybody even ask himself about patches? Is gearbox really going to give us patches for this game if they are needed? Are they going to give us modding tools? As far as I noticed, gearbox captured this game as a war trophy and they also moved the 3dr forum under their full corporatist control!
That Randy Pitchford had me fooled too man, I actually shared his excitement but I somehow felt something was out of it's place when I saw him overreacting so much and bragging so much. What he has done at pax, was to brainwash everybody that was there or who saw his videos, that 3drealms is shit and Gearbox is Gold!
Tramell Isaac set it right though and told everybody how Gearbox lies and boasts with others works and doesn't give credit!
From what I read, Tramell Isaac hates Randy very bad for what he did!
What do we do? We come to this forum and start to split ourselves over gearbox and 3dr/tryptych
This is definitely not good at all!
This post has been edited by 3dwizard: 05 September 2010 - 04:03 PM
#16 Posted 05 September 2010 - 04:23 PM
I guess I'm glad for all those developers and the years they toiled away on George's whim-of-the-month development style to finally have some closure, but the concept we fell in love with all those years ago is dead and buried.
#17 Posted 05 September 2010 - 04:52 PM
crunchysuperman, on Sep 5 2010, 05:23 PM, said:
I guess I'm glad for all those developers and the years they toiled away on George's whim-of-the-month development style to finally have some closure, but the concept we fell in love with all those years ago is dead and buried.
Wait, from what I understand, Gearbox is porting the game on consoles.
If this is true then doesn't this mean that DNF is a pc game at core?
#18 Posted 05 September 2010 - 05:37 PM
Gearbox is just getting what is already a console game up & running on the consoles, that's all.
http://www.shacknews...n.x?id=23904897
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http://www.shacknews...n.x?id=23905042
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Beyond that there are design issues. IMO, combat encounters are more interesting and fun if you are given an arena and lots of weapon choices. As you move around the arena you can pick and choose what you like. The key is to offer the player lots of choices so that all play styles are supported. The player should not be frustrated at having to leave their favorite gun behind as long as you offer it again in the near future, so they can get it again. In fact, in lots of cases that's a win because you create this little feedback loop of addiciton and reward as you give them their fix
#19 Posted 05 September 2010 - 05:44 PM
3dwizard, on Sep 5 2010, 07:55 PM, said:
They are giving proper credit however just look, http://www.dukenukem.com/ ,see that at the bottom???
It's the fans who aren't giving the credit to 3D Realms and Triptych. Most of the duke fans are saying is " OMG, Gearbox saved the day, 3D Realms sucks". Seriously the clueless fans are the ones you should be directing your complaints at.
#20 Posted 05 September 2010 - 06:12 PM
However now, thanks god, shock & awesome is gone and rational mind is back in business.
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Don't worry - you're not alone, but we're minority. The thing is, we still kept our brains and we know exactly what we want. The problem is that majority wants to play it on xbox360 (see amazon top 25 selled videogames) and the xbox360 has a fu**ing controller, no matter how hard GB/3DR tried it has limited buttons and money talks.
At this point three days (only!) after PAX live stream and I'm very sure that they won't see a penny from me before I play at least demo or more likely final version.
I already own Call of Duty 4 and I don't need any more Duke Duty (like somebody above correctly mentioned).
Players are now sheep and sheep get slaughtered. If they don't mind and don't ask for more, well...
edit: simply speaking it's not really GBX fault - they took it from 3DR 85% finished and it was already console retarded. The Duke we are actually loooking for is DNF '98 & DNF '01, so the real miracle would be if we somehow manage to get hands on those versions.
Howgh.
This post has been edited by Honza7: 05 September 2010 - 06:16 PM
#21 Posted 05 September 2010 - 06:34 PM
I've always thought that popularity ruins all forms of media - be it music, movies or games. But you know, I've often wondered if these consoles had never happened and by some miracle gaming was just as popular, but still on the PC, by what mechanism would the popularity have ruined gaming then? I dare think we wouldn't be saying that this slowed-down, spoon-fed, two-weapon, regenerating-health, auto-aiming paradigm was a "natural progression" of gaming, as they like to say now.
#22 Posted 05 September 2010 - 06:37 PM
#23 Posted 05 September 2010 - 06:37 PM
#24 Posted 05 September 2010 - 06:42 PM
crunchysuperman, on Sep 6 2010, 04:34 AM, said:
I've always thought that popularity ruins all forms of media - be it music, movies or games. But you know, I've often wondered if these consoles had never happened and by some miracle gaming was just as popular, but still on the PC, by what mechanism would the popularity have ruined gaming then? I dare think we wouldn't be saying that this slowed-down, spoon-fed, two-weapon, regenerating-health, auto-aiming paradigm was a "natural progression" of gaming, as they like to say now.
Maybe, but at least we would not have ultra low res textures dated to 2004 (see xbox360 HW for reference) and there would be no reason to come up with crazy ideas like p2p multiplayer (CoD MW2) or any other crazy thought.
I'm going to eat my underwear and take it as bet, that HRP for DN3D will have better textures than this 2011 polished DNF.
#25 Posted 05 September 2010 - 06:47 PM
Captain Awesome, on Sep 6 2010, 04:37 AM, said:
That's the thing on which they're betting on, however they started this "money speaks game" - so here you go:
Product not good enough? Well I'm not going to buy it, forget it. Maybe in 2012 when the price is right and the beta is done (early paying customers for their hard earned money did it), then I'll buy it.
So the game is going to cost like $25, usually comes with Steam sales in January and it will be at something like v1.52 and the cumulative patch will be about 500MB (just one).
This post has been edited by Honza7: 05 September 2010 - 06:48 PM
#26 Posted 05 September 2010 - 06:52 PM
Captain Awesome, on Sep 5 2010, 10:37 PM, said:
This is the one beacon that gives me hope.
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I agree. How can DNF come out and I not buy it - regardless of what I think it has become?
#27 Posted 05 September 2010 - 07:22 PM
#28 Posted 05 September 2010 - 07:23 PM
Consolitis is a nasty diesease for games and I am a doctor in spotting it!
It seems that there's absolutely no way to mediate this problem and it's simply impossible to get a game to be both pc centered and console centered without actually having 2 separate teams that produce 2 different versions of the game.
But making 2 separate versions of the game is impossible because:
1. It costs too much
2. it takes too much time
3. You need a much bigger studio
4. It's useless since pc version is going to mostly get pirated anyway so it's not worth to make one
Your safest bet to play a decent pc game without consolitis these days is to wait for those pc exclusive games made by poor developers from eastern europe.
Sometimes they work together out of passion and deliver good fps games for pc like for ex S.T.A.L.K.E.R.: Shadow of Chernobyl or Penumbra.
Or you can always become a big fan of moddb and check out various tc mods. Sometimes they can get shaped up into really good games!
We all know that cryengine 2 is the most technically advanced game engine in the world even if it's as old as 2006, so Total Conversion mods for it sometimes look really really good.
I once saw a prototype of Hollywood Holocaust done in cryengine 2 and it looked amazing even if it wasn't even half finished.
This was it check it out
http://il.youtube.co...h?v=ESJD7cUaZTU
This goes to show that cool things can be achieved if the devs really wish for that!
#29 Posted 05 September 2010 - 07:31 PM
3dwizard, on Sep 5 2010, 11:23 PM, said:
Not true. There is no evidence to support that claim. Most money lost through sales to publishers is through reselling used games which happens more with console games. If someone isn't going to buy it for whatever reason, they aren't going to buy it so them pirating it isn't really a lost sale.