Introduced in r3761/r3763. texture file contents from previous program runs is considered 'garbage data'.
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EDuke32 64bit texture cache 'leak' - ever-growing textures file [FIXED]
#1 Posted 06 October 2013 - 10:12 AM
This post has been edited by LeoD: 14 October 2013 - 08:15 AM
#2 Posted 06 October 2013 - 11:26 AM
http://svn.eduke32.c...&max=40&search=
This only happens with 64-bit builds? That implies a pointer error. A quick glance at the code indicates that there may be cases where int32_t variables should be intptr_t or off_t.
This only happens with 64-bit builds? That implies a pointer error. A quick glance at the code indicates that there may be cases where int32_t variables should be intptr_t or off_t.
#3 Posted 06 October 2013 - 11:34 AM
Hendricks266, on 06 October 2013 - 11:26 AM, said:
This only happens with 64-bit builds?
EDIT: Switching the renderer to SW and back to OpenGL ingame has the same issue btw.
This post has been edited by LeoD: 06 October 2013 - 12:59 PM
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