but notice, once I stood up the sprite by cycling through the 'R' key.Once I got the sprite to stand up vertically
the way I wanted it to.Right away I noticed that the sprite kept following me.Is there a command to keep the sprite
from moving around "facing you"so to speak,so that you can position it properly against this ledge?

I'd really like to mention one other thing,If your wondering why that ledge has a hole in the wall behind it.
That's because originally before I went this root your looking at,I tried High Treason's tutorial trick on creating
a ledge by simply grabbing the 2 outside vertices and pulling them inside towards the street.It didn't quite
work out though.Once I went into 3D mode,mapster32 immediately had problems drawing out most of the ledge
and once I ran into it.The cursor trailed off and most of the screen the cursor was under became whacked out. Parallaxed looking.If you've played around with Build or mapster32 long enough and you run into drawing problems like what I'm describing,I'm pretty sure you would know exactly what I'm talking about.