Download link to the mod:
Download link
I got these crashes using my current build. I suspected that the presence of the "loadmapstate" command in EVENT_ENTERLEVEL may have been relevant. However, I can remove that command and comment out the entire event and the crash still happens.
Spoiler
EDuke32 r6978
Built Sep 6 2018 12:12:29, GCC 7.2.0, 64-bit
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Users/Daniel/Desktop/one off characters/working folder/ for game data
Checking for updates...
Connecting to http://www.eduke32.com
Current version is 20120522... no updates available
Running on Windows 10 (build 10.0.17134)
Initializing SDL 2.0.8
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22273 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 88ms, 944928 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 692 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Opened "textures" as cache file
Initializing Polymer subsystem...
PR : Initialization complete in 106 ms.
Initializing music...
Initializing
EDuke32 r6978
Built Sep 6 2018 12:12:29, GCC 7.2.0, 64-bit
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Users/Daniel/Desktop/one off characters/working folder/ for game data
Checking for updates...
Connecting to http://www.eduke32.com
Current version is 20120522... no updates available
Running on Windows 10 (build 10.0.17134)
Initializing SDL 2.0.8
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22273 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 88ms, 944928 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 692 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Opened "textures" as cache file
Initializing Polymer subsystem...
PR : Initialization complete in 106 ms.
Initializing music...
Initializing
In that case I was using Polymer, but it crashes in Polymost too:
Spoiler
EDuke32 r6978
Built Sep 6 2018 12:12:29, GCC 7.2.0, 64-bit
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Users/Daniel/Desktop/one off characters/working folder/ for game data
Checking for updates...
Connecting to http://www.eduke32.com
Current version is 20120522... no updates available
Running on Windows 10 (build 10.0.17134)
Initializing SDL 2.0.8
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22273 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 84ms, 944928 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 685 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Generating voxel models for Polymost. This may take a while...
Opened "textures" as cache file
Initializing music...
Initializing sound... 64
EDuke32 r6978
Built Sep 6 2018 12:12:29, GCC 7.2.0, 64-bit
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Users/Daniel/Desktop/one off characters/working folder/ for game data
Checking for updates...
Connecting to http://www.eduke32.com
Current version is 20120522... no updates available
Running on Windows 10 (build 10.0.17134)
Initializing SDL 2.0.8
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22273 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 84ms, 944928 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 685 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Generating voxel models for Polymost. This may take a while...
Opened "textures" as cache file
Initializing music...
Initializing sound... 64
EDIT2: I tried removing the loadmapstate feature to see if that was related. Interestingly, it still crashes, but now it shows an "out of memory" error instead of just quitting silently:
Spoiler
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22301 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 114ms, 944968 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 848 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Generating voxel models for Polymost. This may take a while...
Opened "textures" as cache file
Initializing music...
Initializing sound... 64 voices, 2 channels, 16-bit 44100 Hz
Sound joke.voc(#397) not found!
Load tile 2492: p0-m513-e0 tilefromtexture/3drealms.png... 10 ms
Load tile 2492: p0-m516-e0 tilefromtexture/3drealms.png... 11 ms
Load tile 2493: p0-m516-e0 tilefromtexture/menu2.bmp... 10 ms
Load tile 2456: p0-m516-e0 tilefromtexture/menu3.bmp... 12 ms
Out of memory in ???:0 (???)
Wrote eduke32.cfg
Wrote settings.cfg
Using "DUKE3D.GRP" as main game data file.
Compiling: EDUKE.CON (28 bytes)
Including: scripts/AAGAME.CON (384463 bytes)
Including: scripts/AADEFS.CON (44979 bytes)
Including: scripts/NEWSOUNDS.CON (42884 bytes)
Including: scripts/AAUSER.CON (50458 bytes)
Including: scripts/AAPRELOAD.CON (22301 bytes)
Including: scripts/OLDENEMIES.CON (115073 bytes)
Including: scripts/PIGBOSS.CON (16036 bytes)
Including: scripts/LIZBOSS.CON (15940 bytes)
Including: scripts/LIZRANGER.CON (14636 bytes)
Including: scripts/CIVILIAN.CON (56498 bytes)
Including: scripts/BOMBSHELL.CON (34713 bytes)
Including: scripts/DUKEBOT.CON (31210 bytes)
Including: scripts/ROLLYTURRET.CON (6553 bytes)
Including: scripts/ARMPIG.CON (15834 bytes)
Including: scripts/MEGABRAIN.CON (9684 bytes)
Including: scripts/BOSS2FLY.CON (3069 bytes)
Including: scripts/TERMINATOR.CON (15289 bytes)
Including: scripts/CYBERBEAST.CON (11691 bytes)
Including: scripts/ZOMBIE.CON (11333 bytes)
Including: scripts/DEVOURER.CON (6705 bytes)
Including: scripts/SUV.CON (10841 bytes)
Including: scripts/SCUBATROOP.CON (5479 bytes)
Including: scripts/DRPROTON.CON (22730 bytes)
Including: scripts/EDFTROOP.CON (20382 bytes)
Script compiled in 114ms, 944968 bytes
Initialized 96.0M cache
Loading "duke3d.def"
.....
Definitions file "duke3d.def" loaded in 848 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
0 joystick(s) found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 398.82
Generating voxel models for Polymost. This may take a while...
Opened "textures" as cache file
Initializing music...
Initializing sound... 64 voices, 2 channels, 16-bit 44100 Hz
Sound joke.voc(#397) not found!
Load tile 2492: p0-m513-e0 tilefromtexture/3drealms.png... 10 ms
Load tile 2492: p0-m516-e0 tilefromtexture/3drealms.png... 11 ms
Load tile 2493: p0-m516-e0 tilefromtexture/menu2.bmp... 10 ms
Load tile 2456: p0-m516-e0 tilefromtexture/menu3.bmp... 12 ms
Out of memory in ???:0 (???)
Wrote eduke32.cfg
Wrote settings.cfg