For a while now, I've been making a single player mod for Duke Nukem 3D that would replace all of the monsters with humans or something along those lines.
I managed to replace the assault commanders (the first enemy you encounter) with the player from Strife, and it was hell to adapt the pallete to work with Duke, not to mention resizing them to be a more appropriate size.
Then came the pig cops. I tried to replace them with an enemy from strife, the guy who carries the riot shield. For some reason, his shield will show long, ugly light green streaks along were the yellow is supposed to be. If this was the only problem, it would have added at most an hour and a half of tedium to the entire process (I would need to replace all the corrupted color), but now parts of the shield are showing up a dark purple color for no reason, and it won't change no matter what color I make it.
Does anybody know of anything that can help me? Perhaps a paint program made for handling doom engine palletes or something? This is rivaling in annoyance up to editing models for quake 1.. but unlike quake 1 it is also extremely buggy.

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