LAW, on Oct 26 2009, 02:13 PM, said:
Commando Nukem, whoever you are. I have made such a screenshots before on W98. And it wasn't so hard as you describe it.
If you did it before what is stopping you from doing it now?
LAW, on Oct 26 2009, 02:13 PM, said:
Why do you need 3DS? Avp game, avp source, open the file, point camera in right angle, hit Prinstscreen, next frame and so on.
You need 3DS because it is the only program that can import .RIF models, and export them to another format so that you can edit them. The WEAPON MESHES in AVP GOLD are all grouped into one file, and the Predators weapons are clustered together and not in proper positions to take snap shots of them.
With the marine weapons I can imagine you probably can open them up in imteng and take an image of the smartgun, chaingun, and Pulse Rifle, flame thrower, but many of the weapons are at odd angles, or clustered really close to eachother/not totally assembled, making it very difficult to actually take images of them.
The models are in a propritary format. .RIF, there are NO TOOLS included that allow you to view the hud models properly. However, if you claim you did it once, then do it again. There is a reason the AVP TOOLS come with a .RIF plugin for 3DS MAX R2 and R3, the .RIF model format is propritary, it cannot be opened without the custom plugin. There is a model viewer included, but like I said, the meshes are all grouped together.
http://img171.images...18/predhud1.jpg Fingers are not posed, weapons are not in decent positions or angles... How exactly do you expect someone to just "easily" go in and take pictures when they are like this?
and the only tool that comes with the source that can open the models is imteng, and this is what you get from imteng.
http://img132.images...3998/imteng.jpg
Even if I put the camera at a better position, the pistol, speargun, and spear are all scrunched together and not im proper positions to get images.
You need 3DS Max R3 to import the RIF, export to 3DS, and either Milkshape, Gmax, or Blender to open the 3DS file up and do your editing. Unless of course you enjoy working in 3DS Max, by all means. Bottom line is, you still need 3DS Max. For the few marine weapons i've seen converted into AVD and so forth, it was either done with a direct screen grab, which gives you artifacts up the ass(The flame thrower in AVD has green spottage on it from the palette change), or it was done with one of the weapons that was not in a weird position within the .rif (Pulse Rifle, SmartGun, Minigun).
I'm willing to do this, but dont tell me this isnt how you do it. If you want the best results, this is how you do it.
Mikko_Sandt, on Oct 26 2009, 03:40 PM, said:
Note that LAW said it'd be okay if they were simply taken from in-game screenshots. That shouldn't be a big problem if someone has the games installed.
This is what a screenshot out of AVP Gold looks like on a modern machine.
http://img197.images...7/832/avp02.jpg
Fraps may or may not yield a better result, however I still say this is the worst way to get these things out of the game. If you want it done right, the process I laid out gives you complete control of posing and framing.