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DNF 90% Complete Goalposts Shift to 2002 Build  "3DR wants to release it, but it's up to Gearbox"

User is offline   necroslut 

#1531

 Altered Reality, on 10 May 2022 - 02:30 PM, said:

1) How did Scott's actions lead 3DRealms to losing the Duke IP, when Scott was not involved with DNF?
2) Who's "us"? George and the voices in his head? I mean, it can't be George and Scott, because Scott is still part of 3DRealms.

1) I guess he's talking about the Duke Nukem Survivor/Bombshell stuff? That's when they lost the rest of the Duke IP.
2) Scott was somewhat connected to 3DR for a while after the acquisition, but not for a while now.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1532

 Ninety-Six, on 10 May 2022 - 02:36 PM, said:

2.) Isn't Scott completely separate from 3DR now? It's a completely different entity in Denmark and he restarted Apogee. As for who "us" is I'm pretty sure George means 3DR c. 2009. Yeah he's not a part of it now but the context is kind of obvious.


Close. In the beginning he worked with Denmark/Slipgate with nu3DR, but he retained Apogee. Recently just last year he parted ways with them and took Apogee with him. So Scott is still in control of the original Apogee but the 3D Realms brand is now in the hands of Denmark/Slipgate (and now owned by Embracer).

 Ninety-Six, on 10 May 2022 - 02:38 PM, said:

Care to elaborate some? I've never had the book and this is the first I've heard of this.


id wanted to elevate the shareware/distribution model to something more comprehensive than just phone calls and Scott wouldn't budge. So id chose not to partner with Apogee for Doom and did their own shareware/distribution model.
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#1533

Ive been trying to extract the models with UModel without any success.


Has anyone successfully been able to do anything with this yet?
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User is offline   Jimmy 

  • Let's go Brandon!

#1534

 Ninety-Six, on 10 May 2022 - 02:38 PM, said:

Care to elaborate some? I've never had the book and this is the first I've heard of this.

Basically Apogee refused to have a modern ordering system, just keeping track of things on random pieces of paper and shit. They lost too many orders and it pissed id off big time. I think Scott was also impossible to ever get on the phone when they needed to talk business. Just lots of run around.

In defense of George: George directed the art they were making. Scott directed the business. Someone should have been put above George to keep things moving. That was Scott's job, to make sure products were made. Also, if the team was 50% understaffed, wouldn't he have direct interest in hiring more people? Why didn't he hire more people? Because of George? Shut up. They were being cheap and overworking their people. Bad business practices rendered DNF and the fall of 3DR. Period. You think 3DR and business, do you think of George or Scott? You give an artist all the free time and money to do anything they want, and they will almost always crash and burn. Artists need limitations and deadlines to truly shine. An artist has to stay hungry or they will flounder.

This post has been edited by Jimmy: 10 May 2022 - 03:03 PM

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User is offline   Ninety-Six 

#1535

 MusicallyInspired, on 10 May 2022 - 02:47 PM, said:

Close. In the beginning he worked with Denmark/Slipgate with nu3DR, but he retained Apogee. Recently just last year he parted ways with them and took Apogee with him. So Scott is still in control of the original Apogee but the 3D Realms brand is now in the hands of Denmark/Slipgate (and now owned by Embracer).



id wanted to elevate the shareware/distribution model to something more comprehensive than just phone calls and Scott wouldn't budge. So id chose not to partner with Apogee for Doom and did their own shareware/distribution model.



 Jimmy, on 10 May 2022 - 02:49 PM, said:

Basically Apogee refused to have a modern ordering system, just keeping track of things on random pieces of paper and shit. They lost too many orders and it pissed id off big time. I think Scott was also impossible to ever get on the phone when they needed to talk business. Just lots of run around.

In defense of George: George directed the art they were making. Scott directed the business. Someone should have been put above George to keep things moving. That was Scott's job, to make sure products were made. Also, if the team was 50% understaffed, wouldn't he have direct interest in hiring more people? Why didn't he hire more people? Because of George? Shut up. They were being cheap and overworking their people. Bad business practices rendered DNF and the fall of 3DR. Period. You think 3DR and business, do you think of George or Scott? You give an artist all the free time and money to do anything they want, and they will almost always crash and burn. Artists need limitations and deadlines to truly shine. An artist has to stay hungry or they will flounder.


Thank you both.


Following that thread some more, I'm glad I'm not the only one who wants to hear George's side of the story. Despite being at the center of the fiasco for the past 13 years, he's about the only person who never gave us his take. Some could say it would "ring hollow" after so long, and I don't think anything he can say will change the fact that he was a bad producer, but all the same. I think it's important he be able to speak his mind, if he so chooses at least. We only know about the development side of the story; we don't know anything else outside the development itself that may have influenced or contributed to what happened.

This post has been edited by Ninety-Six: 10 May 2022 - 03:10 PM

1

#1536

So it appears that game extractor will allow you to get to the textures, Ill buy the full version later(im at work)

http://www.watto.org..._extractor.html

Also, if you press F12 and type Open *Level name* you can play a bunch of test maps that are in the maps folder. Just dont include the extension name

This post has been edited by Benjamin Foley: 10 May 2022 - 03:52 PM

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User is offline   Ninety-Six 

#1537

Some interesting developments: https://twitter.com/...MC-_fSu_aYqAAAA
https://twitter.com/...MCi-ZCt_qYqAAAA

Apparently the owner (or at least owner of the twitter account for) of the Zoom platform supports George regarding Scott.
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User is offline   NUKEMDAVE 

#1538

I'm wondering how likely it would be to modify the level editor to make it capable of editing the 2011 officially released version of the game? The 2011 version is still using the .dnf map format. I did try to load one of the maps and even though it didn't display mesh or anything, it didn't give an error message nor crash the editor.
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User is offline   Aleks 

#1539

Wow, just tried it out and it's a lot more than I'd expect. It was surprisingly easy to launch as well, following the instructions on Twitter from that Eduardo guy, but all in all I was kinda preparing for a tougher time with launching the game. Everything seems to be running smoothly. I basically just checked the level selection (and there seems to be quite a lot of them, I've no idea what state of completion they're in), then played the familiar Hollywood Holocaust remake to just see how the movement and gunplay works. Apparently it's far more playable than what was conveyed in the messages from either Randy or George.

After hitting the nukebutton in HH, I've ended up in a weird room resembling the Black Lodge from Twin Peaks with some random guy sporting a hard hat who'd disappear in one of the walls. Pretty fitting conclusion to a short experiment with a game we all should have played 20 years ago :P
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User is offline   Hool 

#1540

 Pleban, on 10 May 2022 - 01:52 PM, said:

Hi :D

Do you know how to fix artifacts during game ?


Open up the "Patches" Folder from the download and copy the content of the "mega patch" to the October build and it'll fix all of those issues.

This post has been edited by Hool: 10 May 2022 - 04:37 PM

0

User is offline   Jimmy 

  • Let's go Brandon!

#1541

 Ninety-Six, on 10 May 2022 - 03:09 PM, said:

Thank you both.

No prob dude.

 Ninety-Six, on 10 May 2022 - 03:09 PM, said:

Following that thread some more, I'm glad I'm not the only one who wants to hear George's side of the story. Despite being at the center of the fiasco for the past 13 years, he's about the only person who never gave us his take. Some could say it would "ring hollow" after so long, and I don't think anything he can say will change the fact that he was a bad producer, but all the same. I think it's important he be able to speak his mind, if he so chooses at least. We only know about the development side of the story; we don't know anything else outside the development itself that may have influenced or contributed to what happened.

Fuck the haters. George may not be perfect, but everyone wants to talk shit on him when DNF was truly his baby, his vision. Whatever you like about Duke 3D and DNF, he's more than likely responsible, sure some of the things you don't too. But George is a brilliant game designer and it's a shame that he is such a defeated man, shamed artist. I truly hope he has a chance to redeem himself and design great games again, and not just these little prototype games. He's owned up to his mistakes over the years. People are too hard on him when he was just trying to make the perfect game. There are other people who had legitimately evil motives, like Take 2.

 NUKEMDAVE, on 10 May 2022 - 04:32 PM, said:

I'm wondering how likely it would be to modify the level editor to make it capable of editing the 2011 officially released version of the game? The 2011 version is still using the .dnf map format. I did try to load one of the maps and even though it didn't display mesh or anything, it didn't give an error message nor crash the editor.

2011 can load 2001 maps, but they don't really work correctly or at all in most cases. 2011 is built off of 2001.
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#1542

Neat surprise! Really happy for everyone to get to explore some of the old content and feel like gen X kids sneaking into a blocked off abandoned construction site. :dukecigar:

 kaisersoze, on 09 May 2022 - 03:21 PM, said:

I want to dry hump Yatta's leg.

I'll take the other one.

 Jimmy, on 09 May 2022 - 04:41 PM, said:

Last I talked to him about a year ago as well, but he seemed fine. Just disappointed in the state of the world and hunkering down.

Went hard on getting sober over a year now, and really great career change.

Dunno what's going on with my other accounts but whatever, this works for a drive by howdy. Will be super interested in seeing what people manage to do with it. Always knew even a bit limited amount of earlier content would really get the fan knoggins rockin. And no, didn't have anything to do with it. Just as surprised as you. Enjoy and das ist alles! :dukegum:

This post has been edited by wiedersnoozed: 10 May 2022 - 05:14 PM

19

User is offline   nino76 

#1543

are scripted scenes in the e3 video folder that were not in the video. DukeED.exe ->open dnf file->menu Build->play level
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User is offline   Ninety-Six 

#1544

 Jimmy, on 10 May 2022 - 04:48 PM, said:

There are other people who had legitimately evil motives, like Take 2.


Agreed. It's easy to forget that a project like DNF simply can't crumble from an auteur creator alone. Definitely a contributor, but multiple other things need to go wrong somewhere too. Daikatana wasn't a disaster only because of Romero, either.
3

#1545

I've been enjoying playing this thanks to the great info in this thread. 💡🧵

Anyone else notice random porn throughout the game that seems even out of place for a Duke Nukem game? :o

Also does anyone know of any development-related discussions happening, related to code or map design?


Duke is back, baby.
0

User is offline   Mr. Tibbs 

#1546

 wiedersnoozed, on 10 May 2022 - 05:06 PM, said:

Neat surprise! Really happy for everyone to get to explore some of the old content and feel like gen X kids sneaking into a blocked off abandoned construction site. :dukecigar:


I'll take the other one.


Went hard on getting sober over a year now, and really great career change.

Dunno what's going on with my other accounts but whatever, this works for a drive by howdy. Will be super interested in seeing what people manage to do with it. Always knew even a bit limited amount of earlier content would really get the fan knoggins rockin. And no, didn't have anything to do with it. Just as surprised as you. Enjoy and das ist alles! :dukegum:

I'm happy to hear you're in good spirits and enjoying a new professional chapter. It's a treat to see the team's work in action after dreaming about it for decades. :)
0

User is offline   Mr. Tibbs 

#1547

This CD Drive sequence is really neat:

https://twitter.com/...198317890187264
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User is offline   Ninety-Six 

#1548

 Mr. Tibbs, on 10 May 2022 - 05:32 PM, said:

This CD Drive sequence is really neat:

https://twitter.com/...198317890187264


Was that famous bubble-helmet guy meant to be Proton...?

This post has been edited by Ninety-Six: 10 May 2022 - 05:46 PM

1

User is offline   Jimmy 

  • Let's go Brandon!

#1549

 wiedersnoozed, on 10 May 2022 - 05:06 PM, said:

Went hard on getting sober over a year now, and really great career change.

So happy to hear that. That's the best.

 Ninety-Six, on 10 May 2022 - 05:12 PM, said:

Agreed. It's easy to forget that a project like DNF simply can't crumble from an auteur creator alone. Definitely a contributor, but multiple other things need to go wrong somewhere too. Daikatana wasn't a disaster only because of Romero, either.

For real. Daikatana isn't even that bad. It just wasn't in the oven long enough. DNF avoided that pitfall of the industry, rushing shit out. But it fell into an entirely different pit. Life requires balance. The artist needs time and supplies to get the work done, and the business man has to be measured and tell him when it's the right time to wrap things up. Divine feminine. Divine masculine. Balance.
6

User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#1550

 wiedersnoozed, on 10 May 2022 - 05:06 PM, said:

Went hard on getting sober over a year now, and really great career change.


Fuck yeah, I'm glad to hear that you're getting better. I remember you sounding pretty dark the last time I talked to ya and I have been worried about you for a while. I'd argue that the games industry is worse than alcohol though. I'd rather be piss drunk all day in another industry than spend a single week sober in that shithole. I'm assuming we are talking about alcohol...I didn't know you had a problem. You are Gen X so I'm not going to strike oxycodone and Xanax off the list. That or wandering around parking lots simultaneously presentable and begging people for money. Maybe you can come to Long Island and help break the stereotype sometime.
1

User is offline   Striker 

  • Auramancer

#1551

Trying to see if I can get the master server running again, perhaps by using the UCC from UT99 to host it on a linux machine. But, I seem to be running into some protocol issues. Perhaps it would be best to rig the dnWindow server browser classes to use the old UBrowser classes for querying master servers. If someone more experienced with UnrealScript and UT could investigate, please do.

Here is what I did to my ini. Obviously change 127.0.0.1 to your master server's IP.
;Add this to [Engine.GameEngine] in DukeForever.ini
ServerActors=IpServer.UdpServerUplink MasterServerAddress=127.0.0.1 MasterServerPort=27900

;Add this to the bottom of DukeForever.ini,
[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=127.0.0.1
MasterServerPort=27900
GameName=dnf
Region=0

[dnWindow.UDukeMultiRulesCW]
bLanPlay=False

[Engine.DukeNet]
DefaultServerAddress=127.0.0.1

[dnWindow.UDukeGSpyFact]
MasterServerAddress=127.0.0.1
MasterServerTCPPort=28900
Region=0
GameName=dnf


Contents of MasterServer.ini, which goes in /system/
[MasterServer]
GameName=dnf
;OperationMode=TextFile
OperationMode=TCPLink
ListenPort=27900

[TextFile]
OutputFile=dnfservers.txt

[TCPLink]
TCPPort=28900

2

User is offline   Radar 

  • King of SOVL

#1552

I wasn't even aware George and Scott had beef with each other after all these years. Neither of them sound particularly delightful to work with so it's hard to say who's at fault. I'm sure they both share responsibility for how DNF was handled.
2

User is offline   Mike Norvak 

  • Music Producer

#1553

 Jimmy, on 10 May 2022 - 02:49 PM, said:

Artists need limitations and deadlines to truly shine.


I need to make a poster and get a tattoo with this phrase.
1

User is offline   Striker 

  • Auramancer

#1554

Got a master server working using WINE, using just the files needed to get it to run.

Your
[Engine.GameEngine]
block in DukeForever.ini should look like this:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=Engine.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=shadowmavericks.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=dukenet.3drealms.com MasterServerPort=27900
ServerPackages=p_portraiticons

[IpServer.UdpServerUplink]
should look like this:
[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=shadowmavericks.com
MasterServerPort=27900
GameName=dnf
Region=0

[dnWindow.UDukeMultiRulesCW]
should look like:
[dnWindow.UDukeMultiRulesCW]
bLanPlay=False

And append this at the end of the INI:
[Engine.DukeNet]
DefaultServerAddress=shadowmavericks.com

[dnWindow.UDukeGSpyFact]
MasterServerAddress=shadowmavericks.com
MasterServerTCPPort=28900
Region=0
GameName=dnf


If the master server goes down for an extended period of time, feel free to PM me on here.
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User is offline   Scarred 

#1555

So i figured out that reason why hollywood holocaust wouldn't load was because i was in fullscreen. so i played it in the default windowed mode and it worked but once i went fullscreen it crashed.

Would going in to the duke.ini help game allow me to load levels in fullscreen or nah?
0

#1556

 necroslut, on 10 May 2022 - 02:43 PM, said:

1) I guess he's talking about the Duke Nukem Survivor/Bombshell stuff? That's when they lost the rest of the Duke IP.
2) Scott was somewhat connected to 3DR for a while after the acquisition, but not for a while now.


If Scotts claim is they needed 50% more staff, why didnt he hire them??
1

User is offline   Striker 

  • Auramancer

#1557

Master server is now set up (hopefully) permanently.
0

User is offline   Ninety-Six 

#1558

 Benjamin Foley, on 10 May 2022 - 10:02 PM, said:

If Scotts claim is they needed 50% more staff, why didnt he hire them??

Jimmy made the same point earlier. And it's actually a pretty good question. I'm not sure if anyone who said that ever provided an explanation.

This post has been edited by Ninety-Six: 10 May 2022 - 10:32 PM

1

User is offline   NNC 

#1559

Good to see Wieder alive and kicking. I hope you will be in the modding team to polish this game for a later release. And honestly, I want to hear about Blum now. He was heavily involved with this project, especially at this stage where most maps might be his own work.

In fact, I still don't know what segments were made by him in the final DNF 2011.
2

User is offline   NNC 

#1560

BTW at this point, when something great happened to the community, stop pointing the fingers on George, Scott, Randy etc. There were enough time to thrash these people, now we should start focusing on the assets instead. I hope the D3D betas will follow.
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