DeeperThought, on Aug 21 2010, 10:32 AM, said:
Depending on how it works, you might be able to trick the game into doing what you want. Try placing a second flat sprite on top of the other (about one page up above it). Make the new one non-blocking and invisible (use F8 then set flags to 32801). If only the first flat sprite under the player is checked for, this should make the game think that there is no sprite bridge under the player (until he is right on top of the blocking one).
Didn't work.
(I also tried 32800 which is the unblocked flag). The sprites were visible in-game and even though they were one tick above the original sprites, they didn't change the interaction.
Tried wall aligned sprites with the same effect. They also showed up in game which was rather surprising.
I'm using r1679, so maybe I need to update because, even though they didn't change the interaction, those sprites should not have been visible in game.
edit: nevermind about the update bit. It seems that particular sprite has an "immunity" to having its flag changed beyond position, alignment, and blocking. Used a sprite that was more "pliable" and it didn't work.