DNF 90% Complete Goalposts Shift to 2002 Build "3DR wants to release it, but it's up to Gearbox"
#1651 Posted 14 May 2022 - 01:06 PM
#1652 Posted 14 May 2022 - 02:20 PM
Radar, on 14 May 2022 - 06:26 AM, said:
I don't know about it being referred to as "1.7", but the work on the voxels started a week after the art for 1.4 was finished. With the creation of the voxels beginning directly after 1.4 and the work on ROR starting around the same time (early enough to make it into 1.5 undocumented), it's a reasonable assumption that an additional patch was planned. What ended up happening, though, was that the artist doing the Duke voxels, Dirk Jones, was moved over to Shadow Warrior, and no further work on Duke3D was done, with modeling work on the Quake engine version of DNF beginning around the same time and being done in parallel with the work on the voxels for Shadow Warrior.
#1653 Posted 14 May 2022 - 06:00 PM
TerminX, on 14 May 2022 - 02:20 PM, said:
Fascinating. Never knew they were working on voxels for Duke3D or that RoR made it in v1.5. I guess the typical player wouldn’t have noticed since none of the levels would’ve utilized it unless redone.
#1654 Posted 14 May 2022 - 07:26 PM
#1656 Posted 15 May 2022 - 08:27 AM
Chewbarta, on 14 May 2022 - 10:03 AM, said:
https://steamcommuni.../?id=1432570016
The first level of that mod melds three (?) different levels together so seamlessly. It relays on the Serious Sam gameplay (aka more arena fights) but it expands on areas giving them more depth. That legitimately is the best interpretation of a modern Duke3D.
But this is mostly because I don’t have as much reverence for the older style. I find it pretty difficult to get into a 90s shooter and have always felt that Duke3D revels in a much larger scope.
Serious Duke is trash and a good argument for why you shouldn't remake old games.
#1657 Posted 15 May 2022 - 08:40 AM
Jimmy, on 13 May 2022 - 08:03 PM, said:
Yeah, people seem to look back at 3D Realms with rose-tinted glasses following Gearbox’s acquisition of the franchise.
#1658 Posted 15 May 2022 - 10:31 AM
Jimmy, on 13 May 2022 - 08:58 AM, said:
I would kill for this. If this happened I would absolutely go insane. Unfortunately I think the closest we may got to this would be maybe Alien Armageddon? And it doesn't make changes to the levels AFAIK, only to the enemies. And it adds saving babes, one of the best additions of Duke Nukem 64 IMO.
#1659 Posted 15 May 2022 - 10:34 AM
jkas789, on 15 May 2022 - 10:31 AM, said:
Nah, there are some changes to the levels too. New decals, some new enemies like riot tanks in RLD, and even some new rooms and areas in the expansion episodes.
#1660 Posted 15 May 2022 - 12:41 PM
This post has been edited by Jimmy: 15 May 2022 - 12:45 PM
#1661 Posted 15 May 2022 - 01:21 PM
#1662 Posted 15 May 2022 - 04:53 PM
#1663 Posted 15 May 2022 - 07:14 PM
Benjamin Foley, on 15 May 2022 - 04:53 PM, said:
In a perfect world I would be somewhat interested in a faithful remake of DN3D in the style of Crash N.Sane/Spyro Reignited. This is not a perfect world, however, and I still don't trust anybody to do it right.
#1664 Posted 15 May 2022 - 08:24 PM
Benjamin Foley, on 15 May 2022 - 04:53 PM, said:
While this is an interesting proof of concept or good starting point for a larger project, this is in no way better than the original game.
#1665 Posted 15 May 2022 - 10:19 PM
PikaCommando, on 15 May 2022 - 01:21 PM, said:
noticed the guy who is harassing the stripper is named George?
#1666 Posted 15 May 2022 - 11:54 PM
Scarred, on 15 May 2022 - 10:19 PM, said:
#1667 Posted 16 May 2022 - 01:25 AM
Jimmy, on 15 May 2022 - 08:24 PM, said:
That is patently not true as the extreme detail in graphics and sound make it way more immersive. I can only imagine what it would be like in VR... feeling like I'm actually in rural Arkansas.
The Kins, on 15 May 2022 - 11:54 PM, said:
Yeah, emphasis on randomly. The name will be different the next time you play it. Shame this is also true for the babes, so if one dies, you read a male name.
This post has been edited by Altered Reality: 16 May 2022 - 01:28 AM
#1668 Posted 16 May 2022 - 07:24 AM
Most maps seem dead end to me though I've read that at least the parts till the hoover dam are fully playable from start to finish (meaning you can go from start to end see a loading screen then switch to the next level).
The sewers as example I still haven't figured out what I have to do. I did find an exit with ghost mode activated but all it does is return me back to the streets.
This post has been edited by EvilEmperorZoRG {GR}: 16 May 2022 - 07:25 AM
#1670 Posted 16 May 2022 - 07:35 AM
EvilEmperorZoRG {GR}, on 16 May 2022 - 07:24 AM, said:
You have to turn off the water flow, then swim back through the pipe. That will take you back to the streets, and then you have to walk onto the road and make your way to a building further up ahead all while dodging traffic.
#1671 Posted 16 May 2022 - 08:08 AM
Roger Wilco, on 16 May 2022 - 07:30 AM, said:
Unfortunately not.
#1672 Posted 16 May 2022 - 09:38 AM
Ninety-Six, on 14 May 2022 - 06:23 AM, said:
That's (sadly) right. In addition, despite being an anniversary release, where you would expect a long, epic adventure with polished levels, many of the maps were half baked in retrospect.
Actually I didn't say the opposite. I want to say the opposite, but I can't. I was just stating the fact that Gearbox's and Randy's intention was the new episode, everything else was just an afterthought. In fact, it would have gotten a better reception if it was like Sigil. No new weapon, monsters, maybe some new art and new music (from Lee), but all the focus is on level design. With the shit they invented in the port, everything of value was lost.
This post has been edited by The Watchtower: 16 May 2022 - 09:44 AM
#1673 Posted 16 May 2022 - 09:41 AM
ryche, on 14 May 2022 - 06:00 PM, said:
AFAIK Blum also created some test levels with ROR. He said it during a DNF pre-release podcast in 2011.
#1674 Posted 16 May 2022 - 09:45 AM
Altered Reality, on 16 May 2022 - 01:25 AM, said:
HAHAHAHAHAHAHAHAHAHAH
ITS JUST THE SAME SHITTY GAME WITH A BUNCH OF GAY GRAPHICS ENHANCEMENTS ALL THE SAME PROBLEMS ARE THERE AND YOU'RE AMAZED BY SOME FUCKING SHINY GRAPHICS YOU ARE SO CRINGE HOLY FUCK
#1675 Posted 16 May 2022 - 10:31 AM
TerminX, on 14 May 2022 - 02:20 PM, said:
I was under the impression that the non-used ROR implementation stemmed from compiling the game against Ken's latest Build engine module, which I assume SW and Blood were also using at the time. Excuse my geeky rationalizing if that wasn't the case.
#1676 Posted 16 May 2022 - 11:00 AM
#1677 Posted 16 May 2022 - 05:06 PM
Jimmy, on 16 May 2022 - 09:45 AM, said:
ITS JUST THE SAME SHITTY GAME WITH A BUNCH OF GAY GRAPHICS ENHANCEMENTS ALL THE SAME PROBLEMS ARE THERE AND YOU'RE AMAZED BY SOME FUCKING SHINY GRAPHICS YOU ARE SO CRINGE HOLY FUCK
Go back to playing your games with the screen turned off because graphics don't matter.
This post has been edited by Altered Reality: 16 May 2022 - 05:06 PM