DNF 90% Complete Goalposts Shift to 2002 Build "3DR wants to release it, but it's up to Gearbox"
#1471 Posted 10 May 2022 - 03:37 AM
Oh the 90% finished but probably wasnt is 100% correct
Its a bit late for me to be trying things, But has anyone tried opening the 2011 version of DNF in the editor? In theory its the same editor right?
This post has been edited by Benjamin Foley: 10 May 2022 - 03:40 AM
#1472 Posted 10 May 2022 - 03:45 AM
Engel220, on 10 May 2022 - 02:59 AM, said:
Deja Vu is a part of the level order.
#1473 Posted 10 May 2022 - 04:16 AM
Scarred, on 10 May 2022 - 03:28 AM, said:
unless i've been running this wrong...
Weird, I got it working but couldnt get the proton sky chase thing working.
Has anyone looked at the editor? or Cannibal(what is this?)
This post has been edited by Benjamin Foley: 10 May 2022 - 04:17 AM
#1474 Posted 10 May 2022 - 04:29 AM
#1475 Posted 10 May 2022 - 04:31 AM
Edit: Randir14 that happened to me the first time, and I don't know if it's because I didn't copy the dnGame.u file and/or edited the DukeForever.ini for resolution/full screen etc. settings, but after making those changes it booted up straight away.
This post has been edited by Malgon: 10 May 2022 - 04:34 AM
#1476 Posted 10 May 2022 - 04:38 AM
#1477 Posted 10 May 2022 - 04:39 AM
Malgon, on 10 May 2022 - 03:11 AM, said:
It'd be way funnier if it was Randy though
#1478 Posted 10 May 2022 - 04:40 AM
Malgon, on 10 May 2022 - 04:31 AM, said:
Edit: Randir14 that happened to me the first time, and I don't know if it's because I didn't copy the dnGame.u file and/or edited the DukeForever.ini for resolution/full screen etc. settings, but after making those changes it booted up straight away.
Thanks it worked after I changed it to full screen and my monitor's native res.
#1479 Posted 10 May 2022 - 04:47 AM
randir14, on 10 May 2022 - 04:40 AM, said:
Weird, I'm looking for DukeForever.ini in the system folder but I can't find it... anybody help? Thanks!
#1480 Posted 10 May 2022 - 04:49 AM
Edit: Settings to change for resolution (set to desired res):
WindowedViewportX=1920
WindowedViewportY=1080
FullscreenViewportX=1920
FullscreenViewportY=1080
Change the below from False to True for better performance:
StartupFullscreen=True
Change the audio from 22050Hz to 44100Hz for higher quality audio:
OutputRate=44100Hz
For setting the FOV (below is the default):
FovAngleDegrees=90.000000
All this taken from the twitter thread here
randir14, on 10 May 2022 - 04:40 AM, said:
Glad to hear it worked!
This post has been edited by Malgon: 10 May 2022 - 05:00 AM
#1481 Posted 10 May 2022 - 04:58 AM
Malgon, on 10 May 2022 - 04:49 AM, said:
Edit: Settings to change for resolution (set to desired res):
WindowedViewportX=1920
WindowedViewportY=1080
FullscreenViewportX=1920
FullscreenViewportY=1080
Change the below from False to True for better performance:
StartupFullscreen=True
Change the audio from 22050Hz to 44100Hz for higher quality audio:
OutputRate=44100Hz
For setting the FOV (below is the default):
FovAngleDegrees=90.000000
All this taken from the twitter thread here
Managed to find it and get it running, thanks a lot!
Sadly my work break just ended and I'll have to wait for the night before I can test it at home, bummer
#1482 Posted 10 May 2022 - 05:03 AM
Psyrgery, on 10 May 2022 - 04:58 AM, said:
Sadly my work break just ended and I'll have to wait for the night before I can test it at home, bummer
Awesome! Credit to brullov in this thread for posting the instructions here and pointing to the original twitter thread.
Edit: Forgot to post the CacheSizeMegs should be changed to 256 (default was 4) for better performance.
This post has been edited by Malgon: 10 May 2022 - 05:08 AM
#1483 Posted 10 May 2022 - 05:16 AM
Benjamin Foley, on 10 May 2022 - 03:37 AM, said:
Oh the 90% finished but probably wasnt is 100% correct
Its a bit late for me to be trying things, But has anyone tried opening the 2011 version of DNF in the editor? In theory its the same editor right?
But wasn't that said about a much later build? One from October 2002 IIRC.
#1484 Posted 10 May 2022 - 06:13 AM
#1485 Posted 10 May 2022 - 06:30 AM
#1486 Posted 10 May 2022 - 06:33 AM
Gargoyle, on 10 May 2022 - 04:38 AM, said:
I don't think that would go well for them in the public eye if they tried. The response to it would be very negative and even worse than the negative response Duke3D: World Tour received. Modders will be releasing fixes for the game for free in no time. The best they could do now is leave it be and leave people alone who want to play around with it. If they do want to fight tooth and nail to stop people from fixing it up, it's going to be amusing to see them put so much effort into it. It's a win-win situation if they remain hands-off. The fans get something to play around with and their relationship with fans slightly improves by allowing it.
#1487 Posted 10 May 2022 - 06:33 AM
Solution: Create a DNF profile in RTSS and set "Application detection level" to "Off". Use your GPU drivers build in framerate limiter for that function.
Also, anyone know Cheats? And what levels are functional?
#1488 Posted 10 May 2022 - 07:30 AM
SyntaxN, on 10 May 2022 - 06:33 AM, said:
Solution: Create a DNF profile in RTSS and set "Application detection level" to "Off". Use your GPU drivers build in framerate limiter for that function.
Also, anyone know Cheats? And what levels are functional?
Haven't nailed down what levels have substantial content yet but Rooftop has a nice short little battle. As for cheats, the console commands most useful are "god", "ghost", and "allammo" which gives you everything. You can also use "summon" with entity names to summon in bad guys and/or weapons/items.
#1489 Posted 10 May 2022 - 07:54 AM
How do I fix this?
I've installed all patches and nothing is changing.
Also, lots of in-game models aren't loading.
This post has been edited by Dr.Panico: 10 May 2022 - 08:25 AM
#1490 Posted 10 May 2022 - 08:28 AM
btw- I found a guy with a working flashlight walking around. So hopefully something modders can give to the player. BTW - the dude totally aims the flashlights where you want. Lol I see what they did there
Anyone found a way to enable nightvision ?
This post has been edited by hiczok: 10 May 2022 - 08:30 AM
#1491 Posted 10 May 2022 - 08:32 AM
hiczok, on 10 May 2022 - 08:28 AM, said:
btw- I found a guy with a working flashlight walking around. So hopefully something modders can give to the player. BTW - the dude totally aims the flashlights where you want. Lol I see what they did there
Anyone found a way to enable nightvision ?
as it was said here https://forums.duke4...post__p__370704
Quote
#1493 Posted 10 May 2022 - 08:52 AM
SyntaxN, on 10 May 2022 - 06:33 AM, said:
god (self explanatory)
ghost (noclip)
allammo (all weapons and inventory)
open mapname (loads any given map. there's tons of them in the maps folder, browse around and have fun)
summon classname (spawn in weapons, monsters etc.)
behindview (chasecam)
playersonly (freeze pretty much everything that isn't you, including monsters and projectiles)
suicide (doctor, it hurts when i do this)
#1494 Posted 10 May 2022 - 08:58 AM
Hey-Pi-Ron, on 10 May 2022 - 08:32 AM, said:
Thanks, works !
Almost an hour to get down to the casino level. About similar to 2011 version but more puzzles.
BTW people - headbob works. You can just enable it in options
Not sure if we are using best graphics possible but it does look like the small clips 2years ago
#1495 Posted 10 May 2022 - 09:13 AM
hiczok, on 10 May 2022 - 08:58 AM, said:
Almost an hour to get down to the casino level. About similar to 2011 version but more puzzles.
BTW people - headbob works. You can just enable it in options
Not sure if we are using best graphics possible but it does look like the small clips 2years ago
Were you able to properly interact with the fire alarm terminal? I can trigger the finger movement but cannot solve the puzzle as moving Duke's finger inside the terminal's viewport disables finger movement again.
Anyhow, I have been playing this now for a bit and I must say it does not feel as unfinished as some people claim. The game also has a lot of sequences that feel badass and make you wonder why no other games ever did any of those.
This post has been edited by Shellshock: 10 May 2022 - 09:15 AM
#1496 Posted 10 May 2022 - 09:20 AM
Shellshock, on 10 May 2022 - 09:13 AM, said:
Anyhow, I have been playing this now for a bit and I must say it does not feel as unfinished as some people claim. The game also has a lot of sequences that feel badass and make you wonder why no other games ever did any of those.
I had to noclip this part. But other than that, everything works. It took me a while to realize you need to use keycard or fuse from your inventory.
And when the nightvision ran out, spawning powercells did not recharge it
edit: I AM AN IDIOT. You recharge nightvision from your inventory
This post has been edited by hiczok: 10 May 2022 - 09:22 AM
#1497 Posted 10 May 2022 - 09:46 AM
DNF 2001 is an amazing breath of fresh air from a bygone era. Even in the rough, unfinished state, you can FEEL just what this game could be if it were polished off and finished up.
#1498 Posted 10 May 2022 - 10:22 AM
#1499 Posted 10 May 2022 - 10:34 AM
Dr.Panico, on 10 May 2022 - 07:54 AM, said:
How do I fix this?
I've installed all patches and nothing is changing.
Also, lots of in-game models aren't loading.
I had the exact same problem and in my case it turned out that the game worked just fine (even launched in fullscreen by default) without applying any patches at all; just the default unarchived build. Granted, plenty of bugs, crashes and frame rate drops on my end (as well as weird sprite artifacts in some of the later Morningwood sections) -- but for "archaeological" purposes it works alright. Given that this was apparently slated to come out June at first, I hope there will be future patches.
#1500 Posted 10 May 2022 - 10:39 AM
Shellshock, on 10 May 2022 - 09:13 AM, said:
Yeah, there's definitely a lot more here than "a few test maps".