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Problems launching Eduke32.exe/Mapster32.exe in Vista Home Premium

User is offline   Sangman 

#1

Read topic title.. Trying to launch either two of them fails, I just get that "stopped working" message after a few seconds.


No, the solution is not "don't use Vista lol"


Log file contents:

Quote

EDuke32 2.0.0devel 20091007
addsearchpath(): Added C:/AMCTC/
OS: Windows Vista (6.0.6001) Service Pack 1
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Warning: could not find main group file 'duke3d.grp'!
Using group file 'AMCTC.grp'.
Compiling: GAME.CON (64 bytes)
Including: AMCDEFS.CON (99665 bytes)
Including: AMCUSER.CON (144187 bytes)
Resizing code buffer to 9*4 bytes
Relocating compiled code from to 0x7e750008 to 0x4348338
Script compiled in 20ms
Compiled code size: 1*4 bytes, version 1.4+
Pointer bitmap size: 2 bytes
3027/11264 labels, 321/2048 variables
565/16384 quotes, 0 quote redefinitions
0/88 event definitions, 0 defined actors
Initialized 32.0M cache
Loading 'duke3d.def'
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000813 to 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Muis
* KEYBOARD: Toetsenbord
* OTHER: Microsoft eHome-infraroodzender
* OTHER: Microsoft eHome-infraroodzender
* OTHER: Microsoft eHome-infraroodzender
* OTHER: Microsoft eHome-infraroodzender
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0
UDP networking uninitialized successfully.

Uninitializing DirectDraw...


This post has been edited by Sangman: 11 October 2009 - 03:56 AM

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User is offline   TerminX 

  • el fundador

  #2

Strange; have you tried unplugging whatever it is that is reporting itself as the same input device multiple times? Some sort of infrared receiver?
0

User is offline   Sangman 

#3

I would, but I have no idea what it is :s This is happening on an Alienware M17x, I wouldn't know if it had any hardware that would cause this though.

(The device is an infraredsender, btw, not a receiver, no idea if that makes a difference but if it does then there you go)

This post has been edited by Sangman: 11 October 2009 - 05:48 AM

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User is offline   Mark 

#4

After a quick google search, that device shows up multiple times in other peoples logs of various games. No one mentioned in solutions of looking into that device. But maybe you could find it under control panel / device manager and click a box to disable it temporarily.
0

User is offline   Sangman 

#5

Found it in Device Manager, it's only listed once but it can't be disabled.. I can uninstall the drivers for it but that seems like a bad idea (who knows it might be something really important)
0

User is offline   Mark 

#6

According to my google search that infra-red device is supposedly used for the programming of cell phones or other devices. If you don't find another fix for your game issues I would find a place to download those infra-red drivers from and set them aside in a folder. Then uninstall and see what happens. If needed then you can re-install the drivers you downloaded from your other folder.
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User is offline   Sangman 

#7

The programming of cellphones? Hmm, it must be a Bluetooth-enabling piece of hardware. Anyway I'll try what you said one of these days (don't really feel like messing around with it now) - thanks for the suggestion!

This post has been edited by Sangman: 11 October 2009 - 09:27 AM

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User is offline   Plagman 

  • Former VP of Media Operations

#8

It's possible the DirectInput code in EDuke32 has a bug that's caused by a particular combination of input devices on your system. The best way to debug that would be to attach a debugger to figure where and how exactly it's crashing, but it's not a trivial task. If you're willing to install mingw and mingw-gdb, I could walk you through this process and then possibly fix the bug. :-)
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User is offline   Sangman 

#9

I'll try marked's suggestion first sometime tomorrow (it's less complicated!). :o
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User is offline   Sangman 

#10

Well I can't find drivers of which I'm sure they're the right ones anywhere :/ Gonna have to try that debugger sometime. I'll hit you up when I've got time for some debugging, Plagman :o
0

User is offline   Mark 

#11

Any luck yet getting things to run?
0

User is offline   Sangman 

#12

No, I'm a bit lazy.. I ordered my free Windows 7 Update today though so I'm hoping that will "fix" it.
0

User is offline   TerminX 

  • el fundador

  #13

Can you post a log from the newest build of EDuke32?
0

User is offline   Sangman 

#14

Sure thing!

Quote

EDuke32 2.0.0devel 20091017
addsearchpath(): Added C:/duke3d/
OS: Windows Vista (6.0.6001) Service Pack 1
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0x7e750008 to 0xe280a70
Script compiled in 42ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Loading 'duke3d.def'
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000813 to 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Muis
* KEYBOARD: Toetsenbord
Executing "eduke32_binds.cfg"
Setting video mode 1440x900 (32-bit fullscreen)
OpenGL Information:
Version: 3.0.0
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 260M/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing music...
Initializing sound...
UDP networking uninitialized successfully.

Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...


It ran, nice job! :o
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User is offline   Sangman 

#15

.. and now it doesn't run anymore :o

Quote

EDuke32 2.0.0devel 20091017
addsearchpath(): Added C:/DTEST/
OS: Windows 7 (6.1.7600)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0x7e750008 to 0xfc80008
Script compiled in 19ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000813 to 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0


In the meantime I've installed Windows 7.. Pretty sure I've got conflicting drivers or hardware by now, but what?

edit:

And very bizarre news, the option that usually never solves shit - the compatibility option - actually made it work?

edit 2:

And now it stopped working again, why is this so random?

edit 3:

And now it works again but the screen keeps flickering in-game..

This post has been edited by Sangman: 25 October 2009 - 08:32 AM

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