
BLiGHT is a project I started working on roughly a year ago after inspiration in a number of Zdoom mods culminated in me wanting to create a similar experience with eDuke. I rocked along with that goal for about the first six months, but as I worked on it and brainstormed more, I felt like leaving it just at "Duke mod that borrows from Zdoom mods" would've been selling the concept short, so I changed tracks and restructured certain aspects of the mod, gearing it towards being standalone. That goal's finally been accomplished, it's gone through a bit of third-party testing with the reception being largely positive, so I figure it's ready for a formal announcement/development thread. What I posted in the WIP thread a few days ago was actually using an older version of the mod's weapons, which I'm (kinda) trying to salvage in something else. BLiGHT, however, remains the focus.
Anywho, here's a little gameplay video with me prattling on about it like a moron, feel free to mute it if you can't take my dumb voice - -
The story (TL;DR in-game shots from the protagonist's POV);
The story (synopsized);
The enemies
At this point, the vast majority of the codework is done. At least, there's nothing experimental for me to do. Level design is the biggest challenge (ain't it always?) and given my track record, I figure this will probably get a bit of a lukewarm reception in light of that, so I'll close with this guarantee;
since BLiGHT's pretty much in decent enough shape for a release right now (at least as a proof-of-concept or whatever), if I'm not ready for a formal release in three months, I'll post what I've gotten done, come hell or high water. I'm probably going to start working on the actual maps first thing tonight. In the (unlikely) event that anyone wants to help out on that front, drop me a PM and we'll talk. In any other event, let me know what you think!
-UPDATE-
First of all, I'd like to apologize to Eddy. I know he just released Slender's Woods (which was incredible, btw), and I don't want to look like 'that guy' by giving BLiGHT a release right after it, so let me just say that this is really shit timing on both of our parts, though it wasn't deliberate in either case. I'm nearing the end of the three month deadline that I promised in the OP (check the above paragraph if you didn't catch it) and unfortunately there's just no way I can get something legitimate out the door in the time I've got left without doing a sucky rush-job. That being considered, I'm releasing BLiGHT along with the test board I built for the initial beta testing process, i.e what you'll see here is more or less what the guys that beta tested it saw, though some extra enemies have been thrown in so it plays like a relatively normal (if not small-ish) map. There's no reason to worry about the future of this project. I'm still working on it every bit as enthusiastically as I ever was, I just want to keep my word and at least put something out there so the wider community can experience BLiGHT for themselves.
http://www.mediafire...1icuifnn15741hb
Here's the dowload link ^. Since it's standalone, running it is as easy as unzipping and running the "ExtClut" bat file (I forgot to rename it. Oops). Have fun and shit.
Special thanks to TX, James and Helixhorned for taking the time to give it the initial testing