Duke4.net Forums: [EDuke32 fixed:] Polymer - user map loading crash: "Dharga", "1 Bitch", "Toxic Waste" [maps fixed], "Festival Park" - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[EDuke32 fixed:] Polymer - user map loading crash: "Dharga", "1 Bitch", "Toxic Waste" [maps fixed], "Festival Park"

User is offline   LeoD 

  • Duke4.net topic/3513

#1

Happens to all revisions I've tried, back to r1517. Map download.

Since no one cares to allow new file extensions as attachments on the forums I propose to make the Eduke32 debug executable create *.crash.log instead of *.crashlog files.

Attached File(s)



This post has been edited by LeoD: 18 May 2014 - 05:32 AM

0

User is offline   Helixhorned 

  • EDuke32 Developer

#2

I couldn't reproduce the crash, but the map was fairly corrupt. A fixed one is attached: two 2-walled sectors were deleted.
(This was done by listing all corruptions with "corruptcheck now" from the console, then finding the right ones with Alt+"]" and finally deleting each affected sector by highlighting it and pressing Ctrl+LShift+DEL.)

edit: OK, taking a second look at the map, it's easy to see why the crash happened. Take sector 289: its .nextwall is 2080, but its .nextsector is -134. Much code assumes that ".nextsector >= 0 iff .nextwall >= 0", so it's expected to cause problems. The reason why Mapster32 didn't report this particular (much worse) problem is because the wall in question already had another inconsistency, and the editor doesn't report multiple corruptions of the same sector or wall to not spam the log too much.

The bottom line: corruptions from level 3 on, but especially from level 4 on, are very serious.

Attached File(s)


3

User is offline   Hank 

#3

 Helixhorned, on 17 September 2012 - 12:35 PM, said:

The bottom line: corruptions from level 3 on, but especially from level 4 on, are very serious.

This is one of my favourite maps. I had no issues with it playing it on straight Duke 3D - still is there a way to upload the fixed version to dukeworld? That way anyone can find the corrected version. Because i think this post will be out of sight in a week or so. Posted Image
0

User is offline   LeoD 

  • Duke4.net topic/3513

#4

 Hank, on 18 September 2012 - 08:28 AM, said:

This is one of my favourite maps. I had no issues with it playing it on straight Duke 3D - still is there a way to upload the fixed version to dukeworld? That way anyone can find the corrected version. Because i think this post will be out of sight in a week or so. Posted Image
dukeworld.duke4.net is just an archived dead site and usually the last place where I look for stuff. Better ask Mikko and the likes who run the mapping sites which are still maintained. Or have a special place on Duke4.net with Eduke32-patched maps.
0

User is offline   Hank 

#5

 LeoD, on 18 September 2012 - 10:59 AM, said:

dukeworld.duke4.net is just an archived dead site and usually the last place where I look for stuff. Better ask Mikko and the likes who run the mapping sites which are still maintained. Or have a special place on Duke4.net with Eduke32-patched maps.

Ah, the latter is in the works, but do not ask when -
Meanwhile, I am asking any credible map host site to host this map.
It is a long complex map, not for everyone, prolly never got into the 90s for rating, BUT, it has some interesting map design and puzzles. Thanks
0

User is offline   Forge 

  • Speaker of the Outhouse

#6

I threw it into my rotation. It'll get reviewed at CGS eventually (note that there's about 250 maps in the "rotation")
1

User is offline   Hank 

#7

 Forge, on 20 September 2012 - 05:56 AM, said:

I threw it into my rotation. It'll get reviewed at CGS eventually (note that there's about 250 maps in the "rotation")

Cheers Mate, and thanks! Posted Image
0

User is offline   LeoD 

  • Duke4.net topic/3513

#8

 Hank, on 19 September 2012 - 03:08 PM, said:

Ah, the latter is in the works, but do not ask when -
I might contribute once this takes shape. I have cleaned up quite some BAT and CON mess in my archives during my last big user map playthrough.
0

User is offline   Forge 

  • Speaker of the Outhouse

#9

I went ahead and knocked it out. should be at CGS in the next day or two.

f**king obscure touchplate in the fireplace had me running around like a fool for awhile until i found it..
0

User is offline   LeoD 

  • Duke4.net topic/3513

#10

Two more maps with the same type of crash: 1 Bitch and Attached File  toxicwst.zip (15.73K)
Number of downloads: 212
I've attached the latter directly since I couldn't find any download link.
I'd be glad if someone could fix these maps, too.

Attached File(s)


0

User is offline   Helixhorned 

  • EDuke32 Developer

#11

See attachment.

Two other maps with this corruption are Larockz and Cranium, but they will take a little more effort.

Attached File(s)


1

User is offline   LeoD 

  • Duke4.net topic/3513

#12

 Helixhorned, on 15 October 2012 - 10:48 AM, said:

See attachment.
Thanks!

 Helixhorned, on 15 October 2012 - 10:48 AM, said:

Two other maps with this corruption are Larockz and Cranium, but they will take a little more effort.
Seems very machine dependent. Both run fine here. Btw., there are twothree Cranium versions available: original, some attrition fix from 2010-12-30, and cranium_pal0.map which you did in 2011.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#13

Adding to the list : Festival Park. Maybe not worth fixing, but since I've found it, it should be mentioned.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options