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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Mark 

#5341

Its a large map with 7 errors. :D
3

User is offline   Daedolon 

  • Ancient Blood God

#5342

And an age old version of Mapster32.

Posted Image


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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5343

PS: This is a rip, not a remake.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #5344

Posted Image

Looks like a bad dream.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5345

Better than porn.
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User is offline   HellFire 

#5346

Thats awesome. So how did you extracted it? The sprite data is stored separately?
0

User is offline   OpenMaw 

  • Judge Mental

#5347

View PostHendricks266, on 15 January 2014 - 07:57 AM, said:

Posted Image

Looks like a bad dream.


A *ahem* nightmare, if you will? Posted Image
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User is offline   Daedolon 

  • Ancient Blood God

#5348

View PostHellFire, on 15 January 2014 - 09:46 AM, said:

Thats awesome. So how did you extracted it? The sprite data is stored separately?


I just didn't copy it over at first.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5349

I have already started assigning the proper tile numbers to new arts ripped by Nfelli. For instance some tiles are missing from Nfelli pack: a chain and pools of liquid in Hulk's toilet in Gates Motel.

Edit: Cyberkeef replaces the Newbeast among other conflicts with Atomic Edition, so you can't have Plug and Pray and The Birth together.

This post has been edited by Fox: 15 January 2014 - 05:19 PM

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User is online   Lunick 

#5350

View PostFox, on 15 January 2014 - 05:12 PM, said:

I have already started assigning the proper tile numbers to new arts ripped by Nfelli. For instance some tiles are missing from Nfelli pack: a chain and pools of liquid in Hulk's toilet in Gates Motel.

Edit: Cyberkeef replaces the Newbeast among other conflicts with Atomic Edition, so you can't have Plug and Pray and The Birth together.


Would there be a point of having The Birth when you have Plug N Pray? Are you using these rips too? http://forums.duke4....and-tiles-rips/
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5351

Ahhh, maybe that's the guy who ripped the tiles I am using, not Nfelli. I have no idea.
0

User is online   Lunick 

#5352

Do they look good in-game at least? They didn't look too pretty by themselves.
0

User is offline   Scott_AW 

#5353

Replaced the chaingun with a Repeating Railgun. Damage per shot is less than the blaster, ammo maxes have been bumped up and ammo pickups increased.

Testing it out on some destructibles below...



Attached Image: duke0000.png

The pickup needs to be scaled up a little.

Made use of the chaingun's split sprites to make the gun jiggle more. Jiggly.
0

#5354

View PostFox, on 15 January 2014 - 04:59 AM, said:

PS: This is a rip, not a remake.
Very impressive. Glad to see this is becoming a possibility after all these years.

Is it possible to extract the CON code from the PSX port as well? You've theorized about some of the game's CON oddities already, such as the dropped used armor pickups, but it seems like there are other strange things as well. For example, you mentioned a while ago that Duke's PSX line "No one wears flares and lives!" was unused and probably intended as the intro line for Cyberkeef. However, according to the game footage I've seen, it looks like it's actually used as a random gibbing response by Duke in Ministry of Fear:
http://youtu.be/wwOdrD5qJdI?t=1m54s

I guess the line only takes affect in that one level? Also note that Duke still says "Heh heh heh, what a mess!" (4:24), so it's not overriding all his existing gibbing lines.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5355

It's 100% based on CON coding, and not even of an advanced type. (well, except for the tripbomb as an inventory item)

Thanks for the info. Because that sound is only used on that level, I speculated that it was intended for the CyberKeef (I couldn't test random sounds for every level). Apparently that's not the case. Looking at the list of sounds now, there are plenty of gibbing lines that are rarely present in the .pmps (if not present in a single one):

"God damn aliens."
"Never meet an alien I couldn't kill."
"You outta here."
"Suck on this!"
"So many assholes, so few bullets."
"Squeal piggy, squeal!"
"Haha... makin' bacon!"
"Nobody wears flares... and lives."

The problem is, would talking about flares make any sense out of the disco club in Ministry of Fear? Well, it's not like the Magnum P.I.G. or CyberKeef wear bell-bottoms anyway. So I guess I should extend these sounds for all maps, assuming they are missing from the other .pmps. I.e. there is a plenty of sounds missing from several maps, in special the Magnum P.I.G. that has no sound at all.

Another missing tile: some sort of rack that looks a lot like tile 1203, used in the garages near the beggining.

Edit: already got all tile numbers covered. Cyberkeef is the only really, really weird thing.

This post has been edited by Fox: 16 January 2014 - 04:11 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#5356

How do you know what the tile numbers are?

And excellent work folks.
0

User is offline   Daedolon 

  • Ancient Blood God

#5357

The tile numbers are saved in the map data.
1

User is offline   brullov 

  • Senior Artist at TGK

#5358

Lunatic Asylum


Posted Image



Posted Image



Posted Image

9

User is offline   Micky C 

  • Honored Donor

#5359

Looks pretty cool, has a nice "less is more" feel going on. How many levels will it have?
0

User is offline   brullov 

  • Senior Artist at TGK

#5360

View PostPlain Simple Garek, on 16 January 2014 - 06:17 AM, said:

Looks pretty cool, has a nice "less is more" feel going on. How many levels will it have?


One.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5361

I have already coded the enemies and some stuff.

Posted Image

As it turns out, Nightmare Zone is quite an amazing level, with lots of enemies and fun secrets. The gameplay issue was due to the PSX controls and framerate.

This post has been edited by Fox: 16 January 2014 - 06:35 PM

13

User is offline   Player Lin 

#5362

View PostFox, on 16 January 2014 - 06:26 PM, said:

As it turns out, Nightmare Zone is quite an amazing level, with lots of enemies and fun secrets. The gameplay issue was due to the PSX controls and framerate.



That's why many players hoped to play the 4th episode levels of DNTM, because stupid control on PSX.(for me, I sucked in all of console FPSes) :D

Good job! ;)
0

User is offline   OpenMaw 

  • Judge Mental

#5363

I honestly think the controls would be alright if the frame-rate wasn't so terrible. So. Damn. Clunky.
0

User is online   Lunick 

#5364

Exciting Fox :D
0

User is offline   brullov 

  • Senior Artist at TGK

#5365

Some hot screenshots!

Posted Image


Posted Image
17

User is offline   Cage 

#5366

That urban decay look reminds me of F.E.A.R. 1 :D
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#5367

Looks great Artem! Any chance of higher res shots? :D

This post has been edited by Frederik Schreiber: 17 January 2014 - 07:42 AM

1

User is offline   brullov 

  • Senior Artist at TGK

#5368

View PostFrederik Schreiber, on 17 January 2014 - 05:48 AM, said:

Looks great Artem! Any chance of higher res shots? :D


Sure.


http://i.imgur.com/Z9MIJOD.png
http://i.imgur.com/ZJAbUmS.png
http://i.imgur.com/0tJzfHP.png
http://i.imgur.com/uPZuEAb.png

This post has been edited by Artem Nevinchany: 17 January 2014 - 10:59 AM

2

User is offline   Zaxtor 

#5369

Doing improvement to my mod.

Using myospal for displaying items we take such as "special keys" and others to prevent confusion etc.
Display a little key icon at the top and I like it :0

Example of the latest work.


I put below the list of gamevar varname 0 0
or it wont recognize the ifvares.
onevent EVENT_DISPLAYREST

 ifvare BLACK_KEY 0 { myospal 4 32 10652 0 0 0 }
 ifvare BLACK_KEY 1 { myospal 4 32 10653 0 0 10 }
 ifvare DARKRED_KEY 0 { myospal 7 32 10652 0 0 0 }
 ifvare DARKRED_KEY 1 { myospal 7 32 10653 0 0 11 }
 ifvare VIOLET_KEY 0 { myospal 10 32 10652 0 0 0 }
 ifvare VIOLET_KEY 1 { myospal 10 32 10653 0 0 12 }
 ifvare PINK_KEY 0 { myospal 13 32 10652 0 0 0 }
 ifvare PINK_KEY 1 { myospal 13 32 10653 0 0 13 }
 ifvare GREEN_KEY 0 { myospal 16 32 10652 0 0 0 }
 ifvare GREEN_KEY 1 { myospal 16 32 10653 0 0 14 }
 ifvare GOLDEN_KEY 0 { myospal 19 32 10652 0 0 0 }
 ifvare GOLDEN_KEY 1 { myospal 19 32 10653 0 0 15 }
 ifvare COPPER_KEY 0 { myospal 22 32 10652 0 0 0 }
 ifvare COPPER_KEY 1 { myospal 22 32 10653 0 0 16 }

endevent

Probably will add some more for the other temporary items etc

Example
Posted Image
4

User is offline   NNC 

#5370

View PostDaedolon, on 15 January 2014 - 04:27 AM, said:

Posted Image

I wonder what this is ;)


The second best thing maybe. :D
0

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