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Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#361

 The Commander, on 15 February 2014 - 09:58 AM, said:

1. You could only pick up one weapon sprite.
2. You can pick up any ammo (normal settings do not allow it to respawn)

It's a bit more complicated. Ammo doesn't respawn, but health and inventory items do.

You can only pick up one type of weapon once per level, but weapons stay for other players. However you can pick up the same weapon again when another map level starts. None of this apply to weapons dropped by enemies.

 The Commander, on 15 February 2014 - 09:58 AM, said:

3. KEY CARDS DO NOT RESPAWN!!!!
This is a major game breaker that I have brought up before, some large user maps make use of the same colour key card, so I can just go back up pick up the same card from before without getting the card where I am intended to get it.
What is meant to happen is that the player who picks it up (possibly all players get this card at this point, MetH can you confirm this?) keeps this card even if they die till it is used in the key slot, then it is removed from the player.

A key card is still in the player possession after his death. But this may become a problem if the played quits the game.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#362

Oh, I knew that the player kept the card after death. I just was not sure on if the other players got it at the same time automatically. (I thought they did)
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User is offline   Micky C 

  • Honored Donor

#363

I put some pal 1 buttons in a map so that people in coop can open up some teleporters as well as other stuff, but I later found out that unlike everything else, buttons only appear in Dukematch. Is there any other way I can trigger things specifically in coop? As a last resort for the teleporters I can blast them open with cracks, but that doesn't take care of the other stuff.
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User is offline   Micky C 

  • Honored Donor

#364

Btw apparently the Beach CBP's visibility was set to public. It must have reset to that atuomatically after the update yesterday, and now almost 30 people have it on their computers Posted Image

Is it possible at all to make it not reset the visibility after an update? Now if these people end up playing the map they're going to be playing a potentially unpolished product and could judge it negatively.
Despite the fact it's virtually finished, I don't want random people having a sneak peak at it before release.

Also, any word on improving the update system so it updates user maps automatically?

This post has been edited by Micky C: 15 February 2014 - 06:41 PM

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User is offline   Lunick 

#365

 Micky C, on 15 February 2014 - 06:40 PM, said:

Btw apparently the Beach CBP's visibility was set to public. It must have reset to that atuomatically after the update yesterday, and now almost 30 people have it on their computers Posted Image

Is it possible at all to make it not reset the visibility after an update? Now if these people end up playing the map they're going to be playing a potentially unpolished product and could judge it negatively.
Despite the fact it's virtually finished, I don't want random people having a sneak peak at it before release.

Also, any word on improving the update system so it updates user maps automatically?


I should have told you that... oops. That's something you would have to ask Valve/Steam about as that is the same with everything on the Workshop.
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User is offline   Micky C 

  • Honored Donor

#366

Yeah you should have. Someone even added it as a favourite already. As flattering as that is I'd still rather have waited for proper release (where everyone would add it as a favourite :blink: )
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User is offline   MetHy 

#367

Is there a way to have a list of every mapper who subscribed to that map so that you can send them a message telling the map wasn't ready?
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User is offline   Lunick 

#368

There's no way to list every single person who has subscribed to a map, at least the workshop owners and I can't.
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User is offline   Micky C 

  • Honored Donor

#369

What makes you think it was mappers who downloaded it? I'm sure it was just regular users.

I don't think they'd be aware that the map wasn't ready. It's fully playable and moderately polished. When the final version is released I doubt many non-mappers would be able to tell the difference.
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User is offline   MetHy 

#370

Huh I wanted to say players :blink: Long gone is the time when the majority of players were also mappers...

This post has been edited by MetHy: 16 February 2014 - 03:18 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#371

 Micky C, on 15 February 2014 - 05:14 PM, said:

I put some pal 1 buttons in a map so that people in coop can open up some teleporters as well as other stuff, but I later found out that unlike everything else, buttons only appear in Dukematch. Is there any other way I can trigger things specifically in coop? As a last resort for the teleporters I can blast them open with cracks, but that doesn't take care of the other stuff.

It depends on what you are intending to do.

If you want to open a teleporter when a passage is blocked (like in Critical Mass) you can just make the teleporter open on the blocked side, and have a switch or touchplate inside the teleporter to open on the other side.

If you want to make drastic changes to the map so it's played differently in cooperative, you should use the Red Light District trick for deathmatch: place plater 2 cooperative spawn inside of a different area, with a touchplate so it activates when you enter the map (or just a switch).

This post has been edited by Fox: 16 February 2014 - 11:18 AM

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User is offline   MetHy 

#372

Nice little surprise.... MRCK's and Maarten's map, "AMC Pleaser" got uploaded except MRCK's name was replaced and the description altered.

http://steamcommunit...s/?id=229311456

Edit : the txt file that comes with the map DOES say MRCK (he also kept the music that comes with the map as .midi file in it...).

But I found the source of the screenshots and text. It's actually not altered, just a difference source, MRCK's blog, I had just never realized he called me a troll there.
http://mrcksdukemaps.blogspot.fr/

apparently this is all a misunderstanding as the posts MRCK put this map says "Lundi 11 mai" which simply means Monday 11 of may... apparently he thought Lundi was the mapper's name.

This post has been edited by MetHy: 18 February 2014 - 08:51 AM

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User is offline   Gambini 

#373

Hold.. I remember MRCK asking somewhere that if someone uploaded his maps they didnt use his "MRCK" name.
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User is offline   Forge 

  • Speaker of the Outhouse

#374

 Gambini, on 18 February 2014 - 08:33 AM, said:

Hold.. I remember MRCK asking somewhere that if someone uploaded his maps they didnt use his "MRCK" name.

he requested to stop using the MRCK monicker at DN-R when he changed his nick to ck3d

iirc he used MRCK for something else (work related?) and was trying to create a separation between the two

whatever the reason, it doesn't help that his website has his old nick in the address
http://mrcksdukemaps.blogspot.com/

This post has been edited by Forge: 18 February 2014 - 08:51 AM

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User is offline   MetHy 

#375

Edited my previous post before I got to see your 2 answers... Anyway apparently it's a misunderstanding.

This post has been edited by MetHy: 18 February 2014 - 08:54 AM

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User is offline   MetHy 

#376

I've uploaded CBP 1 to 7.

I'm however having a huge problem. The workshop won't download any map anymore on my harddrive, it only creates empty folders (named of the maps ID). The names of the maps appear in the Usermap section list but it says "Map not downloaded yet".

It also doesn't have to do anything with waiting longer as it happens with maps I tried to downloaded one or two days ago.

Does it happen to anyone else?
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User is offline   MetHy 

#377

I've uploaded the remaining CBPs (CBP7, JFCBP1&2, 2hCBP) and now everything is in one collection.
I also added BeachCBP as well because of its name even though afaik not that many mappers were involved and I don't even think it was an open project contrary to all others (unless I completely missed the thread all along)

http://steamcommunit...6&savesuccess=1

I'm not certain about adding Duke Is Ten or the speedmapping maps since they are so small and short and since they only really work together.... Perhaps I could add ONE maps of each in order to advertise the full "episodes" like I did for Metropolitan Mayhem; but it's not up to me to decide since I didn't take part in those projects.
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User is offline   Forge 

  • Speaker of the Outhouse

#378

the beach cbp was an open call for participants, (unlike the russian cbp's which were exclusive to only certain people)
poor organization and giving the mappers too much free reign caused it to fall into limbo. Micky finally gathered up the pieces and put it together as best as he could.

This post has been edited by Forge: 21 March 2014 - 06:53 AM

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User is offline   MetHy 

#379

Yeah I'm not adding the Russian CBPs, not my business :blink: also DukePlusCBP and CBP8 aren't on there obviously because they aren't compatible with Megaton.
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User is offline   Jblade 

#380

Thanks for uploading the 2 JFCBPs - I really want to start another one but it seems that nowadays they just get started without much fanfare. I think I've taken part in most of them though.
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User is offline   MetHy 

#381

Does anybody have the 1h CBP map ?

http://msdn.duke4.net/hotscbp1.php

The download link is dead and it's never been uploaded on neither DNR nor CGS. I had completely forgotten it existed, too.

This post has been edited by MetHy: 24 March 2014 - 04:09 AM

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User is offline   Jblade 

#382

Here you go!

Attached File(s)

  • Attached File  SCBP1.zip (32.15K)
    Number of downloads: 242

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User is offline   MetHy 

#383

Thanks, I'll add it on megaton
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User is offline   Jblade 

#384

No problem - incase you play it, the map does end on a really flat note incase you're wondering if it was unfinished or something. The 2nd speed CBP was definitly much better paced.
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User is offline   MetHy 

#385

Yeah, kind of a shame about the ending. It would have taken only a few mins to finish the last area.
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User is offline   Kyanos 

#386

Attached Image: DM1on1_Crater.png
DM1on1_Crater. My fourth deathmatch map. I made it yesterday, it's up now on steam. http://steamcommunit...s/?id=275434242

I did something a little different this time. Not only did I consistently save my map every 30 mins or so, but I took pictures of my work as I went. I packaged it all up, with the publishing files as a Making of DM1on1_Crater zip. It's got all 23 iterations of the map, from the first triangle drawn to the final published copy. I built this map out of a 1/8th slice of pie that got copy pasted and flipped to piece together the full building. It's all in this zip if anyone is curious.
Making_of_DM1on1_Crater.7z (24mb)
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User is offline   MetHy 

#387

How does updating map works exactly?

I've updated Eat The Rich with fixed coop spawns. Then, I unsubscribed and re-subscribed to it to make sure everything is right; yet I still have the previous version in the workshop\maps folder.

I hope people don't HAVE to delete the map directly in the folder to be able to play the updated version. For me it only worked after I did that.

This post has been edited by MetHy: 30 June 2014 - 04:37 AM

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User is offline   Kyanos 

#388

Updates do not work right. I will upload a beta with beta in the name, do my testing then delete it and upload the final map with the proper name.
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User is offline   MetHy 

#389

Okay thanks, I put the instructions on how to get the updated map on the description of the map's workshop page.

Something else that's weird, Forge made a collection with all his maps. He also added Eat The Rich to that collection; however it doesn't appear at the top of the page of Eat The Rich and when I try to add the map to a collection, I can only add it to the collections I have made and not his... Is this normal?

For reference :
Eat The Rich
Forge's collection

This post has been edited by MetHy: 30 June 2014 - 04:55 AM

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User is offline   Kyanos 

#390

It's there now...

Never mind I see what you are saying. The map page doesn't say it's in forges collection too.

This post has been edited by Drek: 30 June 2014 - 05:49 AM

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