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eduke32 crashing on start of a level even with debug

#1

I recently decided to download the eduke32 mod for DN3D since I would finally be able to play it with a dedicated GPU. Anyhoo, I setup the program correctly, execute it (using polymer and fullscreen at 1360x768 32bpp) and with "Enable autoload folder" checked (without it, the mod doesn't work for some reason). So it boots up fine and all, but when I start a level, the game just crashes with no indication as to why. I even tried using the debug shortcut and that didn't work either. I've tried using different resolutions or settings, even different stages to make sure it wasn't just a minor glitch, but no, it just crashes every time. I would like an explanation to this and possibly a fix. Attached are my specs, settings, and crash log. Thanks.

Posted Image

Specs:
AMD FX-4170
AMD Radeon HD 6670

P.S. I think I remember hearing eduke32 was incompatible with AMD cards, but I doubt that is the problem.

Attached File(s)


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User is offline   Hendricks266 

  • Weaponized Autism

  #2

Where to begin...

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

the eduke32 mod

EDuke32 is a source port, not a mod.

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

since I would finally be able to play it with a dedicated GPU

Our OpenGL renderers, Polymost and Polymer, take advantage of dedicated GPUs, but the classic 8-bit renderer (how the game originally looked in 1996) runs equally well on just a CPU.

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

(without it, the mod doesn't work for some reason).

I think you are conflating EDuke32 with the HRP. The latter is a mod that runs on the former.

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

I even tried using the debug shortcut and that didn't work either.

The debug executable exists specifically to help with debugging. Extra stability would be a side effect.

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

I would like an explanation to this and possibly a fix.

Error: Insufficient Data

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

Attached are my specs, settings, and crash log. Thanks.

First and foremost, grab a synthesis build. If the problem still happens, take a look at the Troubleshooting article on the EDukeWiki. Specifically, use the debug exe and if you get a crash send us the file eduke32_or_mapster32.crashlog.

The version of EDuke32 you have is over a year old. Which leads me to...

 GwannaSauna, on 09 December 2012 - 09:36 PM, said:

P.S. I think I remember hearing eduke32 was incompatible with AMD cards, but I doubt that is the problem.

Where did you find your information, and more importantly, the old versions of both EDuke32 and the HRP? The EDuke32 Team repeatedly encounter misunderstandings like these:

  • that EDuke32 only includes the OpenGL renderers and is not faithful to the original
  • that Polymer (or EDuke32 altogether) does not work at all with AMD or is specifically designed only to work with NVIDIA
  • that EDuke32 equals the HRP
  • that torrent megapacks containing EDuke32 and Duke 3D make it easier for the user despite containing disorganized and outdated software

It would help everyone involved if we could correct the source of confusion.

As for the question, the OpenGL modes have issues on AMD GPUs but it is AMD's fault--mostly buggy drivers. We have put effort into working around these issues (just search the source for "workaround") including buying AMD hardware to test. Unfortunately, we don't have the commercial resources necessary to put the software through professional testing to find out all the issues and how to work around them, as is done with AAA games.
3

User is offline   Player Lin 

#3

If you do run with debug build of eduke32 then where is "eduke32.crashlog" file?
(Unless the crash is seriously, causing prevention about produces the debug crashlog file.)

 Hendricks266, on 09 December 2012 - 10:00 PM, said:

EDuke32 is not a source port, not a mod.


I guess you actually mean... "EDuke32 is a source port, not a mod."......right?

:)
0

User is offline   Hendricks266 

  • Weaponized Autism

  #4

 Player Lin, on 10 December 2012 - 08:40 AM, said:

If you do run with debug build of eduke32 then where is "eduke32.crashlog" file?

If it is produced at all, it should be in the same directory as the session's eduke32.log.
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#5

I wouldn't exactly call it fixing, but I manually installed the HRP and it works like a charm, so problem solved I guess. Thanks for all the help.
0

User is offline   Player Lin 

#6

 GwannaSauna, on 10 December 2012 - 07:42 PM, said:

I wouldn't exactly call it fixing, but I manually installed the HRP and it works like a charm, so problem solved I guess. Thanks for all the help.


Sounds like you try use HRP with autoload? I don't think that's good idea... :)

But, weird thing is... your post sounds more like you cannot just run eduke32 without HRP or something...and you didn't give us enough of information so we don't know what exactly problem is...

This post has been edited by Player Lin: 11 December 2012 - 05:55 AM

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