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Flat sprites and shade

User is offline   Sebastian 

#1

I'm not at my Dukeputer at the moment and I'm not able to post any logs at this time so I just thought I'd check if it's a common issue with flat sprites not catching polymer lights with more recent builds. Currently using the one from September 6th.
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User is offline   Mark 

#2

Now that you mention it... I realise that in at least the last 2 of versions I ran ( 1690 and 1705 ), a large wall sprite in my map is not catching the light. I checked in an older backup folder. It was lit up in a screen capture I made in an earlier version a few months ago ( I think somewhere around version 1640 ).
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