Ok,let me see how I can explain this and just maybe someone else on here has gone through this little dilemma as well.
Well,I made a doorway,Ok and I've used the 3 of the Special Sprites, SE (sprite#1) Music & SFX (Sprite#5) and GS SPEED (sprite#10)
Now,not the length but the width of the door is quite narrow and after I've placed the sprites I've noticed that if I'm out in the
hallway and head in the direction of the door I can see both the SE sprite and the GS SPEED sprite sticking out of the wall.
So what I tryed after was replacing the 3 sprites but this time and before I even set any TAGS I resized each of the 3 sprites,
(I made them smaller) so that when they rotate on the door's ledge and I view them from the hallway due to their new size, when
they rotate they won't bleed through the hallway wall but...everytime I shrink them and try the map out,the door won't open!?
What's strange too, (sidenote) in the process of all of this is that from the 2D Grid let's say I created The SE Sprite outside the red
sector (the door) and if I go to drag the sprite inside the sector where I want it,this red sector (the door) won't allow me to drag it inside so I
then have to create the sprite inside the red sector (the door) itself,I couldn't just drag the sprite inside
this red sector (the door)!?
Alright so now here's the second weird half of this situation,
After I create the sprite inside the red sector and after I go into 3D Mode I can see the sprite in question protruding
out of the ceiling inside the room so then of course I pull it down from the inside of the ceiling so that I can see it
more,then i hit the V-Key and change it to either one of the Special Sprites I mentioned above but then when I
go back into 3D Mode......Interesting??? I can't see the Sprite!? resting on top of the door!? It's, not until I go
back into 2D and drag the 3 sprites closer to the edge of the door then go back into 3D,
Ahhhhhhh!!!! now you can visually see them!
Strange?...you would think that any sprite that was placed anywhere inside that doors sector would be plainly visible from
inside the room because that's the sector the door predominantly resides in and yet the engine won't allow
you to view it?
And yet if you want them to become visible like i just previously mentioned, you have to go back into 2D mode
and drag them to the edge then go back into 3D mode and WA! LA! there they sit!
But then after I resize them,"make them smaller" then try the map out,now the doors won't open!?
I don't get it?
Now I know someone is going to say,why don't you try to resize them inside the doors sector
itself?
Yeah,I've tried that and it's a nightmare working in an area that small,you keep getting
bounced all over the place!? But I may end up having to try this method once again
unless someone else comes up with a better method?
Also too, I noted as well that each of the sprites pointers are still the same length after you shrink each of the sprites,
I don't know maybe you just can't resize these sprites?
Just Askin,
Thanks!
