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eduke eating up 6 GB physical memory :O  "[Solved] - ATI Driver issue"

User is offline   doubletap 

#1

hi,

im using eduke32 with hrp 5 + update max settings on e6750 @ 3.4 ghz 4g ram ati 5750 & 5770 cat. 11.5 (crossfire disabled) win7 64bit i can run the game for a while then it drops out coz it ate up ALL my memory... whats going on?`what about the disk cache setting off / on / compressed?
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User is offline   Danukem 

  • Duke Plus Developer

#2

There's a memory leak in the Polymer renderer when using ATI cards.
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User is offline   TerminX 

  • el fundador

  #3

I think it's more like there's a memory leak in the ATI driver when using the Polymer renderer instead of the other way around. The ATI driver seems to have issues with remembering to free memory associated with FBOs and VBOs. If it was just a matter of fixing a simple leak in EDuke32 it would have been done months ago.
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User is offline   doubletap 

#4

:( thats wack
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User is offline   Bubbles 

#5

Isn't there still a memory leak even with nvidia cards leading to the out of memory indaskloader crash?
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User is offline   Stabs 

#6

Whats the email address you would write to at ATI to have this resolved? thinking maybe we just reply to all threads like that and try the squeaky wheel approach if we have enough people writing in about it, they might fix it
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User is offline   Tetsuo 

#7

View PostTX, on 06 June 2011 - 12:16 PM, said:

I think it's more like there's a memory leak in the ATI driver when using the Polymer renderer instead of the other way around. The ATI driver seems to have issues with remembering to free memory associated with FBOs and VBOs. If it was just a matter of fixing a simple leak in EDuke32 it would have been done months ago.

That would explain the long standing bug in OS X with ATI cards where after a while sectors outside the one you are in stop drawing. It sure seems like a leak.
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