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> Polymer HD trailer
post May 25 2009, 08:34 PM
Post #1
Yatta
Administrator
Click Here for Full HD I spent a long time creating this trailer, and hope you will all enjoy it! Thanks to Plagman for developing the amazing Polymer renderer, and thanks to TerminX for creating EDuke32 and giving me feedback on the development of this trailer. Thanks to Clint "phreakindee" Basinger for providing his vocal talent. Big thanks to all the people who worked on the HRP. Last but not least, thanks to Megatron for the fantastic Grabbag soundtrack.
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post May 25 2009, 08:40 PM
Post #2
d3drocks
Assault Captain
FIRST!

*adds to favorites*
holy crap. I think....
I need to check my eyes
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post May 25 2009, 09:31 PM
Post #3
Sobek
There's coffee in that nebula!
Very good.

Probably a bit flashy and invert-strobe-epileptic-happy for my liking, but I think it shows off Polymer really well.

Bit dark though sad.gif I can't recall properly, is Polymer supposed to be able to implement a global 'ambient' light factor into a map? If so, is that in the maps in your video? Just curious.


This post has been edited by Sobek: May 25 2009, 09:32 PM
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post May 25 2009, 09:34 PM
Post #4
Yatta
Administrator
No, the ambient lighting in the maps is something that needs to be done manually, as this is all work in progress. The maps in my video are mostly dark, but for the purposes of the trailer, I think it's a good thing because it shows off Polymer's dynamic lighting abilities.

Thanks for the feedback--looking forward to hearing more. smile.gif
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post May 25 2009, 09:47 PM
Post #5
zchri9
Honorable Donor
Awesome looking. smile.gif
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post May 25 2009, 09:50 PM
Post #6
Jokke_r
Assault Trooper
Very cool
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post May 25 2009, 10:17 PM
Post #7
Commando Nukem
Judge Mental
So is the release going to include all four episodes light mapped or is there really a set plan for that kind of thing at this point?


Kick ass trailer Yatta.
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post May 25 2009, 11:51 PM
Post #8
Hellbound
Assault Captain
You play on cheats, you noob!

EDIT:

And you shoot flying vehicles with Devastator, YOU NOOB!!!!!!!!!!!


blink.gif happy.gif


This post has been edited by Hellbound: May 25 2009, 11:53 PM
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post May 25 2009, 11:54 PM
Post #9
Spiker
Spiked Studios
Looking really really good! Only chaingun low-res muzzle flash and explosion sprites don't fit and spoil it a bit.
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post May 26 2009, 12:11 AM
Post #10
DeeperThought
Duke Plus Developer
Great Job! Love those RECON headlights.
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post May 26 2009, 12:17 AM
Post #11
Spiker
Spiked Studios
QUOTE (DeeperThought @ May 26 2009, 10:11 AM) *
Great Job! Love those RECON headlights.


Yeah that looks awesome. I was suggesting something simmilar for the skycar wink.gif
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This post has been edited by Spiker: May 26 2009, 12:17 AM
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post May 26 2009, 01:36 AM
Post #12
Piano Man
Assault Trooper
I personally would have loved to see more of the bump mapping in action.... Saw very little of it....

But other than that - I STILL CAN'T WAIT TO PLAY THIS FUCKING RENDER!!!!

So far I'm saving all the screenshots uploaded here, so that eventually I've have enough to pretend I'm playing the game to a really fast slideshow.
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post May 26 2009, 01:56 AM
Post #13
sea_eagles08
Slimer Egg
ohmy.gif
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post May 26 2009, 02:32 AM
Post #14
supergoofy
Enforcer
@Yatta, this is an impressive video smile.gif
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post May 26 2009, 02:56 AM
Post #15
The Commander
Duke Nukem Red Alert Developer
Mirrored the video on my channel to get all my sub's to see it.

http://www.youtube.com/watch?v=T6g88rwrP9U&fmt=22

(Would seem it lost a little bit of the quality ohmy.gif)
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post May 26 2009, 03:26 AM
Post #16
ReaperMan
Octabrain
Looks cool, can't wait to play duke with this. smile.gif
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post May 26 2009, 04:53 AM
Post #17
Techbot
Turret
Looks incredible guys, hard to believe that Duke 3D has come so far!

Massive congrats to all involved!
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post May 26 2009, 05:12 AM
Post #18
MusicallyInspired
Pig Cop
Sweeeet! Nice job on the trailer, man. Polymer is looking better than ever.
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post May 26 2009, 06:06 AM
Post #19
Eclipse
Slimer Egg
Very nice!
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post May 26 2009, 07:01 AM
Post #20
K100
Assault Trooper
The trailer is really great ! But I'm an old school player, and I play only with the old graphics. ^^
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post May 26 2009, 07:34 AM
Post #21
Duke Rocks
Assault Captain
very kick-ass, Yatta......but the wait for a release was already hard enough!!!!! sad.gif
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post May 26 2009, 07:36 AM
Post #22
corpy
Assault Trooper
Awesome trailer... When Polymer Will relased for Normal people? smile.gif
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post May 26 2009, 07:49 AM
Post #23
Spiker
Spiked Studios
QUOTE (corpy @ May 26 2009, 05:36 PM) *
Awesome trailer... When Polymer Will relased for Normal people? smile.gif



Yeah, developers of all kind are never close to being normal tongue.gif Unless you meant ordinary or regular wink.gif
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post May 26 2009, 07:54 AM
Post #24
Duke Rocks
Assault Captain
And I love it how you mocked the e3 '01 trailer with the evolution timeline at the beginning and the geisha girl at the end- complete with the same strip club music!

Which leads me to ask, did you recompose the ending music because in the original trailer Gus is simultaneously heard saying "You think those sunglasses make you look cool or somethin'?"

Or did you use some sort of program that somehow silenced Gus' voice?


Bit of n00b question as I don't know much about audio editing, but I'm just curious.....either way, I'm extremely impressed.
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post May 26 2009, 09:50 AM
Post #25
Ramen4ever
Octabrain
Polymer looks great. HRP aliens do not. I liked the trailer for the first few seconds than I quickly became more aware of the things I don't like in the HRP as opposed to enjoying the new engine. It's an okay trailer. And as much as I hate to be negative when you put so much effort into it, I feel obligated to give some constructive criticism.

God mode is fine, just don't make it so obvious in a trailer. The alien gangbang completely killed the trailer on multiple occasions. They just crowded around and it got so cluttered that I wasn't sure what was going on. Protector drones are best left out of the trailer completely like at 2:40..lol. In the HRP they don't look impressive at all. They just swing their arms around as if they were on fire. I would have used less aliens, it's enough to see one, two and maybe even three in a room but 7 or 8 is too much. I would have skipped "Going Postal" completely. As that bunker section of the vid was just a mass jumble. Swap it out for a clip of Duke going to the church in Death Row and pressing the button to flip the cross. I assume polymer would make that lighting change a lot more impressive.

Anyway, here's to seeing trailer 2 sometime in the future, or trailer 1.2 wink.gif
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post May 26 2009, 10:26 AM
Post #26
Sangman
Battlelord
Looked awesome. Though it made me think; maybe the Polymer lighting can only look at it's best in rather dark areas? Or is that not so?
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post May 26 2009, 10:29 AM
Post #27
Captain Awesome
Assault Commander
I think this was just to show it off. Bright locations are less noticeable.
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post May 26 2009, 11:41 AM
Post #28
Yatta
Administrator
Thanks for all the great feedback guys! smile.gif

QUOTE (Commando Nukem @ May 25 2009, 11:17 PM) *
So is the release going to include all four episodes light mapped or is there really a set plan for that kind of thing at this point?

Not that I know of, but I would hope that the next HRP release will include the Polymer renderer, which means all four episodes will have to be light mapped. I think Parkar, Plagman, and TerminX are working on it.

QUOTE (Hellbound @ May 26 2009, 12:51 AM) *
And you shoot flying vehicles with Devastator, YOU NOOB!!!!!!!!!!!

If I were playing for real I'd have used the shotgun, but the devastator's projectiles really show off the lighting in Polymer. smile.gif

QUOTE (Duke Rocks @ May 26 2009, 08:54 AM) *
And I love it how you mocked the e3 '01 trailer with the evolution timeline at the beginning and the geisha girl at the end- complete with the same strip club music!

Which leads me to ask, did you recompose the ending music because in the original trailer Gus is simultaneously heard saying "You think those sunglasses make you look cool or somethin'?"

Or did you use some sort of program that somehow silenced Gus' voice?

I edited the audio and reproduced the first few seconds of the strip club music by micro-editing the second half which didn't have Gus' voice in it. I never thought anyone would notice--nice observation! smile.gif


QUOTE (Ramen4ever @ May 26 2009, 10:50 AM) *
As that bunker section of the vid was just a mass jumble. Swap it out for a clip of Duke going to the church in Death Row and pressing the button to flip the cross. I assume polymer would make that lighting change a lot more impressive.

Anyway, here's to seeing trailer 2 sometime in the future, or trailer 1.2 wink.gif

You know it's funny because I actually went to the church area when I was working on the trailer, because I shared your thought that the lighting change in that level would be impressive. However, because the ambient lighting in that level is not there (that level hasn't been light mapped yet), your suggestion and my original idea would not be possible until more progress is made.

As I told TX yesterday, I do intend to do a second trailer once Polymer is fully optimized and all the light maps are in place. Once I do, everyone's great suggestions in this thread will be taken into account! smile.gif

QUOTE (Sangman @ May 26 2009, 11:26 AM) *
Looked awesome. Though it made me think; maybe the Polymer lighting can only look at it's best in rather dark areas? Or is that not so?

Polymer looks fantastic regardless. I just exploited the lack of light maps for the better by using their absence as a way to exaggerate Polymer's dynamic lighting abilities. \o/
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post May 26 2009, 11:53 AM
Post #29
moggimus
Turret
For those like me who prefer the old style graphics: Have no fear. Polymer works and looks just as fantastic without the HRP.
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post May 26 2009, 12:07 PM
Post #30
Captain Awesome
Assault Commander
QUOTE (Yatta @ May 26 2009, 03:41 PM) *
Not that I know of, but I would hope that the next HRP release will include the Polymer renderer, which means all four episodes will have to be light mapped. I think Parkar, Plagman, and TerminX are working on it.


The HRP and Polymer are completely unrelated, other than the fact that Polymer is part of Eduke32 and the HRP is run in Eduke32. None of the maps come pre-lighted, only some certain actors use the new lights. Everything else has to be put there by a mapper. Dont expect to open up an old map and have pretty new lighting, except from Fire, RPGs, Tanks, etc.
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