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EDuke32 64bit texture cache 'leak' - ever-growing textures file [FIXED]

User is offline   LeoD 

  • Duke4.net topic/3513

#1

Introduced in r3761/r3763. texture file contents from previous program runs is considered 'garbage data'.

This post has been edited by LeoD: 14 October 2013 - 08:15 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #2

http://svn.eduke32.c...&max=40&search=

This only happens with 64-bit builds? That implies a pointer error. A quick glance at the code indicates that there may be cases where int32_t variables should be intptr_t or off_t.
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User is offline   LeoD 

  • Duke4.net topic/3513

#3

View PostHendricks266, on 06 October 2013 - 11:26 AM, said:

This only happens with 64-bit builds?
Yes. checked with 32/64 in r3627(OK) and r3973(ERR), then bisected to r3761 using local 64bit builds.

EDIT: Switching the renderer to SW and back to OpenGL ingame has the same issue btw.

This post has been edited by LeoD: 06 October 2013 - 12:59 PM

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