X-Vector, on 22 October 2012 - 12:45 AM, said:
Well, it did drop off the radar incredibly quickly and the multiplayer part was dead in the water.
That one million units sales figure is fairly impressive considering Prey left very little mark on the collective gaming consciousness, so to speak.
Prey to me is that cool game made with doom3's engine that impressed me but I never got time to beat and I keep wishing I find the time to go back to it and resume it from god knows where I left it
I've been having that feeling ever since the game came out.
If I see it now, the graphics are most likely not going to be as impressive as I remember them.
As for Bethesda's standards, I totally love to believe they have high standards but after they allowed doom3 bfg edition to come out in such a poor state following Rage's poor release, I wonder how low are their standards in reality.
Or maybe forcing id to censor the shit out of doom2, ruining the lighting and textures of doom3, making every cut scene and intro video unskippable, the entire game unmoddable and replacing the auto save and manual save mechanism with checkpoints, is their idea of high standards...
Aww and I almost forgot to mention that their lost missions chapter bonus for Doom3 is almost entirely made out of copy pasted areas of the original levels.
If you didn't know this, check this these comparison screenshots and be amazed...
http://img854.images.../d3bfglobby.jpg
http://img685.images...3bfggarage2.jpg
http://img196.images...d3bfgchasar.jpg
http://img89.imagesh...bfgsurfacen.jpg
http://img571.images...d3bfgoffice.jpg
http://img571.images...ghallwindow.jpg
http://img268.images...d3bfgbridge.jpg
http://img805.images...fgmetalhall.jpg
So I don't really see how Bethesda has such high standards that a game as great looking as prey2 would be shelved due to standards but I guess we might never know...