#6
Posted 24 June 2011 - 05:22 AM
Deceleration - the opposite of acceleration.
Mouse acceleration is more often a problem in games, and when it's active, the faster you move your mouse, the more the cross hair moves per inch you move your mouse. It's like activating "Enhance pointer precision" in the control panel in windows.
Deceleration is the complete opposite. If you move your mouse fast, if you twitch it, the crosshair moves less that it would have if you have moved the mouse the exact same distance but slower. The faster you move your mouse, the less the crosshair moves per inch you move your mouse.
The optimal way would be to have completely linear mouse movement, which most fast shooters have, hl2, quake 3, gzdoom etc. With mouse deceleration it becomes much harder to twitch aim. Some other games have had this problem as well, just cause 2 has it and bad company 2 had it in the beta before release as well.
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