[RELEASE] MINI MAP PACK "A collection of ten maps made in 90 minutes each one."
#91 Posted 13 February 2012 - 03:42 PM
I have something but I already spent two hours on it and have to work maybe one hour more to get it finished. If the map isn´t accepted here I will create my own thread named 3 hours minimaps
#92 Posted 13 February 2012 - 03:44 PM
#93 Posted 13 February 2012 - 03:52 PM
zykov eddy, on 13 February 2012 - 09:39 AM, said:
Gambini, on 13 February 2012 - 03:42 PM, said:
I didn't think it was a CBP either but apparently that's what everyone's calling it, so if it wasn't it is now. I was going suggest that Gambini go ahead and make that 3 hour thread for those who missed/didn't want to join the 1.5 hour one but of course, he's only joking.
#94 Posted 13 February 2012 - 03:54 PM
Micky C, on 13 February 2012 - 03:52 PM, said:
Well, like LeoD said before it would be cool to make this packs every month XD
#95 Posted 13 February 2012 - 03:56 PM
Well, all the other maps are worth mentioning too it´s just that i dont find anything special to say about them, their authors at least knew how to write their names. I got stuck in both Micky C´s maps and in one of them i saw a lot of visual glitches, probably because I was using software. The one with the shootable buttons in the cliffs was outstandingly big and well done considering the time limit, but again i could not finish it. Norvak maps were very good too, the red room was an original setup.
EDIT: I was joking about the fact of the new thread but not about the map. What i wanted to say to ZEddy is that people can keep sending their maps.
This post has been edited by Gambini: 13 February 2012 - 03:59 PM
#96 Posted 13 February 2012 - 04:08 PM
#97 Posted 14 February 2012 - 04:51 AM
Gambini, on 13 February 2012 - 03:56 PM, said:
That's intentional actually. I'm still mentally somewhat stuck with the old 8-character limit.
In any case the map could not have taken more than 1h40mins and was probably under that. According to the original file, work started at 18:12 and the file was last modified at 20:58. Between that there was a coffee break (about fourty minutes), ten minutes of surfing online and about ten minutes of checking other maps. Shouldn't be that surprising as the map has very little details (look at it in 2d mode). Glad you liked it though!
#98 Posted 15 February 2012 - 06:35 AM
Attached File(s)
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ololosh.zip (7.19K)
Number of downloads: 265
#99 Posted 15 February 2012 - 07:36 AM
zykov eddy, on 15 February 2012 - 06:35 AM, said:
Well, I hate to be a buzzkill, but...
Oh, what the hell. I'll give the map a play when I get home.
This post has been edited by The Mighty Bison: 15 February 2012 - 07:37 AM
#100 Posted 15 February 2012 - 07:43 AM
zykov eddy, on 15 February 2012 - 06:35 AM, said:
Isn't that an old map? Seems familiar.
#101 Posted 15 February 2012 - 07:55 AM
#102 Posted 15 February 2012 - 09:18 AM
Mikko_Sandt, on 15 February 2012 - 07:43 AM, said:
Yeah, I posted this map in my blog some time ago. Since it fits "fast - as - shit CBP" theme, I posted it here
I also have a half an hour map, but it's horrible.
This post has been edited by zykov eddy: 15 February 2012 - 09:24 AM
#103 Posted 20 February 2012 - 01:05 PM
Can I make a copy halfway through and practice/figure out what I need to do to finish this in my last 45 mins, then take a for real go at it? Or, do I need to just get back in Mapster and finish this in one shot?
#104 Posted 20 February 2012 - 01:44 PM
This post has been edited by Mikko_Sandt: 20 February 2012 - 01:44 PM
#105 Posted 20 February 2012 - 02:01 PM
#106 Posted 20 February 2012 - 06:57 PM
The Waterfall.zip (5.51K)
Number of downloads: 270
I moved the lock away from the tagged sector. I just read DTs post about that too. Also textured behind the elevator (I obviously didn't test it) and removed one atomic health, it played fairly easy.
I made this using the polymer HRP, and DTs new hypercore mod game.con was in there too. Hence the extra health
The Waterfall (1).zip (5.46K)
Number of downloads: 279
Oh ya, don't jump into my failed, last minute TROR house. You can't get out. I was gonna throw a devastator in there.
This post has been edited by Drek: 20 February 2012 - 08:13 PM
#107 Posted 20 February 2012 - 08:23 PM
If it's your first map, then you have a lot of promise with your layouts in the future.
#108 Posted 20 February 2012 - 08:37 PM
#109 Posted 20 February 2012 - 08:42 PM
#110 Posted 20 February 2012 - 09:01 PM
#111 Posted 21 February 2012 - 12:09 AM
If we get many more of these mini maps we can start thinking about another pack.
Actually forget the 1.5 hour limit, I'll take however long I want. If you think I should be shot for breaking the rules, you're welcome not to play it
This post has been edited by Micky C: 21 February 2012 - 02:32 AM
#112 Posted 21 February 2012 - 04:51 PM
I ignored the 1.5 hour limit, but I mapped in the spirit of the CBP building as fast as I can, and not polishing things like texture allignment. I must have made it all in less than 3 hours though. It should take 3 minutes to finish.
Don't judge until you've played it.
Edit: the zip's been reuploaded, an unbreakable glass bug has been fixed, and the cycloid now wakes up a lot earlier.
2nd edit: the zip's been re-reuploaded because a cosmetic change I made to the cycloid's platform was glitching in classic. Gameplay is 100% identical.
Attached File(s)
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mcykie.zip (1.35MB)
Number of downloads: 272
This post has been edited by Micky C: 21 February 2012 - 10:43 PM
#113 Posted 25 February 2012 - 01:44 AM
#114 Posted 29 February 2012 - 07:15 AM
I liked the boss maps the best because they felt the most complete, though both city maps were also really good.
#115 Posted 17 March 2012 - 02:06 AM
Ah hell I'll make a new TROR polymer mini map called FreeFall based around a concept I've been thinking of doing for a while. Once again I won't stick to the 1.5 hour limit.
This post has been edited by Micky C: 17 March 2012 - 02:11 AM
#117 Posted 19 March 2012 - 02:47 AM
Aim: Take the plunge if you dare, avoid the obstacles, find a way to survive before hitting the bottom. Estimated playing time: 50 seconds from start to finish, but a few minutes in reality as you'll need multiple attempts.
Ninja edit: reuploaded with music.
Attached File(s)
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FreeFall.zip (2.1MB)
Number of downloads: 261
This post has been edited by Micky C: 19 March 2012 - 02:56 AM
#118 Posted 19 March 2012 - 08:19 PM
When you said you had included music, I was afraid it was going to be Free Falling by Tom Petty.
#119 Posted 19 March 2012 - 11:18 PM
Anyway thanks for playing and commenting. Even when you only spend 4 or 5 hours on a map, it doesn't seem worth it if not many people play. I tried to do what I could about the trip bombs by manually adding laser beams to the top of the segments (it's kind of annoying that there's a delay), the secret is to wait as long as you can before moving to avoid the next set of lasers.
Btw what was the framerate like when you played it?
#120 Posted 19 March 2012 - 11:30 PM
The player should be able to see things coming underneath him and what is expected of him much beforehand.
I didn't finish the map because I didn't feel like memorizing every single second of the map like the mapper expects me to.