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Duke Nukem II Announced for iOS

User is offline   Green 

  • 359

  #1

Posted Image



iPad Screenshots

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iPhone Screenshots

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Official Duke II iOS Facebook Page
Official Interceptor Entertainment Forums
Duke4.net News Post

Duke Nukem II is coming to the App Store in early April and will be priced at $1.99.

5

User is offline   Frederik Schreiber 

  • Slipgate Studios
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#2

Hail to the King Baby!
4

User is offline   Inspector Lagomorf 

  • Glory To Motherland!
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#3

Awesome. Don't mess this up, Fresch. :lol:

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0

User is online   Kristian Joensen 

  • 214

#4

Hopefully this will be coming to Android as well.

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Matt Saettler: Don't know about the Blood source from lith. I doubt they'll release it.

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0

User is offline   DaveyDoomsday 

  • Interceptor PR
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#5

View PostKristian Joensen, on 14 March 2013 - 08:55 AM, said:

Hopefully this will be coming to Android as well.


We're focused on iOS right now but an Android release is definitely something we've been looking into. Especially since I only have Android devices! Gonna force Fred to do it!

This post has been edited by DaveyDoomsday: 14 March 2013 - 09:52 AM

1

User is offline   Radar 

  • 1,019

#6

Oh heck yes. This is great to see. I don't have an iPhone though. I sure hope an Android version will follow.

(Waiting for Mr. Deviance to post about how Interceptor will still find some way to make this fail completely)
0

User is offline   thatguy 

  • 125

#7

Pretty sure they released it on the iOS so they can ACTUALLY make money. lol
1

User is offline   xMobilemux 

  • 1,139

#8

That cover art is just so awesome.

Posted Image
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland
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#9

This bullshit. Why does iOS get all the cool games?

My friend and me were drunk a couple years back and we just broke out singing this.



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2

User is offline   Lunick 

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#10

I don't really like the cover because it doesn't reflect what Duke looked like in the game. Just look at the loading screen and the 'I'm Back' cutscene. Otherwise... where is Duke Nukem 1 :)

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User is offline   thatguy 

  • 125

#11

View PostLunick, on 14 March 2013 - 03:39 PM, said:

I don't really like the cover because it doesn't reflect what Duke looked like in the game. Just look at the loading screen and the 'I'm Back' cutscene. Otherwise... where is Duke Nukem 1 :)


Blame the original game creators. Old games weren't exactly consistent in the art department. :P
-1

User is offline   K100 

  • 129

#12

View PostLunick, on 14 March 2013 - 03:39 PM, said:

where is Duke Nukem 1 :)



From Frederik Schreiber on the interceptor's forum:

"We want to put all the love each title deserves into the games, and not just do a 2-pack game.
Why we did Duke 2 first?

Duke 2 is clearly the superior game, and tbh. Duke 1 hasnt aged well - But we will release it as its own seperate App in the near future as well :P"

http://www.intercept...hp?f=140&t=2841

Oh and the artwork is awesome. It's my new phone wallpaper. :)

Sorry for my bad english. ^^

French Duke Nukem community: http://dnf-france.fr/

This post has been edited by K100: 14 March 2013 - 05:07 PM

2

User is offline   Lunick 

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#13

View PostK100, on 14 March 2013 - 05:06 PM, said:

>Text<


Aha thanks, I don't go to those forums.

I like Duke Nukem 1 more than number 2 though :X

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http://duke3dmaps.tumblr.com/
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0

User is offline   LkMax 

  • 318

#14

I can't be the only one who liked Duke 1 more than duke 2.
If duke 2 had a decent view distance so I could see the enemies and traps a few meters ahead before being f***ed up all the time... I would have finished it like I did with the first one. :)

-generic signature here-
0

User is offline   thatguy 

  • 125

#15

I can't say I think Duke 1 is better than 2. Its a classic but by no means superior in any way except for nostalgia value.

Back in the day when games were episodic. lol

This post has been edited by s.b.Newsom: 14 March 2013 - 06:32 PM

0

User is offline   ReaperMan 

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#16

Too bad there is no source code for Duke Nukem II..... :)
1

User is offline   thatguy 

  • 125

#17

View PostReaperMan, on 14 March 2013 - 07:26 PM, said:

Too bad there is no source code for Duke Nukem II..... :)


Not exactly the type of game that would be all that hard to rebuild. Also you can find sprite sheets available. I'll be honest though, I'd prefer someone made an HD port of it. Would be really cool. As long as its tastefully done and doesn't look like Manhattan Project.
0

User is offline   Hendricks266 

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  #18

View PostReaperMan, on 14 March 2013 - 07:26 PM, said:

Too bad there is no source code for Duke Nukem II..... :)

As of 2005, Allen H. Blum may have it on an Amiga disk in his closet. That said, DN2 is a DOS sidescroller so it may very well be in assembly and/or employ lots of low-level DOS functionality.
1

User is offline   Micky C 

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#19

I have mixed feelings about this. Mainly because iOS is a casual games platform. It's difficult to have any difficult, hardcore games on it given the control interface.

Duke 2 is a HARD game IMO, and if it comes to touchscreen something better damn well be done to make it easier, at least as an option.
I know... I'm a pussy...

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1

User is offline   Commando Nukem 

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#20

I hate to be a douche, but... Color me unenthused.

Really. Updates to the original game? Something resembling effort? Alien Breed style, ya know? Ah, well...

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0

User is offline   thatguy 

  • 125

#21

But you guys got excited for a straight Duke 3d port. Yeah, can't take a lot of your words for it.
0

User is offline   ReaperMan 

  • 1,266

#22

The DN3D port not a strait port also its going to have better net code.... so we can take all the good stuff from it and put it in Eduke32.

This post has been edited by ReaperMan: 15 March 2013 - 03:31 AM

0

User is offline   Micky C 

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#23

Yeah plus there's a different between a port to different OSs and a port to an entirely different platform with radically different imput controls.

View PostReaperMan, on 15 March 2013 - 03:31 AM, said:

The DN3D port not a strait port also its going to have better net code.... so we can take all the good stuff from it and put it in Eduke32.


I doubt the net code will be "better", maybe slightly more stable, but it only needs to be sufficient to run the original levels and vanilla maps. Definitely not enough to be able to run large mods/TCs without going out of sync. Just in case you were implying that it should be added to eduke32.

Edit: Just saw the trailer: "Two hundred and fifty-six eye popping colours!" Radical! Posted Image

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This post has been edited by Trooper Mick: 15 March 2013 - 03:52 AM

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User is offline   AlektorophobiA 

  • 28

#24

Is there a version of the poster without the logos?

...
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User is offline   K100 

  • 129

#25

View PostAlektorophobiA, on 15 March 2013 - 08:08 AM, said:

Is there a version of the poster without the logos?


Yep:

Posted Image

Sorry for my bad english. ^^

French Duke Nukem community: http://dnf-france.fr/
1

User is offline   thatguy 

  • 125

#26

View PostReaperMan, on 15 March 2013 - 03:31 AM, said:

The DN3D port not a strait port also its going to have better net code.... so we can take all the good stuff from it and put it in Eduke32.


Ah so the DN3D iOS port wasn't a straight port? Because I thought this thread was about the release of DN2 on iOS. Wait, eDuke is legally on iOS now?!?!

This post has been edited by s.b.Newsom: 15 March 2013 - 11:26 AM

-1

User is offline   Sangman 

  • 490

#27

Awesome cover art!

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1

User is offline   Malgon 

  • 347

#28

I really dig the artwork as well. :)

Most anticipated games: Ion Maiden, Cyberpunk 2077, Doom Eternal, Beyond Good and Evil 2

This post has been edited by Malgon: 15 March 2013 - 03:31 PM

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User is offline   ReaperMan 

  • 1,266

#29

View Posts.b.Newsom, on 15 March 2013 - 11:25 AM, said:

Ah so the DN3D iOS port wasn't a straight port? Because I thought this thread was about the release of DN2 on iOS. Wait, eDuke is legally on iOS now?!?!

I was talking about the upcoming steam port.

This post has been edited by ReaperMan: 15 March 2013 - 04:08 PM

0

User is offline   Loke 

  • 621

#30

Now that's how the DNF cover should've looked like.
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