Duke4.net Forums: TROR bug with Eduke64 and or the Eduke32_win64.7z file. - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

TROR bug with Eduke64 and or the Eduke32_win64.7z file.  "Weird TROR bug occurs with Eduke64 and Eduke32 for Windows with 64 bit"

User is offline   Zaxtor 

#1

TROR does this thing that you see sprites through the walls until you enter the TROR.
My MOD Is in HRP mode no polymer (for this mod).

Didn't do that with older Eduke32 (32 bit) I used before I got my new PC.

With new PC I use Eduke32_Win64 cus Duke32_32 wont work, TROR does this weird flashing hom.
Thing goes apeshit causing flashing hom in TROR if I use Eduke 32 bit on a 64 bit windows.

So Duke32_Win64 and or Duke64 works fine for me.
Only bug is the sprites being seen through walls from TRORs.

Bug vanishes when the room with the sprites cannot be seen or you're inside the TROR.

Posted Image
0

User is offline   Micky C 

  • Honored Donor

#2

So it happened when you switched to a different computer you say? I did warn you that in polymost, TROR can be glitch-free on some computers, but have nasty problems on others.

Whether this is the actual problem or not, I'd definitely test the maps on more than one computer to see whether they're glitch-free at various stages of development instead of risking a lot of wasted effort, or forcing a switch to polymer.
0

User is offline   Zaxtor 

#3

View PostMickey C, on 19 June 2014 - 06:26 AM, said:

So it happened when you switched to a different computer you say? I did warn you that in polymost, TROR can be glitch-free on some computers, but have nasty problems on others.

Whether this is the actual problem or not, I'd definitely test the maps on more than one computer to see whether they're glitch-free at various stages of development instead of risking a lot of wasted effort, or forcing a switch to polymer.



I would switch to polymer but problem is my earlier level uses those "window thingie known as window glitch" that infamous bug exploit some users used to make "1 sided windows"
and they don't work on polymer they become "sky"
You know that thing Billy Boy used and other authors.
Those 1 sided windows Billy boy and I used a lot.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options